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- *develop.txt* For Vim version 9.0. Last change: 2022 Sep 20
- VIM REFERENCE MANUAL by Bram Moolenaar
- Development of Vim. *development*
- This text is important for those who want to be involved in further developing
- Vim.
- 1. Design goals |design-goals|
- 2. Coding style |coding-style|
- 3. Design decisions |design-decisions|
- 4. Assumptions |design-assumptions|
- See the file README.txt in the "src" directory for an overview of the source
- code.
- Vim is open source software. Everybody is encouraged to contribute to help
- improving Vim. For sending patches a unified diff "diff -u" is preferred.
- You can create a pull request on github, but it's not required.
- Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch.
- ==============================================================================
- 1. Design goals *design-goals*
- Most important things come first (roughly).
- Note that quite a few items are contradicting. This is intentional. A
- balance must be found between them.
- VIM IS... VI COMPATIBLE *design-compatible*
- First of all, it should be possible to use Vim as a drop-in replacement for
- Vi. When the user wants to, Vim can be used in compatible mode and hardly
- any differences with the original Vi will be noticed.
- Exceptions:
- - We don't reproduce obvious Vi bugs in Vim.
- - There are different versions of Vi. I am using Version 3.7 (6/7/85) as a
- reference. But support for other versions is also included when possible.
- The Vi part of POSIX is not considered a definitive source.
- - Vim adds new commands, you cannot rely on some command to fail because it
- didn't exist in Vi.
- - Vim will have a lot of features that Vi doesn't have. Going back from Vim
- to Vi will be a problem, this cannot be avoided.
- - Some things are hardly ever used (open mode, sending an e-mail when
- crashing, etc.). Those will only be included when someone has a good reason
- why it should be included and it's not too much work.
- - For some items it is debatable whether Vi compatibility should be
- maintained. There will be an option flag for these.
- VIM IS... IMPROVED *design-improved*
- The IMproved bits of Vim should make it a better Vi, without becoming a
- completely different editor. Extensions are done with a "Vi spirit".
- - Use the keyboard as much as feasible. The mouse requires a third hand,
- which we don't have. Many terminals don't have a mouse.
- - When the mouse is used anyway, avoid the need to switch back to the
- keyboard. Avoid mixing mouse and keyboard handling.
- - Add commands and options in a consistent way. Otherwise people will have a
- hard time finding and remembering them. Keep in mind that more commands and
- options will be added later.
- - A feature that people do not know about is a useless feature. Don't add
- obscure features, or at least add hints in documentation that they exist.
- - Minimize using CTRL and other modifiers, they are more difficult to type.
- - There are many first-time and inexperienced Vim users. Make it easy for
- them to start using Vim and learn more over time.
- - There is no limit to the features that can be added. Selecting new features
- is one based on (1) what users ask for, (2) how much effort it takes to
- implement and (3) someone actually implementing it.
- VIM IS... MULTI PLATFORM *design-multi-platform*
- Vim tries to help as many users on as many platforms as possible.
- - Support many kinds of terminals. The minimal demands are cursor positioning
- and clear-screen. Commands should only use key strokes that most keyboards
- have. Support all the keys on the keyboard for mapping.
- - Support many platforms. A condition is that there is someone willing to do
- Vim development on that platform, and it doesn't mean messing up the code.
- - Support many compilers and libraries. Not everybody is able or allowed to
- install another compiler or GUI library.
- - People switch from one platform to another, and from GUI to terminal
- version. Features should be present in all versions, or at least in as many
- as possible with a reasonable effort. Try to avoid that users must switch
- between platforms to accomplish their work efficiently.
- - That a feature is not possible on some platforms, or only possible on one
- platform, does not mean it cannot be implemented. [This intentionally
- contradicts the previous item, these two must be balanced.]
- VIM IS... WELL DOCUMENTED *design-documented*
- - A feature that isn't documented is a useless feature. A patch for a new
- feature must include the documentation.
- - Documentation should be comprehensive and understandable. Using examples is
- recommended.
- - Don't make the text unnecessarily long. Less documentation means that an
- item is easier to find.
- VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
- Using Vim must not be a big attack on system resources. Keep it small and
- fast.
- - Computers are becoming faster and bigger each year. Vim can grow too, but
- no faster than computers are growing. Keep Vim usable on older systems.
- - Many users start Vim from a shell very often. Startup time must be short.
- - Commands must work efficiently. The time they consume must be as small as
- possible. Useful commands may take longer.
- - Don't forget that some people use Vim over a slow connection. Minimize the
- communication overhead.
- - Items that add considerably to the size and are not used by many people
- should be a feature that can be disabled.
- - Vim is a component among other components. Don't turn it into a massive
- application, but have it work well together with other programs.
- VIM IS... MAINTAINABLE *design-maintain*
- - The source code should not become a mess. It should be reliable code.
- - Use the same layout in all files to make it easy to read |coding-style|.
- - Use comments in a useful way! Quoting the function name and argument names
- is NOT useful. Do explain what they are for.
- - Porting to another platform should be made easy, without having to change
- too much platform-independent code.
- - Use the object-oriented spirit: Put data and code together. Minimize the
- knowledge spread to other parts of the code.
- VIM IS... FLEXIBLE *design-flexible*
- Vim should make it easy for users to work in their preferred styles rather
- than coercing its users into particular patterns of work. This can be for
- items with a large impact (e.g., the 'compatible' option) or for details. The
- defaults are carefully chosen such that most users will enjoy using Vim as it
- is. Commands and options can be used to adjust Vim to the desire of the user
- and its environment.
- VIM IS... NOT *design-not*
- - Vim is not a shell or an Operating System. It does provide a terminal
- window, in which you can run a shell or debugger. E.g. to be able to do
- this over an ssh connection. But if you don't need a text editor with that
- it is out of scope (use something like screen or tmux instead).
- A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
- everything but the kitchen sink, but some people say that you can clean one
- with it. ;-)"
- To use Vim with gdb see |terminal-debugger|. Other (older) tools can be
- found at http://www.agide.org and http://clewn.sf.net.
- - Vim is not a fancy GUI editor that tries to look nice at the cost of
- being less consistent over all platforms. But functional GUI features are
- welcomed.
- ==============================================================================
- 2. Coding style *coding-style*
- These are the rules to use when making changes to the Vim source code. Please
- stick to these rules, to keep the sources readable and maintainable.
- This list is not complete. Look in the source code for more examples.
- MAKING CHANGES *style-changes*
- The basic steps to make changes to the code:
- 1. Get the code from github. That makes it easier to keep your changed
- version in sync with the main code base (it may be a while before your
- changes will be included). You do need to spend some time learning git,
- it's not the most user friendly tool.
- 2. Adjust the documentation. Doing this first gives you an impression of how
- your changes affect the user.
- 3. Make the source code changes.
- 4. Check ../doc/todo.txt if the change affects any listed item.
- 5. Make a patch with "git diff". You can also create a pull request on
- github, but it's the diff that matters.
- 6. Make a note about what changed, preferably mentioning the problem and the
- solution. Send an email to the |vim-dev| maillist with an explanation and
- include the diff. Or create a pull request on github.
- C COMPILER *style-compiler* *ANSI-C* *C89* *C99*
- The minimal C compiler version supported is C89, also known as ANSI C.
- Later standards, such as C99, are not widely supported, or at least not 100%
- supported. Therefore we use only some of the C99 features and explicitly
- disallow some (this will gradually be adjusted over time).
- Please don't make changes everywhere to use the C99 features, it causes merge
- problems for existing patches. Only use them for new and changed code.
- Comments ~
- Traditionally Vim uses /* comments */. We intend to keep it that way
- for file and function headers and larger blocks of code, E.g.:
- /*
- * The "foo" argument does something useful.
- * Return OK or FAIL.
- */
- For new code or lines of code that change, it is preferred to use // comments.
- Especially when it comes after code:
- int some_var; // single line comment useful here
- Enums ~
- The last item in an enum may have a trailing comma. C89 didn't allow this.
- Types ~
- "long long" is allowed and can be expected to be 64 bits. Use %lld in printf
- formats. Also "long long unsigned" with %llu.
- Declarations ~
- Now that the minimal supported compiler is MSVC 2015 declarations do not need
- to be at the start of a block. However, it is often a good idea to do this
- anyway.
- Declaration of the for loop variable inside the loop is recommended:
- for (int i = 0; i < len; ++i)
- Since this is clearly an advantage we'll use this more often.
- Not to be used ~
- These C99 features are not to be used, because not enough compilers support
- them:
- - Variable length arrays (even in C11 this is an optional feature).
- - _Bool and _Complex types.
- - "inline" (it's hardly ever needed, let the optimizer do its work)
- - flexible array members: Not supported by HP-UX C compiler (John Marriott)
- USE OF COMMON FUNCTIONS *style-functions*
- Some functions that are common to use, have a special Vim version. Always
- consider using the Vim version, because they were introduced with a reason.
- NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION
- free() vim_free() Checks for freeing NULL
- malloc() alloc() Checks for out of memory situation
- malloc() lalloc() Like alloc(), but has long argument
- strcpy() STRCPY() Includes cast to (char *), for char_u * args
- strchr() vim_strchr() Accepts special characters
- strrchr() vim_strrchr() Accepts special characters
- isspace() vim_isspace() Can handle characters > 128
- iswhite() vim_iswhite() Only TRUE for tab and space
- memcpy() mch_memmove() Handles overlapped copies
- bcopy() mch_memmove() Handles overlapped copies
- memset() vim_memset() Uniform for all systems
- NAMES *style-names*
- Function names can not be more than 31 characters long (because of VMS).
- Don't use "delete" or "this" as a variable name, C++ doesn't like it.
- Because of the requirement that Vim runs on as many systems as possible, we
- need to avoid using names that are already defined by the system. This is a
- list of names that are known to cause trouble. The name is given as a regexp
- pattern.
- is.*() POSIX, ctype.h
- to.*() POSIX, ctype.h
- d_.* POSIX, dirent.h
- l_.* POSIX, fcntl.h
- gr_.* POSIX, grp.h
- pw_.* POSIX, pwd.h
- sa_.* POSIX, signal.h
- mem.* POSIX, string.h
- str.* POSIX, string.h
- wcs.* POSIX, string.h
- st_.* POSIX, stat.h
- tms_.* POSIX, times.h
- tm_.* POSIX, time.h
- c_.* POSIX, termios.h
- MAX.* POSIX, limits.h
- __.* POSIX, system
- _[A-Z].* POSIX, system
- E[A-Z0-9]* POSIX, errno.h
- .*_t POSIX, for typedefs. Use .*_T instead.
- wait don't use as argument to a function, conflicts with types.h
- index shadows global declaration
- time shadows global declaration
- new C++ reserved keyword
- clear Mac curses.h
- echo Mac curses.h
- instr Mac curses.h
- meta Mac curses.h
- newwin Mac curses.h
- nl Mac curses.h
- overwrite Mac curses.h
- refresh Mac curses.h
- scroll Mac curses.h
- typeahead Mac curses.h
- basename() GNU string function
- dirname() GNU string function
- get_env_value() Linux system function
- VARIOUS *style-various*
- Typedef'ed names should end in "_T": >
- typedef int some_T;
- Define'ed names should be uppercase: >
- #define SOME_THING
- Features always start with "FEAT_": >
- #define FEAT_FOO
- Don't use '\"', some compilers can't handle it. '"' works fine.
- Don't use:
- #if HAVE_SOME
- Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
- Use
- #ifdef HAVE_SOME
- or
- #if defined(HAVE_SOME)
- STYLE *style-examples*
- General rule: One statement per line.
- Wrong: if (cond) a = 1;
- OK: if (cond)
- a = 1;
- Wrong: while (cond);
- OK: while (cond)
- ;
- Wrong: do a = 1; while (cond);
- OK: do
- a = 1;
- while (cond);
- Wrong: if (cond) {
- cmd;
- cmd;
- } else {
- cmd;
- cmd;
- }
- OK: if (cond)
- {
- cmd;
- cmd;
- }
- else
- {
- cmd;
- cmd;
- }
- When a block has one line the braces can be left out. When an if/else has
- braces on one block, it usually looks better when the other block also has
- braces:
- OK: if (cond)
- cmd;
- else
- cmd;
- OK: if (cond)
- {
- cmd;
- }
- else
- {
- cmd;
- cmd;
- }
- Use ANSI (new style) function declarations with the return type on a separate
- indented line.
- Wrong: int function_name(int arg1, int arg2)
- OK: /*
- * Explanation of what this function is used for.
- *
- * Return value explanation.
- */
- int
- function_name(
- int arg1, // short comment about arg1
- int arg2) // short comment about arg2
- {
- int local; // comment about local
- local = arg1 * arg2;
- SPACES AND PUNCTUATION *style-spaces*
- No space between a function name and the bracket:
- Wrong: func (arg);
- OK: func(arg);
- Do use a space after if, while, switch, etc.
- Wrong: if(arg) for(;;)
- OK: if (arg) for (;;)
- Use a space after a comma and semicolon:
- Wrong: func(arg1,arg2); for (i = 0;i < 2;++i)
- OK: func(arg1, arg2); for (i = 0; i < 2; ++i)
- Use a space before and after '=', '+', '/', etc.
- Wrong: var=a*5;
- OK: var = a * 5;
- In general: Use empty lines to group lines of code together. Put a comment
- just above the group of lines. This makes it easier to quickly see what is
- being done.
- OK: /* Prepare for building the table. */
- get_first_item();
- table_idx = 0;
- /* Build the table */
- while (has_item())
- table[table_idx++] = next_item();
- /* Finish up. */
- cleanup_items();
- generate_hash(table);
- ==============================================================================
- 3. Design decisions *design-decisions*
- Folding
- Several forms of folding should be possible for the same buffer. For example,
- have one window that shows the text with function bodies folded, another
- window that shows a function body.
- Folding is a way to display the text. It should not change the text itself.
- Therefore the folding has been implemented as a filter between the text stored
- in a buffer (buffer lines) and the text displayed in a window (logical lines).
- Naming the window
- The word "window" is commonly used for several things: A window on the screen,
- the xterm window, a window inside Vim to view a buffer.
- To avoid confusion, other items that are sometimes called window have been
- given another name. Here is an overview of the related items:
- screen The whole display. For the GUI it's something like 1024x768
- pixels. The Vim shell can use the whole screen or part of it.
- shell The Vim application. This can cover the whole screen (e.g.,
- when running in a console) or part of it (xterm or GUI).
- window View on a buffer. There can be several windows in Vim,
- together with the command line, menubar, toolbar, etc. they
- fit in the shell.
- Spell checking *develop-spell*
- When spell checking was going to be added to Vim a survey was done over the
- available spell checking libraries and programs. Unfortunately, the result
- was that none of them provided sufficient capabilities to be used as the spell
- checking engine in Vim, for various reasons:
- - Missing support for multibyte encodings. At least UTF-8 must be supported,
- so that more than one language can be used in the same file.
- Doing on-the-fly conversion is not always possible (would require iconv
- support).
- - For the programs and libraries: Using them as-is would require installing
- them separately from Vim. That's mostly not impossible, but a drawback.
- - Performance: A few tests showed that it's possible to check spelling on the
- fly (while redrawing), just like syntax highlighting. But the mechanisms
- used by other code are much slower. Myspell uses a hashtable, for example.
- The affix compression that most spell checkers use makes it slower too.
- - For using an external program like aspell a communication mechanism would
- have to be setup. That's complicated to do in a portable way (Unix-only
- would be relatively simple, but that's not good enough). And performance
- will become a problem (lots of process switching involved).
- - Missing support for words with non-word characters, such as "Etten-Leur" and
- "et al.", would require marking the pieces of them OK, lowering the
- reliability.
- - Missing support for regions or dialects. Makes it difficult to accept
- all English words and highlight non-Canadian words differently.
- - Missing support for rare words. Many words are correct but hardly ever used
- and could be a misspelled often-used word.
- - For making suggestions the speed is less important and requiring to install
- another program or library would be acceptable. But the word lists probably
- differ, the suggestions may be wrong words.
- Spelling suggestions *develop-spell-suggestions*
- For making suggestions there are two basic mechanisms:
- 1. Try changing the bad word a little bit and check for a match with a good
- word. Or go through the list of good words, change them a little bit and
- check for a match with the bad word. The changes are deleting a character,
- inserting a character, swapping two characters, etc.
- 2. Perform soundfolding on both the bad word and the good words and then find
- matches, possibly with a few changes like with the first mechanism.
- The first is good for finding typing mistakes. After experimenting with
- hashtables and looking at solutions from other spell checkers the conclusion
- was that a trie (a kind of tree structure) is ideal for this. Both for
- reducing memory use and being able to try sensible changes. For example, when
- inserting a character only characters that lead to good words need to be
- tried. Other mechanisms (with hashtables) need to try all possible letters at
- every position in the word. Also, a hashtable has the requirement that word
- boundaries are identified separately, while a trie does not require this.
- That makes the mechanism a lot simpler.
- Soundfolding is useful when someone knows how the words sounds but doesn't
- know how it is spelled. For example, the word "dictionary" might be written
- as "daktonerie". The number of changes that the first method would need to
- try is very big, it's hard to find the good word that way. After soundfolding
- the words become "tktnr" and "tkxnry", these differ by only two letters.
- To find words by their soundfolded equivalent (soundalike word) we need a list
- of all soundfolded words. A few experiments have been done to find out what
- the best method is. Alternatives:
- 1. Do the sound folding on the fly when looking for suggestions. This means
- walking through the trie of good words, soundfolding each word and
- checking how different it is from the bad word. This is very efficient for
- memory use, but takes a long time. On a fast PC it takes a couple of
- seconds for English, which can be acceptable for interactive use. But for
- some languages it takes more than ten seconds (e.g., German, Catalan),
- which is unacceptably slow. For batch processing (automatic corrections)
- it's too slow for all languages.
- 2. Use a trie for the soundfolded words, so that searching can be done just
- like how it works without soundfolding. This requires remembering a list
- of good words for each soundfolded word. This makes finding matches very
- fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte.
- For some languages more than the original word list.
- 3. Like the second alternative, but reduce the amount of memory by using affix
- compression and store only the soundfolded basic word. This is what Aspell
- does. Disadvantage is that affixes need to be stripped from the bad word
- before soundfolding it, which means that mistakes at the start and/or end
- of the word will cause the mechanism to fail. Also, this becomes slow when
- the bad word is quite different from the good word.
- The choice made is to use the second mechanism and use a separate file. This
- way a user with sufficient memory can get very good suggestions while a user
- who is short of memory or just wants the spell checking and no suggestions
- doesn't use so much memory.
- Word frequency
- For sorting suggestions it helps to know which words are common. In theory we
- could store a word frequency with the word in the dictionary. However, this
- requires storing a count per word. That degrades word tree compression a lot.
- And maintaining the word frequency for all languages will be a heavy task.
- Also, it would be nice to prefer words that are already in the text. This way
- the words that appear in the specific text are preferred for suggestions.
- What has been implemented is to count words that have been seen during
- displaying. A hashtable is used to quickly find the word count. The count is
- initialized from words listed in COMMON items in the affix file, so that it
- also works when starting a new file.
- This isn't ideal, because the longer Vim is running the higher the counts
- become. But in practice it is a noticeable improvement over not using the word
- count.
- ==============================================================================
- 4. Assumptions *design-assumptions*
- Size of variables:
- char 8 bit signed
- char_u 8 bit unsigned
- int 32 or 64 bit signed (16 might be possible with limited features)
- unsigned 32 or 64 bit unsigned (16 as with ints)
- long 32 or 64 bit signed, can hold a pointer
- Note that some compilers cannot handle long lines or strings. The C89
- standard specifies a limit of 509 characters.
- vim:tw=78:ts=8:noet:ft=help:norl:
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