A general-purpose mobs mod for minetest based on behavior trees.
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5 anni fa | |
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behaviors | 6 anni fa | |
models | 7 anni fa | |
scripts | 6 anni fa | |
sounds | 9 anni fa | |
textures | 7 anni fa | |
.gitignore | 9 anni fa | |
LICENSE | 9 anni fa | |
README.md | 7 anni fa | |
api.lua | 6 anni fa | |
api_fast.lua | 5 anni fa | |
behavior.lua | 6 anni fa | |
depends.txt | 9 anni fa | |
entities.lua | 5 anni fa | |
giant.lua | 6 anni fa | |
init.lua | 5 anni fa | |
items.lua | 5 anni fa | |
license.txt | 9 anni fa | |
simple_api.lua | 6 anni fa | |
spawner.lua | 6 anni fa | |
spawning.lua | 5 anni fa |
A general-purpose mobs mod based on behavior trees. This is the active fork of my minetest_giants mod. Work on the giants mod will resume after this mod is stable and reasonably complete.
Based on Mobs (Redo) by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 https://forum.minetest.net/viewtopic.php?f=9&t=9917
See http://gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php for details of how behavior trees work