Adam Simpkins edfe631c7c Create an undo/redo action when pinning a SoftBody3D point in the editor hace 1 mes
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navigation 4476fc7099 Only repath a NavigationAgent with a target position hace 2 meses
physics edfe631c7c Create an undo/redo action when pinning a SoftBody3D point in the editor hace 1 semana
xr 583c72f999 `FTI` - Change `SceneTree` global setting to static hace 2 meses
SCsub 556933306a Allow to compile templates without navigation features hace 5 meses
aim_modifier_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling hace 3 meses
aim_modifier_3d.h 713ed59a77 Remove unnecessary `_validate_property()` calling hace 3 meses
audio_listener_3d.cpp 769795f54a fix AudioListener3D not tracking self velocity for doppler hace 1 mes
audio_listener_3d.h 769795f54a fix AudioListener3D not tracking self velocity for doppler hace 1 mes
audio_stream_player_3d.compat.inc 35c99bbcc1 Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const hace 1 año
audio_stream_player_3d.cpp 90cfd88eae Merge pull request #108051 from RoyBerardo/listener_doppler_fix hace 1 mes
audio_stream_player_3d.h daf8eee9cb fix for stereo panning adding _calc_output_vol_stereo issue 103989 hace 4 meses
bone_attachment_3d.compat.inc 78a5ef4158 replace bone_pose_updated to skeleton_updated signal hace 1 año
bone_attachment_3d.cpp b9878b3e09 Fix skeleton get_global_transform call before is_inside_tree hace 3 semanas
bone_attachment_3d.h 4f1d1fefa3 Refactore BoneAttachment property registration hace 2 meses
bone_constraint_3d.cpp 4a2a95678b Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods hace 3 meses
bone_constraint_3d.h 4a2a95678b Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods hace 3 meses
camera_3d.cpp 55978b5024 Revert "FTI - Reduce `VisualInstance3D` xform notifications" hace 2 meses
camera_3d.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` hace 4 meses
convert_transform_modifier_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling hace 3 meses
convert_transform_modifier_3d.h 713ed59a77 Remove unnecessary `_validate_property()` calling hace 3 meses
copy_transform_modifier_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling hace 3 meses
copy_transform_modifier_3d.h 4a2a95678b Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods hace 3 meses
cpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. hace 7 meses
cpu_particles_3d.cpp b93f6fa1ba Fix particles resetting properties when emitting is toggled hace 2 meses
cpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
decal.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
decal.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
fog_volume.cpp 73d85f46c9 Remove unused headers in scene. hace 8 meses
fog_volume.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
gpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. hace 7 meses
gpu_particles_3d.cpp 6caf4c698f Merge pull request #107915 from QbieShay/fix_emitting_reset hace 1 mes
gpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
gpu_particles_collision_3d.cpp b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask hace 6 meses
gpu_particles_collision_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
importer_mesh_instance_3d.cpp c399424db9 Move 3D-only resources to their own folder hace 1 año
importer_mesh_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
label_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
label_3d.h 2bbf0f2317 Add properties to configure space trimming on line break. hace 5 meses
light_3d.cpp a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default hace 2 meses
light_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
lightmap_gi.cpp ae484828bb Merge pull request #107408 from Ivorforce/node-path-string-explicit hace 2 meses
lightmap_gi.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
lightmap_probe.cpp d95794ec8a One Copyright Update to rule them all hace 2 años
lightmap_probe.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
lightmapper.cpp d95794ec8a One Copyright Update to rule them all hace 2 años
lightmapper.h 94282d88f9 Core: Use `Math` namespace for constants hace 4 meses
look_at_modifier_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
look_at_modifier_3d.h 17d068963f Add bone name/idx matching validation & virtual func to skel Modifier hace 3 meses
marker_3d.cpp d95794ec8a One Copyright Update to rule them all hace 2 años
marker_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
mesh_instance_3d.cpp 2f5af689fd Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node" hace 1 mes
mesh_instance_3d.h 556933306a Allow to compile templates without navigation features hace 5 meses
modifier_bone_target_3d.cpp 0771746495 Add lacked bone name suggestions in ModifierBoneTarget3D hace 1 semana
modifier_bone_target_3d.h aa2c3da63a Implement ModifierBoneTarget3D which can be target of the other mods hace 2 meses
multimesh_instance_3d.cpp 556933306a Allow to compile templates without navigation features hace 5 meses
multimesh_instance_3d.h 556933306a Allow to compile templates without navigation features hace 5 meses
node_3d.cpp f92af51cae Fix missing 3d gizmos hace 1 mes
node_3d.h 62538143e8 Merge pull request #106070 from IphStich/fix-duplicate-gizmos hace 1 mes
occluder_instance_3d.cpp f8f350a32a Add `GLOBAL_GET` cached macros. hace 4 meses
occluder_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
path_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
path_3d.h 34b485d62b Remove empty constructors and destructors from scene/ hace 3 meses
reflection_probe.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
reflection_probe.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
remote_transform_3d.cpp bc9d0c7835 Add templated version of ObjectDB::get_instance() hace 5 meses
remote_transform_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
retarget_modifier_3d.cpp 96200abb97 Add p_delta argument to _process_modification() and expose advance() hace 5 meses
retarget_modifier_3d.h 96200abb97 Add p_delta argument to _process_modification() and expose advance() hace 5 meses
skeleton_3d.compat.inc 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. hace 1 año
skeleton_3d.cpp 68ff4e989a Process skeleton modifiers when the skeleton is marked as dirty hace 1 semana
skeleton_3d.h 713ed59a77 Remove unnecessary `_validate_property()` calling hace 3 meses
skeleton_ik_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
skeleton_ik_3d.h 34b485d62b Remove empty constructors and destructors from scene/ hace 3 meses
skeleton_modifier_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
skeleton_modifier_3d.h 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
spring_bone_collision_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
spring_bone_collision_3d.h 17d068963f Add bone name/idx matching validation & virtual func to skel Modifier hace 3 meses
spring_bone_collision_capsule_3d.cpp 9f38cfe3ca Add mid height property to CapsuleShape2D/3D hace 4 meses
spring_bone_collision_capsule_3d.h 9f38cfe3ca Add mid height property to CapsuleShape2D/3D hace 4 meses
spring_bone_collision_plane_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones hace 7 meses
spring_bone_collision_plane_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
spring_bone_collision_sphere_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones hace 7 meses
spring_bone_collision_sphere_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
spring_bone_simulator_3d.cpp 9cef0d5ca5 Add optional rot axis / Fix initial pose with rot axis in SpringBone hace 2 meses
spring_bone_simulator_3d.h 9cef0d5ca5 Add optional rot axis / Fix initial pose with rot axis in SpringBone hace 2 meses
sprite_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hace 2 meses
sprite_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
velocity_tracker_3d.cpp 73d85f46c9 Remove unused headers in scene. hace 8 meses
velocity_tracker_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
visible_on_screen_notifier_3d.cpp bc9d0c7835 Add templated version of ObjectDB::get_instance() hace 5 meses
visible_on_screen_notifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
visual_instance_3d.cpp 55978b5024 Revert "FTI - Reduce `VisualInstance3D` xform notifications" hace 2 meses
visual_instance_3d.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` hace 4 meses
voxel_gi.cpp f8f350a32a Add `GLOBAL_GET` cached macros. hace 4 meses
voxel_gi.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
voxelizer.cpp 7d1c021061 Fix baked VoxelGI using the wrong color space hace 2 meses
voxelizer.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses
world_environment.cpp a1846b27ea Improve use of `Ref.is_null/valid` hace 8 meses
world_environment.h 324512e11c Style: Replace header guards with `#pragma once` hace 5 meses