Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 25047050b7 Update AUTHORS and DONORS list 7 years ago
core 518a691231 Mono: Allow loading `mscorlib` from resources. 7 years ago
doc d24f77be99 Fix documentation version strings 7 years ago
drivers 403f7dc35f Change ".." punctuation for "..." in editor strings (#16507) 7 years ago
editor e8bfc09b81 i18n: Sync translations with Weblate 7 years ago
main 403f7dc35f Change ".." punctuation for "..." in editor strings (#16507) 7 years ago
misc 868c44b239 Fix keyboard focus lock-out with HTML5 canvas in iframe 7 years ago
modules e649ec71df Fix some missed changes from a cherrypick 7 years ago
platform 403f7dc35f Change ".." punctuation for "..." in editor strings (#16507) 7 years ago
scene 403f7dc35f Change ".." punctuation for "..." in editor strings (#16507) 7 years ago
servers 403f7dc35f Change ".." punctuation for "..." in editor strings (#16507) 7 years ago
thirdparty 6a48c552e2 Updated thekla_atlas to support arm64 7 years ago
.appveyor.yml 31ce9ba07f Fix scons installation on AppVeyor 7 years ago
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 8 years ago
.editorconfig 3687faa78f Enforce insert_final_newline in the editorconfig. 7 years ago
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 years ago
.gitignore 49ddd7b0e7 Add more IDE created files into .gitignore 7 years ago
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 years ago
.travis.yml d1e5677fe6 Travis: Add server build with clang 7 years ago
AUTHORS.md 25047050b7 Update AUTHORS and DONORS list 7 years ago
CHANGELOG.md 38e6ba10b4 Update changelog for 3.0.3-stable 7 years ago
CONTRIBUTING.md efe2558519 fix some typos 8 years ago
COPYRIGHT.txt 4c8c383876 Update Hack font to v3.003 7 years ago
DONORS.md 25047050b7 Update AUTHORS and DONORS list 7 years ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 years ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 91adb58d3d Add screenshot to the README 8 years ago
SConstruct 9ab9dd73b0 SCons: Fix running 'scons' without platform argument 7 years ago
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 years ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 751806b5c7 Fix typos with codespell 7 years ago
version.py 711aa196af Bump version to 3.0.3-stable 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge