Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Thaddeus Crews 4a1c1c483b Merge pull request #110873 from stuartcarnie/fix_metal_baker 7 小时之前
.github 71f61d959d Merge pull request #108468 from syntaxerror247/Android-CI 1 周之前
core 726c4e9fba Merge pull request #84658 from detomon/initialize-quaternion-variant-with-identity 7 小时之前
doc 5089e9aef0 Merge pull request #105737 from Calinou/editor-project-settings-init-jolt 7 小时之前
drivers 4a1c1c483b Merge pull request #110873 from stuartcarnie/fix_metal_baker 7 小时之前
editor 21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions 7 小时之前
main eeac57075c OpenXR: Implement spatial entities extension 3 天之前
misc f6fc2f4a08 Core: Remove `skip_cr` argument from `String` 2 天之前
modules 21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions 7 小时之前
platform 0b2805f400 Merge pull request #110897 from Repiteo/windows/migrate-manifest 7 小时之前
scene 21fd4faf1b Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions 7 小时之前
servers 3997e77393 Merge pull request #111054 from Kaleb-Reid/fix-render-list 7 小时之前
tests e256771e86 Merge pull request #108836 from aaronfranke/json-grisu 7 小时之前
thirdparty 6010f0f2b0 Merge pull request #110777 from BastiaanOlij/openxr_1_1_52 1 周之前
.clang-format dd5460c32a Style: Declare inline macros as attributes 5 月之前
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 5 月之前
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 6 月之前
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 月之前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 月之前
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 4 月之前
.gitignore 6d9983e958 [apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template 1 月之前
.mailmap 2dd26a027a Update AUTHORS and DONORS list 3 周之前
.pre-commit-config.yaml cc22932fc9 CI: Bump Ruff version (0.12.0 → 0.13.1) 1 周之前
AUTHORS.md 2dd26a027a Update AUTHORS and DONORS list 3 周之前
CHANGELOG.md 9779966c14 Add changelog for Godot 4.5 2 周之前
CONTRIBUTING.md 4c0026b053 Update links to the contributing section of the docs to the appropriate new sections. 2 周之前
COPYRIGHT.txt 0c4a00bf2a [Copyright] Fix spelling of license 1 月之前
DONORS.md 2dd26a027a Update AUTHORS and DONORS list 3 周之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 2 年之前
README.md 4c0026b053 Update links to the contributing section of the docs to the appropriate new sections. 2 周之前
SConstruct ab134b386a Merge pull request #106218 from Nintorch/master 3 月之前
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 5 月之前
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 6 月之前
icon.png 91befbbc52 Optimize PNG assets 1 周之前
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 月之前
icon_outlined.png 91befbbc52 Optimize PNG assets 1 周之前
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 月之前
logo.png 91befbbc52 Optimize PNG assets 1 周之前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 月之前
logo_outlined.png 91befbbc52 Optimize PNG assets 1 周之前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 月之前
methods.py d9a77a42ee SCons: Fix `dlltool` on Windows MinGW builds 1 月之前
platform_methods.py 6d9983e958 [apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template 1 月之前
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 4 月之前
scu_builders.py f11aff3841 Editor: Restructure editor code 2 月之前
version.py 76dfc53dee Ensure docs point to "latest" 2 周之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs