Capture the Flag game based on Minetest voxel engine
LoneWolfHT 25cd0bfe80 Ranking reset/league fixes | 9 months ago | |
---|---|---|
.github | 1 year ago | |
docs | 10 months ago | |
menu | 2 years ago | |
mods | 9 months ago | |
scripts | 11 months ago | |
textures | 10 months ago | |
.editorconfig | 2 years ago | |
.gitignore | 9 months ago | |
.gitmodules | 2 years ago | |
.luacheckrc | 1 year ago | |
README.md | 11 months ago | |
game.conf | 1 year ago | |
minetest.conf | 3 years ago | |
screenshot.png | 6 years ago | |
settingtypes.txt | 2 years ago |
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
(Using ssh to clone is recommended for developers/contributors)
Simply download the game with the ingame content browser. Note that this version may be slightly behind the git version, but it will be a little more stable.
dummy
backend.redis
backend, all steps are required:
sudo apt install luarocks redis
sudo luarocks install luaredis
ctf_rankings
to your secure.trusted_mods
ctf_rankings
when it is a trusted mod(cd minetest/worlds/yourworld && redis-server) | <command to launch your minetest server>
singlenode
worldEnable Damage
and Host Server
, turn off Creative Mode
, memorize your portHost Game
, a round should automatically start as soon as you join inCreated by rubenwardy. Developed by LandarVargan. Previous Developers: savilli.
Licenses where not specified: Code: LGPLv2.1+ Textures: CC-BY-SA 3.0
Check out mods/ to see all the installed mods and their respective licenses.