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- #include "math_2d.h"
- real_t Vector2::angle() const {
- return Math::atan2(y, x);
- }
- real_t Vector2::length() const {
- return Math::sqrt(x * x + y * y);
- }
- real_t Vector2::length_squared() const {
- return x * x + y * y;
- }
- void Vector2::normalize() {
- real_t l = x * x + y * y;
- if (l != 0) {
- l = Math::sqrt(l);
- x /= l;
- y /= l;
- }
- }
- Vector2 Vector2::normalized() const {
- Vector2 v = *this;
- v.normalize();
- return v;
- }
- bool Vector2::is_normalized() const {
-
- return Math::is_equal_approx(length_squared(), 1.0);
- }
- real_t Vector2::distance_to(const Vector2 &p_vector2) const {
- return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
- }
- real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
- return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
- }
- real_t Vector2::angle_to(const Vector2 &p_vector2) const {
- return Math::atan2(cross(p_vector2), dot(p_vector2));
- }
- real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
- return Math::atan2(y - p_vector2.y, x - p_vector2.x);
- }
- real_t Vector2::dot(const Vector2 &p_other) const {
- return x * p_other.x + y * p_other.y;
- }
- real_t Vector2::cross(const Vector2 &p_other) const {
- return x * p_other.y - y * p_other.x;
- }
- Vector2 Vector2::cross(real_t p_other) const {
- return Vector2(p_other * y, -p_other * x);
- }
- Vector2 Vector2::floor() const {
- return Vector2(Math::floor(x), Math::floor(y));
- }
- Vector2 Vector2::ceil() const {
- return Vector2(Math::ceil(x), Math::ceil(y));
- }
- Vector2 Vector2::round() const {
- return Vector2(Math::round(x), Math::round(y));
- }
- Vector2 Vector2::rotated(real_t p_by) const {
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
- }
- Vector2 Vector2::project(const Vector2 &p_vec) const {
- Vector2 v1 = p_vec;
- Vector2 v2 = *this;
- return v2 * (v1.dot(v2) / v2.dot(v2));
- }
- Vector2 Vector2::snapped(const Vector2 &p_by) const {
- return Vector2(
- Math::stepify(x, p_by.x),
- Math::stepify(y, p_by.y));
- }
- Vector2 Vector2::clamped(real_t p_len) const {
- real_t l = length();
- Vector2 v = *this;
- if (l > 0 && p_len < l) {
- v /= l;
- v *= p_len;
- }
- return v;
- }
- Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
- Vector2 p0 = p_pre_a;
- Vector2 p1 = *this;
- Vector2 p2 = p_b;
- Vector2 p3 = p_post_b;
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
- Vector2 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
- }
- Vector2 Vector2::slide(const Vector2 &p_normal) const {
- #ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
- #endif
- return *this - p_normal * this->dot(p_normal);
- }
- Vector2 Vector2::bounce(const Vector2 &p_normal) const {
- return -reflect(p_normal);
- }
- Vector2 Vector2::reflect(const Vector2 &p_normal) const {
- #ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
- #endif
- return 2.0 * p_normal * this->dot(p_normal) - *this;
- }
- bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
- real_t min = 0, max = 1;
- int axis = 0;
- real_t sign = 0;
- for (int i = 0; i < 2; i++) {
- real_t seg_from = p_from[i];
- real_t seg_to = p_to[i];
- real_t box_begin = position[i];
- real_t box_end = box_begin + size[i];
- real_t cmin, cmax;
- real_t csign;
- if (seg_from < seg_to) {
- if (seg_from > box_end || seg_to < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
- cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
- csign = -1.0;
- } else {
- if (seg_to > box_end || seg_from < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
- cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
- csign = 1.0;
- }
- if (cmin > min) {
- min = cmin;
- axis = i;
- sign = csign;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
- Vector2 rel = p_to - p_from;
- if (r_normal) {
- Vector2 normal;
- normal[axis] = sign;
- *r_normal = normal;
- }
- if (r_pos)
- *r_pos = p_from + rel * min;
- return true;
- }
- Point2i Point2i::operator+(const Point2i &p_v) const {
- return Point2i(x + p_v.x, y + p_v.y);
- }
- void Point2i::operator+=(const Point2i &p_v) {
- x += p_v.x;
- y += p_v.y;
- }
- Point2i Point2i::operator-(const Point2i &p_v) const {
- return Point2i(x - p_v.x, y - p_v.y);
- }
- void Point2i::operator-=(const Point2i &p_v) {
- x -= p_v.x;
- y -= p_v.y;
- }
- Point2i Point2i::operator*(const Point2i &p_v1) const {
- return Point2i(x * p_v1.x, y * p_v1.y);
- };
- Point2i Point2i::operator*(const int &rvalue) const {
- return Point2i(x * rvalue, y * rvalue);
- };
- void Point2i::operator*=(const int &rvalue) {
- x *= rvalue;
- y *= rvalue;
- };
- Point2i Point2i::operator/(const Point2i &p_v1) const {
- return Point2i(x / p_v1.x, y / p_v1.y);
- };
- Point2i Point2i::operator/(const int &rvalue) const {
- return Point2i(x / rvalue, y / rvalue);
- };
- void Point2i::operator/=(const int &rvalue) {
- x /= rvalue;
- y /= rvalue;
- };
- Point2i Point2i::operator-() const {
- return Point2i(-x, -y);
- }
- bool Point2i::operator==(const Point2i &p_vec2) const {
- return x == p_vec2.x && y == p_vec2.y;
- }
- bool Point2i::operator!=(const Point2i &p_vec2) const {
- return x != p_vec2.x || y != p_vec2.y;
- }
- void Transform2D::invert() {
-
-
- SWAP(elements[0][1], elements[1][0]);
- elements[2] = basis_xform(-elements[2]);
- }
- Transform2D Transform2D::inverse() const {
- Transform2D inv = *this;
- inv.invert();
- return inv;
- }
- void Transform2D::affine_invert() {
- real_t det = basis_determinant();
- #ifdef MATH_CHECKS
- ERR_FAIL_COND(det == 0);
- #endif
- real_t idet = 1.0 / det;
- SWAP(elements[0][0], elements[1][1]);
- elements[0] *= Vector2(idet, -idet);
- elements[1] *= Vector2(-idet, idet);
- elements[2] = basis_xform(-elements[2]);
- }
- Transform2D Transform2D::affine_inverse() const {
- Transform2D inv = *this;
- inv.affine_invert();
- return inv;
- }
- void Transform2D::rotate(real_t p_phi) {
- *this = Transform2D(p_phi, Vector2()) * (*this);
- }
- real_t Transform2D::get_rotation() const {
- real_t det = basis_determinant();
- Transform2D m = orthonormalized();
- if (det < 0) {
- m.scale_basis(Size2(1, -1));
- }
- return Math::atan2(m[0].y, m[0].x);
- }
- void Transform2D::set_rotation(real_t p_rot) {
- real_t cr = Math::cos(p_rot);
- real_t sr = Math::sin(p_rot);
- elements[0][0] = cr;
- elements[0][1] = sr;
- elements[1][0] = -sr;
- elements[1][1] = cr;
- }
- Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
- real_t cr = Math::cos(p_rot);
- real_t sr = Math::sin(p_rot);
- elements[0][0] = cr;
- elements[0][1] = sr;
- elements[1][0] = -sr;
- elements[1][1] = cr;
- elements[2] = p_pos;
- }
- Size2 Transform2D::get_scale() const {
- real_t det_sign = basis_determinant() > 0 ? 1 : -1;
- return Size2(elements[0].length(), det_sign * elements[1].length());
- }
- void Transform2D::scale(const Size2 &p_scale) {
- scale_basis(p_scale);
- elements[2] *= p_scale;
- }
- void Transform2D::scale_basis(const Size2 &p_scale) {
- elements[0][0] *= p_scale.x;
- elements[0][1] *= p_scale.y;
- elements[1][0] *= p_scale.x;
- elements[1][1] *= p_scale.y;
- }
- void Transform2D::translate(real_t p_tx, real_t p_ty) {
- translate(Vector2(p_tx, p_ty));
- }
- void Transform2D::translate(const Vector2 &p_translation) {
- elements[2] += basis_xform(p_translation);
- }
- void Transform2D::orthonormalize() {
-
- Vector2 x = elements[0];
- Vector2 y = elements[1];
- x.normalize();
- y = (y - x * (x.dot(y)));
- y.normalize();
- elements[0] = x;
- elements[1] = y;
- }
- Transform2D Transform2D::orthonormalized() const {
- Transform2D on = *this;
- on.orthonormalize();
- return on;
- }
- bool Transform2D::operator==(const Transform2D &p_transform) const {
- for (int i = 0; i < 3; i++) {
- if (elements[i] != p_transform.elements[i])
- return false;
- }
- return true;
- }
- bool Transform2D::operator!=(const Transform2D &p_transform) const {
- for (int i = 0; i < 3; i++) {
- if (elements[i] != p_transform.elements[i])
- return true;
- }
- return false;
- }
- void Transform2D::operator*=(const Transform2D &p_transform) {
- elements[2] = xform(p_transform.elements[2]);
- real_t x0, x1, y0, y1;
- x0 = tdotx(p_transform.elements[0]);
- x1 = tdoty(p_transform.elements[0]);
- y0 = tdotx(p_transform.elements[1]);
- y1 = tdoty(p_transform.elements[1]);
- elements[0][0] = x0;
- elements[0][1] = x1;
- elements[1][0] = y0;
- elements[1][1] = y1;
- }
- Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
- Transform2D t = *this;
- t *= p_transform;
- return t;
- }
- Transform2D Transform2D::scaled(const Size2 &p_scale) const {
- Transform2D copy = *this;
- copy.scale(p_scale);
- return copy;
- }
- Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
- Transform2D copy = *this;
- copy.scale_basis(p_scale);
- return copy;
- }
- Transform2D Transform2D::untranslated() const {
- Transform2D copy = *this;
- copy.elements[2] = Vector2();
- return copy;
- }
- Transform2D Transform2D::translated(const Vector2 &p_offset) const {
- Transform2D copy = *this;
- copy.translate(p_offset);
- return copy;
- }
- Transform2D Transform2D::rotated(real_t p_phi) const {
- Transform2D copy = *this;
- copy.rotate(p_phi);
- return copy;
- }
- real_t Transform2D::basis_determinant() const {
- return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
- }
- Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
-
- Vector2 p1 = get_origin();
- Vector2 p2 = p_transform.get_origin();
- real_t r1 = get_rotation();
- real_t r2 = p_transform.get_rotation();
- Size2 s1 = get_scale();
- Size2 s2 = p_transform.get_scale();
-
- Vector2 v1(Math::cos(r1), Math::sin(r1));
- Vector2 v2(Math::cos(r2), Math::sin(r2));
- real_t dot = v1.dot(v2);
- dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot);
- Vector2 v;
- if (dot > 0.9995) {
- v = Vector2::linear_interpolate(v1, v2, p_c).normalized();
- } else {
- real_t angle = p_c * Math::acos(dot);
- Vector2 v3 = (v2 - v1 * dot).normalized();
- v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
- }
-
- Transform2D res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
- res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c));
- return res;
- }
- Transform2D::operator String() const {
- return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
- }
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