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- #include "OutputSurface.hh"
- #include "build-info.hh"
- namespace openmsx {
- void OutputSurface::calculateViewPort(gl::ivec2 logSize_, gl::ivec2 physSize_)
- {
- m_logicalSize = logSize_;
- m_physSize = physSize_;
- gl::vec2 logSize(logSize_); // convert int->float
- gl::vec2 physSize(physSize_);
- float scale = min_component(physSize / logSize);
- m_viewScale = gl::vec2(scale); // for now always same X and Y scale
- gl::vec2 viewSize = logSize * scale;
- m_viewSize = round(viewSize);
- gl::vec2 viewOffset = (physSize - viewSize) / 2.0f;
- m_viewOffset = round(viewOffset);
- }
- void OutputSurface::setOpenGlPixelFormat()
- {
- setPixelFormat(PixelFormat(
- 32,
- OPENMSX_BIGENDIAN ? 0xFF000000 : 0x00FF0000, OPENMSX_BIGENDIAN ? 24 : 16, 0,
- OPENMSX_BIGENDIAN ? 0x00FF0000 : 0x0000FF00, OPENMSX_BIGENDIAN ? 16 : 8, 0,
- OPENMSX_BIGENDIAN ? 0x0000FF00 : 0x000000FF, OPENMSX_BIGENDIAN ? 8 : 0, 0,
- OPENMSX_BIGENDIAN ? 0x000000FF : 0xFF000000, OPENMSX_BIGENDIAN ? 0 : 24, 0));
- }
- } // namespace openmsx
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