Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky bec76cfa19 Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde c5ebf38490 Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h %!s(int64=6) %!d(string=hai) anos
  Dualtagh Murray b902a2f2a7 Fixing warnings generated by MSVC %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 97b9697ea2 Fix some OSX and iOS Clang warnings %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 63e1c6dce3 Disable GLES2 debugging on iOS, fixes build %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 123931f7eb Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky bad991ea83 Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  volzhs d5354e2e8f Respect splash fullsize option on GLES2 %!s(int64=6) %!d(string=hai) anos
  Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde de59fe04e7 Add print_verbose to print to stdout only in verbose mode %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog da876907fd [GLES2] fix canvas_item sampler allocation %!s(int64=6) %!d(string=hai) anos
  Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls" %!s(int64=6) %!d(string=hai) anos
  Marcin Zawiejski f55039b194 Batch GLES2 draw calls %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog b4d3f541e7 add 3D textures %!s(int64=7) %!d(string=hai) anos
  karroffel b64171e79c add initial GLES2 3D renderer %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e38051970c Merge pull request #20448 from volzhs/duplicated-code %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync %!s(int64=6) %!d(string=hai) anos
  volzhs 946be8be50 Remove duplicated codes %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 %!s(int64=6) %!d(string=hai) anos
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine %!s(int64=7) %!d(string=hai) anos
  bruvzg 6f0a83b681 Fix UWP build after #14622. %!s(int64=7) %!d(string=hai) anos
  bruvzg ddae098dee Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata %!s(int64=7) %!d(string=hai) anos
  bruvzg e256f9d4e5 Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). %!s(int64=7) %!d(string=hai) anos
  bruvzg a5a4f3714b GLES2 renderer support on macOS. %!s(int64=7) %!d(string=hai) anos
  karroffel eac4c984df add GLES 2 renderer for 2D %!s(int64=7) %!d(string=hai) anos