DialogName.h 2.6 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __DIALOGNAME_H__
  21. #define __DIALOGNAME_H__
  22. #if _MSC_VER > 1000
  23. #pragma once
  24. #endif // _MSC_VER > 1000
  25. // NameDlg.h : header file
  26. //
  27. /////////////////////////////////////////////////////////////////////////////
  28. // DialogName dialog
  29. class DialogName : public CDialog
  30. {
  31. CString m_strCaption;
  32. // Construction
  33. public:
  34. DialogName(const char *pName, CWnd* pParent = NULL); // standard constructor
  35. // Dialog Data
  36. //{{AFX_DATA(DialogName)
  37. enum { IDD = IDD_NEWNAME };
  38. CString m_strName;
  39. //}}AFX_DATA
  40. // Overrides
  41. // ClassWizard generated virtual function overrides
  42. //{{AFX_VIRTUAL(DialogName)
  43. protected:
  44. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  45. //}}AFX_VIRTUAL
  46. // Implementation
  47. protected:
  48. // Generated message map functions
  49. //{{AFX_MSG(DialogName)
  50. virtual BOOL OnInitDialog();
  51. virtual void OnOK();
  52. //}}AFX_MSG
  53. DECLARE_MESSAGE_MAP()
  54. };
  55. //{{AFX_INSERT_LOCATION}}
  56. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  57. #endif /* !__DIALOGNAME_H__ */