Capture the Flag game based on Minetest voxel engine
dependabot[bot] 0574a435a9 Update maps submodule | 2 years ago | |
---|---|---|
.github | 3 years ago | |
docs | 4 years ago | |
menu | 3 years ago | |
mods | 2 years ago | |
textures | 4 years ago | |
.editorconfig | 4 years ago | |
.gitignore | 4 years ago | |
.gitmodules | 4 years ago | |
.luacheckrc | 3 years ago | |
README.md | 3 years ago | |
build.sh | 8 years ago | |
game.conf | 3 years ago | |
minetest.conf | 3 years ago | |
screenshot.png | 6 years ago | |
settings_cache.csv | 3 years ago | |
settingtypes.txt | 3 years ago | |
setup_maps.sh | 4 years ago | |
update.sh | 4 years ago |
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
Hosting your server using the dummy
backend.
Hosting your server using the leveldb
or redis
backend.
Hosting using sqlite3
on an SSD or ramdisk (with this guide).
Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0
Check out mods/ to see all the installed mods and their respective licenses.
Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.