Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky il y a 6 ans
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 il y a 6 ans
  Juan Linietsky 634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 il y a 6 ans
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog il y a 6 ans
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. il y a 6 ans
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D il y a 6 ans
  Pedro J. Estébanez cf8976de41 Fix canvas stacking not deterministic on same layer il y a 6 ans
  Rémi Verschelde 8c9c1d6882 Merge pull request #21436 from CptPotato/tonemap-fixes il y a 6 ans
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 il y a 6 ans
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. il y a 6 ans
  JFonS 3cedec5f75 Set uniform default values in inspector il y a 6 ans
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path il y a 6 ans
  Juan Linietsky cf834a22dc Ported CPU particles to 2D il y a 6 ans
  alex-poe 5cd00c3780 fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias il y a 6 ans
  Aaron Franke cf136a91d6 [Core] Completely kill math_2d.h, change includes il y a 6 ans
  Thomas Herzog b4d3f541e7 add 3D textures il y a 7 ans
  Juan Linietsky 6a5aec3644 Rename flag to better name il y a 6 ans
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync il y a 6 ans
  Juan Linietsky dc976cac57 Merge pull request #12678 from AndreaCatania/soft il y a 6 ans
  AndreaCatania 17ebbfb56d Implemented Soft body il y a 7 ans
  Juan Linietsky ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 il y a 6 ans
  AndreaCatania fbf3ad2841 Added some API to visual server so from control VRAM buffer is more easy il y a 7 ans
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" il y a 7 ans
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach il y a 7 ans
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. il y a 7 ans
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 il y a 7 ans
  Juan Linietsky e179bf0726 Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. il y a 7 ans
  Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too il y a 7 ans
  malbach cef8d355d2 Fix #19507 Not emitted particles affects performance il y a 7 ans