lhunath 评论了工单 Krock/dawn#394
Add instructions for macOS usersI can open a separate PR, no problem.
2 年之前
lhunath 评论了工单 Krock/dawn#394
Add instructions for macOS usersAlright.. I've also had to update `hpatchz` since it's a Linux binary. Since that's a binary, I've just gone and forked your repo. For some reason I cannot make a pull request to you, noteabug.org gives a 404 when I try. So please check out:
2 年之前
lhunath 推送了 master 分支的代码到 lhunath/dawn
2 年之前
lhunath 派生了仓库 lhunath/dawn
2 年之前
lhunath 评论了工单 Krock/dawn#394
Add instructions for macOS usersHere's one to fix the non-portable use of `md5 -c` using a more portable use of `openssl` in order to fix game updates:
2 年之前
lhunath 评论了工单 Krock/dawn#374
Missing models> The vulkan side missing models is never going to change because of apple's policies.
2 年之前
lhunath 评论了工单 Krock/dawn#374
Missing modelsD3D triggers the "Game is on an LSD trip" section in `TROUBLESHOOTING.md`.
2 年之前
lhunath 评论了工单 Krock/dawn#374
Missing modelsIt appears that Metal 3's Mesh shaders should alleviate the issue of missing Metal APIs, but it will obviously mean we'll need to see updates in the Vulkan translation layers to adopt these.
2 年之前
lhunath 评论了工单 Krock/dawn#374
Missing modelsIt appears that Metal 3's Mesh shaders should alleviate the issue of missing Metal APIs, but it will obviously mean we'll need to see updates in the Vulkan translation layers to adopt these.
2 年之前
lhunath 评论了工单 Krock/dawn#12
MacOS is detected as Virtual MachineWanted to drop a note that I was able to run the game under macOS on an M1 Max using CrossOver, though there is a model rendering issues; details of my configuration in #374
2 年之前
lhunath 评论了工单 Krock/dawn#374
Missing modelsThank you, I did spot #12 and was also happy to see the game did indeed at least run on my end. The in-game browser and most functionality seems to all be working well, models aside.
2 年之前