NumptyPhysics

Thomas Perl 4837e29715 Framebuffer scaling and centering 9 years ago
data ae36824048 Rename ForceField to JetStream 9 years ago
external 4837e29715 Framebuffer scaling and centering 9 years ago
mk 431312a584 Various compatibility fixes 9 years ago
platform 4837e29715 Framebuffer scaling and centering 9 years ago
src 4837e29715 Framebuffer scaling and centering 9 years ago
tools c5376a4f94 Add tool to update license headers from Git log 9 years ago
.gitignore 0096c29840 Modular make system, fix "make install" rule 9 years ago
AUTHORS 658d17885b Update README and e-mail addresses 9 years ago
COPYING 0f0c5bab29 use autotools to build 15 years ago
README.md 521bb59821 Remove old e-mail address 9 years ago
makefile 0096c29840 Modular make system, fix "make install" rule 9 years ago

README.md

Numpty Physics

Harness gravity with your crayon and set about creating blocks, ramps, levers, pulleys and whatever else you fancy to get the little red thing to the little yellow thing.

Numpty Physics is a drawing puzzle game in the spirit (and style?) of Crayon Physics using the same excellent Box2D engine. Note though that I've not actually played CP so the experience may be very different. Numpty Physics includes a built-in editor so that you may build (and submit) your own levels.

Numpty Physics is released under the GPL.

Gameplay Hints

Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter.

The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums and other mechanical wonders.

Jointed strokes don't collide with each other. Join both ends to make a rigid structure.

Editing Hints

It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run for a little bit just to let the items settle down.

From the editor palette you can choose the crayon colour and then additional properties.

You should make sure that your level has at least one red item (player token) and at least one yellow item (goal item).

Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any non-token non-goal strokes.