Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Bastiaan Olij
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f3dd3c0830
Adding option to re-orient our sky
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6 years ago |
Juan Linietsky
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af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
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6 years ago |
Juan Linietsky
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634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
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6 years ago |
Juan Linietsky
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55f5f4757e
Merge pull request #23248 from dlasalle/fog
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6 years ago |
Dominique LaSalle
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6eae6247e4
Add parameter for fog max depth and use alpha as density.
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6 years ago |
JFonS
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85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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6 years ago |
Pedro J. Estébanez
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cf8976de41
Fix canvas stacking not deterministic on same layer
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6 years ago |
Rémi Verschelde
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8c9c1d6882
Merge pull request #21436 from CptPotato/tonemap-fixes
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6 years ago |
Juan Linietsky
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c83742ba86
-Lightmap and lightmap capture support for GLES2
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6 years ago |
Juan Linietsky
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f2ed26d71e
Reflection probe support in GLES2 back-end.
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6 years ago |
JFonS
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3cedec5f75
Set uniform default values in inspector
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Juan Linietsky
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cf834a22dc
Ported CPU particles to 2D
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6 years ago |
alex-poe
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5cd00c3780
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias
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6 years ago |
Aaron Franke
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cf136a91d6
[Core] Completely kill math_2d.h, change includes
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6 years ago |
Thomas Herzog
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b4d3f541e7
add 3D textures
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7 years ago |
Juan Linietsky
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6a5aec3644
Rename flag to better name
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6 years ago |
Rémi Verschelde
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237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
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6 years ago |
Juan Linietsky
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dc976cac57
Merge pull request #12678 from AndreaCatania/soft
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6 years ago |
AndreaCatania
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17ebbfb56d
Implemented Soft body
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7 years ago |
Juan Linietsky
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ec85fd554b
Fix issues with CPUParticles and related conversion from Particles. Closes #20126
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6 years ago |
AndreaCatania
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fbf3ad2841
Added some API to visual server so from control VRAM buffer is more easy
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7 years ago |
Max Hilbrunner
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277793439a
Revert "Fix #19507 Not emitted particles affects performance"
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6 years ago |
Max Hilbrunner
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4b626dc114
Merge pull request #19764 from malbach/godot_malbach
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6 years ago |
Juan Linietsky
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de910f8c26
Finally figured out how to implement AnimatedTexture properly.
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6 years ago |
Juan Linietsky
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7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
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7 years ago |
Juan Linietsky
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e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
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7 years ago |
Juan Linietsky
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7fc2367508
Added ability for SSAO to affect AO textures too
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7 years ago |
malbach
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cef8d355d2
Fix #19507 Not emitted particles affects performance
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7 years ago |