Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 vuotta sitten |
Juan Linietsky
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a366d45856
-Implented 2D Mesh support for GLES2
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6 vuotta sitten |
Juan Linietsky
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455f297671
Properly reset canvas state after drawing, fixes #18860
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6 vuotta sitten |
Juan Linietsky
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40e4f5bef4
Proxies were being mishandled, leading to the now fixed #17651
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6 vuotta sitten |
JFonS
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cbfb7bd613
Make 2D particles work OOTB (again)
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6 vuotta sitten |
JFonS
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85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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6 vuotta sitten |
Superwaitsum
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e5041ad0f5
Add some limits on the Editor Settings
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6 vuotta sitten |
Bastiaan Olij
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a6df366b23
Moving lens distortion shader into drivers and adding GLES2 support
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6 vuotta sitten |
Rémi Verschelde
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d95bbb8922
Fix warnings about set but unused variables [-Wunused-but-set-variable]
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6 vuotta sitten |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 vuotta sitten |
Bastiaan Olij
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0625f5b546
Fixed a theoretical condition where prealpha prevents lighting
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6 vuotta sitten |
Juan Linietsky
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072bf41c03
Ability for Light2D to use a proxy texture, fixes #17067
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6 vuotta sitten |
Juan Linietsky
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cf834a22dc
Ported CPU particles to 2D
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6 vuotta sitten |
Juan Linietsky
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cf217627c7
Added a more minimal test to avoid crash in #20677 but I dont think this is the cause
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6 vuotta sitten |
Rémi Verschelde
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52466d57e9
Make some debug prints verbose-only, remove others
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6 vuotta sitten |
Juan Linietsky
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c69de2ba46
-Project/Editor settings now use new inspector
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6 vuotta sitten |
Juan Linietsky
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de910f8c26
Finally figured out how to implement AnimatedTexture properly.
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6 vuotta sitten |
Max Hilbrunner
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40f38216cf
Merge pull request #19707 from toger5/fix_clipping_vflip
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7 vuotta sitten |
Marcin Zawiejski
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f6f7ada91b
prevent redraws when an inactive Particles2D node is present
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7 vuotta sitten |
toger5
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b4b7ca89f5
fix clipping with v_flip fixes: #2929
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7 vuotta sitten |
Bojidar Marinov
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ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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7 vuotta sitten |
Bastiaan Olij
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6103c8d7a3
Add no-blend canvas item render_mode
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7 vuotta sitten |
Juan Linietsky
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3bd0ca2a2d
Skeletal deform working
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7 vuotta sitten |
Juan Linietsky
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b3e4bc562c
Skeleton for 2D WIP
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7 vuotta sitten |
Nicolas Silva
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20cab06f9a
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
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7 vuotta sitten |
Juan Linietsky
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7cd867c3fe
2D Skeletons WORK IN PROGRESS
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7 vuotta sitten |
Juan Linietsky
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9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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7 vuotta sitten |
Bojidar Marinov
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ea57a19b34
Fix a rendering bug with screen_texture
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7 vuotta sitten |
Juan Linietsky
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e3f02b1a1b
Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047
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7 vuotta sitten |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 vuotta sitten |