SConstruct 32 KB

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  1. #!/usr/bin/env python
  2. EnsureSConsVersion(0, 98, 1)
  3. # System
  4. import atexit
  5. import glob
  6. import os
  7. import pickle
  8. import sys
  9. import time
  10. from collections import OrderedDict
  11. # Local
  12. import methods
  13. import gles_builders
  14. import scu_builders
  15. from platform_methods import run_in_subprocess
  16. # scan possible build platforms
  17. platform_list = [] # list of platforms
  18. platform_opts = {} # options for each platform
  19. platform_flags = {} # flags for each platform
  20. active_platforms = []
  21. active_platform_ids = []
  22. platform_exporters = []
  23. platform_apis = []
  24. time_at_start = time.time()
  25. for x in sorted(glob.glob("platform/*")):
  26. if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
  27. continue
  28. tmppath = "./" + x
  29. sys.path.insert(0, tmppath)
  30. import detect
  31. if os.path.exists(x + "/export/export.cpp"):
  32. platform_exporters.append(x[9:])
  33. if os.path.exists(x + "/api/api.cpp"):
  34. platform_apis.append(x[9:])
  35. if detect.is_active():
  36. active_platforms.append(detect.get_name())
  37. active_platform_ids.append(x)
  38. if detect.can_build():
  39. x = x.replace("platform/", "") # rest of world
  40. x = x.replace("platform\\", "") # win32
  41. platform_list += [x]
  42. platform_opts[x] = detect.get_opts()
  43. platform_flags[x] = detect.get_flags()
  44. sys.path.remove(tmppath)
  45. sys.modules.pop("detect")
  46. methods.save_active_platforms(active_platforms, active_platform_ids)
  47. custom_tools = ["default"]
  48. platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
  49. if platform_arg == "android":
  50. custom_tools = ["clang", "clang++", "as", "ar", "link"]
  51. elif platform_arg == "javascript":
  52. # Use generic POSIX build toolchain for Emscripten.
  53. custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
  54. elif os.name == "nt" and methods.get_cmdline_bool("use_mingw", False):
  55. custom_tools = ["mingw"]
  56. # We let SCons build its default ENV as it includes OS-specific things which we don't
  57. # want to have to pull in manually.
  58. # Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
  59. env_base = Environment(tools=custom_tools)
  60. env_base.PrependENVPath("PATH", os.getenv("PATH"))
  61. env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
  62. if "TERM" in os.environ: # Used for colored output.
  63. env_base["ENV"]["TERM"] = os.environ["TERM"]
  64. env_base.disabled_modules = []
  65. env_base.use_ptrcall = False
  66. env_base.module_version_string = ""
  67. env_base.msvc = False
  68. env_base.__class__.disable_module = methods.disable_module
  69. env_base.__class__.add_module_version_string = methods.add_module_version_string
  70. env_base.__class__.add_source_files = methods.add_source_files
  71. env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
  72. env_base.__class__.split_lib = methods.split_lib
  73. env_base.__class__.add_shared_library = methods.add_shared_library
  74. env_base.__class__.add_library = methods.add_library
  75. env_base.__class__.add_program = methods.add_program
  76. env_base.__class__.CommandNoCache = methods.CommandNoCache
  77. env_base.__class__.disable_warnings = methods.disable_warnings
  78. env_base.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
  79. env_base["x86_libtheora_opt_gcc"] = False
  80. env_base["x86_libtheora_opt_vc"] = False
  81. # avoid issues when building with different versions of python out of the same directory
  82. env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
  83. # Build options
  84. customs = ["custom.py"]
  85. profile = ARGUMENTS.get("profile", "")
  86. if profile:
  87. if os.path.isfile(profile):
  88. customs.append(profile)
  89. elif os.path.isfile(profile + ".py"):
  90. customs.append(profile + ".py")
  91. opts = Variables(customs, ARGUMENTS)
  92. # Target build options
  93. opts.Add("p", "Platform (alias for 'platform')", "")
  94. opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
  95. opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
  96. opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
  97. opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
  98. opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
  99. opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
  100. opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
  101. opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
  102. # Components
  103. opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
  104. opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
  105. opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
  106. opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))
  107. opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
  108. opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
  109. # Advanced options
  110. opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
  111. opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
  112. opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
  113. opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
  114. opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
  115. opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
  116. opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
  117. opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
  118. opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
  119. opts.Add(
  120. BoolVariable(
  121. "split_libmodules",
  122. "Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)",
  123. False,
  124. )
  125. )
  126. opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
  127. opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
  128. opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
  129. opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
  130. opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
  131. opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
  132. opts.Add(
  133. EnumVariable(
  134. "rids",
  135. "Server object management technique (debug option)",
  136. "pointers",
  137. ("pointers", "handles", "tracked_handles"),
  138. )
  139. )
  140. # Thirdparty libraries
  141. opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True))
  142. opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
  143. opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
  144. opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
  145. opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
  146. opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
  147. opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
  148. opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
  149. opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
  150. opts.Add(BoolVariable("builtin_libvpx", "Use the built-in libvpx library", True))
  151. opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True))
  152. opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
  153. opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
  154. opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
  155. opts.Add(BoolVariable("builtin_opus", "Use the built-in Opus library", True))
  156. opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
  157. opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
  158. opts.Add(BoolVariable("builtin_recast", "Use the built-in Recast library", True))
  159. opts.Add(BoolVariable("builtin_rvo2", "Use the built-in RVO2 library", True))
  160. opts.Add(BoolVariable("builtin_squish", "Use the built-in squish library", True))
  161. opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True))
  162. opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
  163. opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
  164. # Compilation environment setup
  165. opts.Add("CXX", "C++ compiler")
  166. opts.Add("CC", "C compiler")
  167. opts.Add("LINK", "Linker")
  168. opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
  169. opts.Add("CFLAGS", "Custom flags for the C compiler")
  170. opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
  171. opts.Add("LINKFLAGS", "Custom flags for the linker")
  172. # Update the environment to have all above options defined
  173. # in following code (especially platform and custom_modules).
  174. opts.Update(env_base)
  175. # Platform selection: validate input, and add options.
  176. selected_platform = ""
  177. if env_base["platform"] != "":
  178. selected_platform = env_base["platform"]
  179. elif env_base["p"] != "":
  180. selected_platform = env_base["p"]
  181. else:
  182. # Missing `platform` argument, try to detect platform automatically
  183. if (
  184. sys.platform.startswith("linux")
  185. or sys.platform.startswith("dragonfly")
  186. or sys.platform.startswith("freebsd")
  187. or sys.platform.startswith("netbsd")
  188. or sys.platform.startswith("openbsd")
  189. ):
  190. selected_platform = "x11"
  191. elif sys.platform == "darwin":
  192. selected_platform = "osx"
  193. elif sys.platform == "win32":
  194. selected_platform = "windows"
  195. else:
  196. print("Could not detect platform automatically. Supported platforms:")
  197. for x in platform_list:
  198. print("\t" + x)
  199. print("\nPlease run SCons again and select a valid platform: platform=<string>")
  200. if selected_platform != "":
  201. print("Automatically detected platform: " + selected_platform)
  202. if selected_platform == "macos":
  203. # Alias for forward compatibility.
  204. print('Platform "macos" is still called "osx" in Godot 3.x. Building for platform "osx".')
  205. selected_platform = "osx"
  206. if selected_platform == "ios":
  207. # Alias for forward compatibility.
  208. print('Platform "ios" is still called "iphone" in Godot 3.x. Building for platform "iphone".')
  209. selected_platform = "iphone"
  210. if selected_platform in ["linux", "bsd", "linuxbsd"]:
  211. if selected_platform == "linuxbsd":
  212. # Alias for forward compatibility.
  213. print('Platform "linuxbsd" is still called "x11" in Godot 3.x. Building for platform "x11".')
  214. # Alias for convenience.
  215. selected_platform = "x11"
  216. if selected_platform == "web":
  217. # Alias for forward compatibility.
  218. print('Platform "web" is still called "javascript" in Godot 3.x. Building for platform "javascript".')
  219. selected_platform = "javascript"
  220. # Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
  221. # It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
  222. env_base["platform"] = selected_platform
  223. # Add platform-specific options.
  224. if selected_platform in platform_opts:
  225. for opt in platform_opts[selected_platform]:
  226. opts.Add(opt)
  227. # Update the environment to take platform-specific options into account.
  228. opts.Update(env_base)
  229. env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
  230. # Detect modules.
  231. modules_detected = OrderedDict()
  232. module_search_paths = ["modules"] # Built-in path.
  233. if env_base["custom_modules"]:
  234. paths = env_base["custom_modules"].split(",")
  235. for p in paths:
  236. try:
  237. module_search_paths.append(methods.convert_custom_modules_path(p))
  238. except ValueError as e:
  239. print(e)
  240. sys.exit(255)
  241. for path in module_search_paths:
  242. if path == "modules":
  243. # Built-in modules don't have nested modules,
  244. # so save the time it takes to parse directories.
  245. modules = methods.detect_modules(path, recursive=False)
  246. else: # Custom.
  247. modules = methods.detect_modules(path, env_base["custom_modules_recursive"])
  248. # Provide default include path for both the custom module search `path`
  249. # and the base directory containing custom modules, as it may be different
  250. # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
  251. # so it can be referenced simply as `#include "summator/summator.h"`
  252. # independently of where a module is located on user's filesystem.
  253. env_base.Prepend(CPPPATH=[path, os.path.dirname(path)])
  254. # Note: custom modules can override built-in ones.
  255. modules_detected.update(modules)
  256. # Add module options
  257. for name, path in modules_detected.items():
  258. enabled = True
  259. sys.path.insert(0, path)
  260. import config
  261. try:
  262. enabled = config.is_enabled()
  263. except AttributeError:
  264. pass
  265. sys.path.remove(path)
  266. sys.modules.pop("config")
  267. opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
  268. methods.write_modules(modules_detected)
  269. # Update the environment again after all the module options are added.
  270. opts.Update(env_base)
  271. env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
  272. Help(opts.GenerateHelpText(env_base))
  273. # add default include paths
  274. env_base.Prepend(CPPPATH=["#"])
  275. # configure ENV for platform
  276. env_base.platform_exporters = platform_exporters
  277. env_base.platform_apis = platform_apis
  278. # Build type defines - more platform-specific ones can be in detect.py.
  279. if env_base["target"] == "release_debug" or env_base["target"] == "debug":
  280. # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
  281. # to give *users* extra debugging information for their game development.
  282. env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
  283. if env_base["target"] == "debug":
  284. # DEV_ENABLED enables *engine developer* code which should only be compiled for those
  285. # working on the engine itself.
  286. env_base.Append(CPPDEFINES=["DEV_ENABLED"])
  287. else:
  288. # Disable assert() for production targets (only used in thirdparty code).
  289. env_base.Append(CPPDEFINES=["NDEBUG"])
  290. # SCons speed optimization controlled by the `fast_unsafe` option, which provide
  291. # more than 10 s speed up for incremental rebuilds.
  292. # Unsafe as they reduce the certainty of rebuilding all changed files, so it's
  293. # enabled by default for `debug` builds, and can be overridden from command line.
  294. # Ref: https://github.com/SCons/scons/wiki/GoFastButton
  295. if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"):
  296. # Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
  297. env_base.Decider("MD5-timestamp")
  298. env_base.SetOption("implicit_cache", 1)
  299. env_base.SetOption("max_drift", 60)
  300. if env_base["use_precise_math_checks"]:
  301. env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
  302. if not env_base.File("#main/splash_editor.png").exists():
  303. # Force disabling editor splash if missing.
  304. env_base["no_editor_splash"] = True
  305. if env_base["no_editor_splash"]:
  306. env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
  307. if not env_base["deprecated"]:
  308. env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
  309. if env_base["rids"] == "handles":
  310. env_base.Append(CPPDEFINES=["RID_HANDLES_ENABLED"])
  311. print("WARNING: Building with RIDs as handles.")
  312. if env_base["rids"] == "tracked_handles":
  313. env_base.Append(CPPDEFINES=["RID_HANDLES_ENABLED"])
  314. env_base.Append(CPPDEFINES=["RID_HANDLE_ALLOCATION_TRACKING_ENABLED"])
  315. print("WARNING: Building with RIDs as tracked handles.")
  316. if selected_platform in platform_list:
  317. tmppath = "./platform/" + selected_platform
  318. sys.path.insert(0, tmppath)
  319. import detect
  320. env = env_base.Clone()
  321. # Default num_jobs to local cpu count if not user specified.
  322. # SCons has a peculiarity where user-specified options won't be overridden
  323. # by SetOption, so we can rely on this to know if we should use our default.
  324. initial_num_jobs = env.GetOption("num_jobs")
  325. altered_num_jobs = initial_num_jobs + 1
  326. env.SetOption("num_jobs", altered_num_jobs)
  327. # os.cpu_count() requires Python 3.4+.
  328. if hasattr(os, "cpu_count") and env.GetOption("num_jobs") == altered_num_jobs:
  329. cpu_count = os.cpu_count()
  330. if cpu_count is None:
  331. print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
  332. else:
  333. safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
  334. print(
  335. "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
  336. % (cpu_count, safer_cpu_count)
  337. )
  338. env.SetOption("num_jobs", safer_cpu_count)
  339. env.extra_suffix = ""
  340. if env["extra_suffix"] != "":
  341. env.extra_suffix += "." + env["extra_suffix"]
  342. # Environment flags
  343. CCFLAGS = env.get("CCFLAGS", "")
  344. env["CCFLAGS"] = ""
  345. env.Append(CCFLAGS=str(CCFLAGS).split())
  346. CFLAGS = env.get("CFLAGS", "")
  347. env["CFLAGS"] = ""
  348. env.Append(CFLAGS=str(CFLAGS).split())
  349. CXXFLAGS = env.get("CXXFLAGS", "")
  350. env["CXXFLAGS"] = ""
  351. env.Append(CXXFLAGS=str(CXXFLAGS).split())
  352. LINKFLAGS = env.get("LINKFLAGS", "")
  353. env["LINKFLAGS"] = ""
  354. env.Append(LINKFLAGS=str(LINKFLAGS).split())
  355. # Platform specific flags.
  356. # These can sometimes override default options.
  357. flag_list = platform_flags[selected_platform]
  358. for f in flag_list:
  359. if not (f[0] in ARGUMENTS): # allow command line to override platform flags
  360. env[f[0]] = f[1]
  361. # 'dev' and 'production' are aliases to set default options if they haven't been
  362. # set manually by the user.
  363. # These need to be checked *after* platform specific flags so that different
  364. # default values can be set (e.g. to keep LTO off for `production` on some platforms).
  365. if env["dev"]:
  366. env["verbose"] = methods.get_cmdline_bool("verbose", True)
  367. env["warnings"] = ARGUMENTS.get("warnings", "extra")
  368. env["werror"] = methods.get_cmdline_bool("werror", True)
  369. if env["production"]:
  370. env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
  371. env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
  372. # LTO "auto" means we handle the preferred option in each platform detect.py.
  373. env["lto"] = ARGUMENTS.get("lto", "auto")
  374. if not env["tools"] and env["target"] == "debug":
  375. print(
  376. "WARNING: Requested `production` build with `tools=no target=debug`, "
  377. "this will give you a full debug template (use `target=release_debug` "
  378. "for an optimized template with debug features)."
  379. )
  380. # Run SCU file generation script if in a SCU build.
  381. if env["scu_build"]:
  382. methods.set_scu_folders(scu_builders.generate_scu_files(env["verbose"], env_base["target"] != "debug"))
  383. # Must happen after the flags' definition, as configure is when most flags
  384. # are actually handled to change compile options, etc.
  385. detect.configure(env)
  386. # Needs to happen after configure to handle "auto".
  387. if env["lto"] != "none":
  388. print("Using LTO: " + env["lto"])
  389. # Set our C and C++ standard requirements.
  390. # Prepending to make it possible to override
  391. # This needs to come after `configure`, otherwise we don't have env.msvc.
  392. if not env.msvc:
  393. # Specifying GNU extensions support explicitly, which are supported by
  394. # both GCC and Clang. This mirrors GCC and Clang's current default
  395. # compile flags if no -std is specified.
  396. env.Prepend(CFLAGS=["-std=gnu11"])
  397. env.Prepend(CXXFLAGS=["-std=gnu++14"])
  398. else:
  399. # MSVC doesn't have clear C standard support, /std only covers C++.
  400. # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
  401. env.Prepend(CCFLAGS=["/std:c++14"])
  402. # Handle renamed options.
  403. if "use_lto" in ARGUMENTS or "use_thinlto" in ARGUMENTS:
  404. print("Error: The `use_lto` and `use_thinlto` boolean options have been unified to `lto=<none|thin|full>`.")
  405. print(" Please adjust your scripts accordingly.")
  406. Exit(255)
  407. if "use_lld" in ARGUMENTS:
  408. print("Error: The `use_lld` boolean option has been replaced by `linker=<default|bfd|gold|lld|mold>`.")
  409. print(" Please adjust your scripts accordingly.")
  410. Exit(255)
  411. # Disable exception handling. Godot doesn't use exceptions anywhere, and this
  412. # saves around 20% of binary size and very significant build time (GH-80513).
  413. if env["disable_exceptions"]:
  414. if env.msvc:
  415. env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
  416. else:
  417. env.Append(CCFLAGS=["-fno-exceptions"])
  418. elif env.msvc:
  419. env.Append(CCFLAGS=["/EHsc"])
  420. # Configure compiler warnings
  421. if env.msvc: # MSVC
  422. # Truncations, narrowing conversions, signed/unsigned comparisons...
  423. disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"]
  424. if env["warnings"] == "extra":
  425. env.Append(CCFLAGS=["/Wall"]) # Implies /W4
  426. elif env["warnings"] == "all":
  427. env.Append(CCFLAGS=["/W3"] + disable_nonessential_warnings)
  428. elif env["warnings"] == "moderate":
  429. env.Append(CCFLAGS=["/W2"] + disable_nonessential_warnings)
  430. else: # 'no'
  431. env.Append(CCFLAGS=["/w"])
  432. if env["werror"]:
  433. env.Append(CCFLAGS=["/WX"])
  434. env.Append(LINKFLAGS=["/WX"])
  435. else: # GCC, Clang
  436. version = methods.get_compiler_version(env) or [-1, -1]
  437. common_warnings = []
  438. if methods.using_gcc(env):
  439. common_warnings += ["-Wno-misleading-indentation"]
  440. if version[0] >= 7:
  441. common_warnings += ["-Wshadow-local"]
  442. elif methods.using_clang(env) or methods.using_emcc(env):
  443. # We often implement `operator<` for structs of pointers as a requirement
  444. # for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
  445. common_warnings += ["-Wno-ordered-compare-function-pointers"]
  446. if env["warnings"] == "extra":
  447. # Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
  448. # once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
  449. env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
  450. env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
  451. if methods.using_gcc(env):
  452. env.Append(
  453. CCFLAGS=[
  454. "-Walloc-zero",
  455. "-Wduplicated-branches",
  456. "-Wduplicated-cond",
  457. "-Wstringop-overflow=4",
  458. "-Wlogical-op",
  459. ]
  460. )
  461. env.Append(CXXFLAGS=["-Wnoexcept", "-Wplacement-new=1"])
  462. if version[0] >= 9:
  463. env.Append(CCFLAGS=["-Wattribute-alias=2"])
  464. elif env["warnings"] == "all":
  465. env.Append(CCFLAGS=["-Wall"] + common_warnings)
  466. elif env["warnings"] == "moderate":
  467. env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + common_warnings)
  468. else: # 'no'
  469. env.Append(CCFLAGS=["-w"])
  470. if env["werror"]:
  471. env.Append(CCFLAGS=["-Werror"])
  472. if methods.using_gcc(env) and version[0] >= 12: # False positives in our error macros, see GH-58747.
  473. env.Append(CCFLAGS=["-Wno-error=return-type"])
  474. if hasattr(detect, "get_program_suffix"):
  475. suffix = "." + detect.get_program_suffix()
  476. else:
  477. suffix = "." + selected_platform
  478. if env["target"] == "release":
  479. if env["tools"]:
  480. print("ERROR: The editor can only be built with `target=debug` or `target=release_debug`.")
  481. print(" Use `tools=no target=release` to build a release export template.")
  482. Exit(255)
  483. suffix += ".opt"
  484. elif env["target"] == "release_debug":
  485. if env["tools"]:
  486. suffix += ".opt.tools"
  487. else:
  488. suffix += ".opt.debug"
  489. else:
  490. if env["tools"]:
  491. print(
  492. "Note: Building a debug binary (which will run slowly). Use `target=release_debug` to build an optimized release binary."
  493. )
  494. suffix += ".tools"
  495. else:
  496. print(
  497. "Note: Building a debug binary (which will run slowly). Use `target=release` to build an optimized release binary."
  498. )
  499. suffix += ".debug"
  500. if env["arch"] != "":
  501. suffix += "." + env["arch"]
  502. elif env["bits"] == "32":
  503. suffix += ".32"
  504. elif env["bits"] == "64":
  505. suffix += ".64"
  506. suffix += env.extra_suffix
  507. sys.path.remove(tmppath)
  508. sys.modules.pop("detect")
  509. modules_enabled = OrderedDict()
  510. env.module_icons_paths = []
  511. env.doc_class_path = {}
  512. for name, path in modules_detected.items():
  513. if not env["module_" + name + "_enabled"]:
  514. continue
  515. sys.path.insert(0, path)
  516. env.current_module = name
  517. import config
  518. # can_build changed number of arguments between 3.0 (1) and 3.1 (2),
  519. # so try both to preserve compatibility for 3.0 modules
  520. can_build = False
  521. try:
  522. can_build = config.can_build(env, selected_platform)
  523. except TypeError:
  524. print(
  525. "Warning: module '%s' uses a deprecated `can_build` "
  526. "signature in its config.py file, it should be "
  527. "`can_build(env, platform)`." % x
  528. )
  529. can_build = config.can_build(selected_platform)
  530. if can_build:
  531. config.configure(env)
  532. # Get doc classes paths (if present)
  533. try:
  534. doc_classes = config.get_doc_classes()
  535. doc_path = config.get_doc_path()
  536. for c in doc_classes:
  537. env.doc_class_path[c] = path + "/" + doc_path
  538. except Exception:
  539. pass
  540. # Get icon paths (if present)
  541. try:
  542. icons_path = config.get_icons_path()
  543. env.module_icons_paths.append(path + "/" + icons_path)
  544. except Exception:
  545. # Default path for module icons
  546. env.module_icons_paths.append(path + "/" + "icons")
  547. modules_enabled[name] = path
  548. sys.path.remove(path)
  549. sys.modules.pop("config")
  550. env.module_list = modules_enabled
  551. methods.generate_version_header(env.module_version_string)
  552. env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
  553. env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
  554. # (SH)LIBSUFFIX will be used for our own built libraries
  555. # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
  556. # so we need to append the default suffixes to keep the ability
  557. # to link against thirdparty libraries (.a, .so, .lib, etc.).
  558. if os.name == "nt":
  559. # On Windows, only static libraries and import libraries can be
  560. # statically linked - both using .lib extension
  561. env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
  562. else:
  563. env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
  564. env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
  565. env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
  566. if env.use_ptrcall:
  567. env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
  568. if env["tools"]:
  569. env.Append(CPPDEFINES=["TOOLS_ENABLED"])
  570. if env["disable_3d"]:
  571. if env["tools"]:
  572. print(
  573. "Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
  574. "only with 'tools=no' (export template)."
  575. )
  576. sys.exit(255)
  577. else:
  578. env.Append(CPPDEFINES=["_3D_DISABLED"])
  579. if env["disable_advanced_gui"]:
  580. if env["tools"]:
  581. print(
  582. "Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
  583. "only with 'tools=no' (export template)."
  584. )
  585. sys.exit(255)
  586. else:
  587. env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
  588. if env["minizip"]:
  589. env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
  590. editor_module_list = ["freetype"]
  591. for x in editor_module_list:
  592. if not env["module_" + x + "_enabled"]:
  593. if env["tools"]:
  594. print(
  595. "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
  596. "only with 'tools=no' (export template)."
  597. )
  598. sys.exit(255)
  599. if not env["verbose"]:
  600. methods.no_verbose(sys, env)
  601. if not env["platform"] == "server": # FIXME: detect GLES3
  602. env.Append(
  603. BUILDERS={
  604. "GLES3_GLSL": env.Builder(
  605. action=run_in_subprocess(gles_builders.build_gles3_headers), suffix="glsl.gen.h", src_suffix=".glsl"
  606. )
  607. }
  608. )
  609. env.Append(
  610. BUILDERS={
  611. "GLES2_GLSL": env.Builder(
  612. action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl"
  613. )
  614. }
  615. )
  616. scons_cache_path = os.environ.get("SCONS_CACHE")
  617. if scons_cache_path != None:
  618. CacheDir(scons_cache_path)
  619. print("Scons cache enabled... (path: '" + scons_cache_path + "')")
  620. if env["vsproj"]:
  621. env.vs_incs = []
  622. env.vs_srcs = []
  623. if env["compiledb"]:
  624. # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
  625. from SCons import __version__ as scons_raw_version
  626. scons_ver = env._get_major_minor_revision(scons_raw_version)
  627. if scons_ver < (4, 0, 0):
  628. print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
  629. Exit(255)
  630. env.Tool("compilation_db")
  631. env.Alias("compiledb", env.CompilationDatabase())
  632. Export("env")
  633. # build subdirs, the build order is dependent on link order.
  634. SConscript("core/SCsub")
  635. SConscript("servers/SCsub")
  636. SConscript("scene/SCsub")
  637. if env["tools"]:
  638. SConscript("editor/SCsub")
  639. SConscript("drivers/SCsub")
  640. SConscript("platform/SCsub")
  641. SConscript("modules/SCsub")
  642. SConscript("main/SCsub")
  643. SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
  644. # Microsoft Visual Studio Project Generation
  645. if env["vsproj"]:
  646. if os.name != "nt":
  647. print("Error: The `vsproj` option is only usable on Windows with Visual Studio.")
  648. Exit(255)
  649. env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
  650. methods.generate_vs_project(env, GetOption("num_jobs"))
  651. methods.generate_cpp_hint_file("cpp.hint")
  652. # Check for the existence of headers
  653. conf = Configure(env)
  654. if "check_c_headers" in env:
  655. for header in env["check_c_headers"]:
  656. if conf.CheckCHeader(header[0]):
  657. env.AppendUnique(CPPDEFINES=[header[1]])
  658. elif selected_platform != "":
  659. if selected_platform == "list":
  660. print("The following platforms are available:\n")
  661. else:
  662. print('Invalid target platform "' + selected_platform + '".')
  663. print("The following platforms were detected:\n")
  664. for x in platform_list:
  665. print("\t" + x)
  666. print("\nPlease run SCons again and select a valid platform: platform=<string>")
  667. if selected_platform == "list":
  668. # Exit early to suppress the rest of the built-in SCons messages
  669. sys.exit(0)
  670. else:
  671. sys.exit(255)
  672. # The following only makes sense when the 'env' is defined, and assumes it is.
  673. if "env" in locals():
  674. # FIXME: This method mixes both cosmetic progress stuff and cache handling...
  675. methods.show_progress(env)
  676. # TODO: replace this with `env.Dump(format="json")`
  677. # once we start requiring SCons 4.0 as min version.
  678. methods.dump(env)
  679. def print_elapsed_time():
  680. elapsed_time_sec = round(time.time() - time_at_start, 3)
  681. time_ms = round((elapsed_time_sec % 1) * 1000)
  682. print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms))
  683. atexit.register(print_elapsed_time)