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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Material" inherits="Resource" category="Core" version="3.1">
- <brief_description>
- Abstract base [Resource] for coloring and shading geometry.
- </brief_description>
- <description>
- Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
- </member>
- <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority">
- </member>
- </members>
- <constants>
- <constant name="RENDER_PRIORITY_MAX" value="127">
- </constant>
- <constant name="RENDER_PRIORITY_MIN" value="-128">
- </constant>
- </constants>
- </class>
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