Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 %!s(int64=6) %!d(string=hai) anos
  JFonS cbfb7bd613 Make 2D particles work OOTB (again) %!s(int64=6) %!d(string=hai) anos
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D %!s(int64=6) %!d(string=hai) anos
  Superwaitsum e5041ad0f5 Add some limits on the Editor Settings %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable] %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij 0625f5b546 Fixed a theoretical condition where prealpha prevents lighting %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 072bf41c03 Ability for Light2D to use a proxy texture, fixes #17067 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky cf834a22dc Ported CPU particles to 2D %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky cf217627c7 Added a more minimal test to avoid crash in #20677 but I dont think this is the cause %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. %!s(int64=6) %!d(string=hai) anos
  Max Hilbrunner 40f38216cf Merge pull request #19707 from toger5/fix_clipping_vflip %!s(int64=6) %!d(string=hai) anos
  Marcin Zawiejski f6f7ada91b prevent redraws when an inactive Particles2D node is present %!s(int64=7) %!d(string=hai) anos
  toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov ee52d12921 Fix a corner-case bug in _copy_texscreen in the gles3 renderer %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 3bd0ca2a2d Skeletal deform working %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP %!s(int64=7) %!d(string=hai) anos
  Nicolas Silva 20cab06f9a Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov ea57a19b34 Fix a rendering bug with screen_texture %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky e3f02b1a1b Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos