Capture the Flag game based on Minetest voxel engine

ANAND 03de61f2b7 ctf_markers: Fix occasional crash due to invalid ObjectRef 4 år sedan
menu 0954c4c7d1 Initial Commit 9 år sedan
mods 03de61f2b7 ctf_markers: Fix occasional crash due to invalid ObjectRef 4 år sedan
.gitignore 4d299b19d6 Readd maps submodule 5 år sedan
.gitmodules b38a89c2fe Reorganise game into modpacks 5 år sedan
.luacheckrc 4917c3dc15 Update .luacheckrc 5 år sedan
.travis.yml 7bd82dca86 Fix a load of issues, add luacheck and travis 6 år sedan
README.md 527cb545a1 README: Add note on update.sh (#426) 4 år sedan
build.sh a51ea6b163 Settings Cacher 8 år sedan
game.conf 0954c4c7d1 Initial Commit 9 år sedan
minetest.conf 22ca8de079 Revert "Increase player movement speed (#210)" (#392) 5 år sedan
screenshot.png e8fd22c569 Add screenshot.png 6 år sedan
settings_cache.csv 970160afdb Update ctf_pvp_engine 6 år sedan
update.sh 16ba9ef044 update.sh: Move map screenshots to ctf_map/textures/ (#411) 5 år sedan

README.md

CaptureTheFlag

Uses the CTF PvP engine

  • Fast rounds of CTF games
  • Removed nodes for focus

USE RECURSIVE CLONING!

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Recommended

Hosting your server using the dummy backend

minimum

Hosting your server using the leveldb or redis backend

Hosting using sqlite on an SSD or ramdisk (with this guide)

License

Created by rubenwardy Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.