Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 years ago |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
6 years ago |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 years ago |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 years ago |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 years ago |
Juan Linietsky
|
2e73be99d8
Lots of work on Audio & Physics engine:
|
7 years ago |
Poommetee Ketson
|
6c44fff508
Refactor layer_mask to collision_layer
|
8 years ago |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 years ago |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 years ago |
Juan Linietsky
|
f3b6177ece
rename monitoring functions
|
8 years ago |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 years ago |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 years ago |
Bojidar Marinov
|
f7c3d6329c
Port collision and layer masks to 3D, fixes #1759
|
9 years ago |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 years ago |
Ovnuniarchos
|
89efebbf56
New and corrected are override modes.
|
9 years ago |
Juan Linietsky
|
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
|
9 years ago |
Juan Linietsky
|
89300b70e7
added ability for Area (3D) to detect other areas
|
10 years ago |
Fabio Alessandrelli
|
473c7222f5
Calculate gravity based on distance from body to gravity point
|
10 years ago |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
10 years ago |
Juan Linietsky
|
c79be979d4
Batch of Bugfixes
|
10 years ago |
Juan Linietsky
|
abbea4d945
UDP Fixes
|
10 years ago |
Juan Linietsky
|
0dbedd18fc
SceneMainLoop -> SceneTree
|
10 years ago |
Juan Linietsky
|
b24fe3dd20
Huge Amount of BugFix
|
10 years ago |
Juan Linietsky
|
8cab401d08
3D Physics Rework, Other Stuff
|
10 years ago |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 years ago |