Haskell probability tool for abstracting different table-top RPG games into the same set of rules. Also some notes on sane game play logic.
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%!s(int64=7) %!d(string=hai) anos | |
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src | %!s(int64=7) %!d(string=hai) anos | |
.gitignore | %!s(int64=7) %!d(string=hai) anos | |
LICENSE | %!s(int64=7) %!d(string=hai) anos | |
README.md | %!s(int64=7) %!d(string=hai) anos | |
Setup.hs | %!s(int64=7) %!d(string=hai) anos | |
makefile | %!s(int64=7) %!d(string=hai) anos | |
sins.cabal | %!s(int64=7) %!d(string=hai) anos | |
stack.yaml | %!s(int64=7) %!d(string=hai) anos |
SINS for SINS is not Sh......n.
Haskell probability tool for abstracting different table-top RPG games into the same set of rules. Also some notes on sane game play logic.
Copyright 2018 vaeringjar.
Code distributed under the AGPLv3+.
See the makefile for more info about building, recipes, and use.