Material.xml 984 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Material" inherits="Resource" category="Core" version="3.1">
  3. <brief_description>
  4. Abstract base [Resource] for coloring and shading geometry.
  5. </brief_description>
  6. <description>
  7. Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
  17. </member>
  18. <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority">
  19. </member>
  20. </members>
  21. <constants>
  22. <constant name="RENDER_PRIORITY_MAX" value="127">
  23. </constant>
  24. <constant name="RENDER_PRIORITY_MIN" value="-128">
  25. </constant>
  26. </constants>
  27. </class>