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- #include "vector3.h"
- #include "matrix3.h"
- void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
- *this = Basis(p_axis, p_phi).xform(*this);
- }
- Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_phi) const {
- Vector3 r = *this;
- r.rotate(p_axis, p_phi);
- return r;
- }
- void Vector3::set_axis(int p_axis, real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
- }
- real_t Vector3::get_axis(int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
- }
- int Vector3::min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
- }
- int Vector3::max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
- }
- void Vector3::snap(Vector3 p_val) {
- x = Math::stepify(x, p_val.x);
- y = Math::stepify(y, p_val.y);
- z = Math::stepify(z, p_val.z);
- }
- Vector3 Vector3::snapped(Vector3 p_val) const {
- Vector3 v = *this;
- v.snap(p_val);
- return v;
- }
- Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const {
- Vector3 p0 = p_pre_a;
- Vector3 p1 = *this;
- Vector3 p2 = p_b;
- Vector3 p3 = p_post_b;
- {
-
- real_t ab = p0.distance_to(p1);
- real_t bc = p1.distance_to(p2);
- real_t cd = p2.distance_to(p3);
- if (ab > 0)
- p0 = p1 + (p0 - p1) * (bc / ab);
- if (cd > 0)
- p3 = p2 + (p3 - p2) * (bc / cd);
- }
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
- Vector3 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
- }
- Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const {
- Vector3 p0 = p_pre_a;
- Vector3 p1 = *this;
- Vector3 p2 = p_b;
- Vector3 p3 = p_post_b;
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
- Vector3 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
- }
- Vector3::operator String() const {
- return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
- }
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