steal-the-macguffin-20190722.org 2.3 KB

    Intending to limit the archetypes to only these:
  • Combat Mage (Wizard)
  • Street Samurai (Fighter)
    Additional notes:
  • Cold open the game.
  • Players already know each other.
  • Start with level 2. Multiclass available.
  • Disregard encumberance, within practical reason.
  • Combat Mages can only carry 1 magazine to begin.
  • Does not need to worry about material components.
  • Street Samurai starts with 10 magazines.

Campaign

Cold opening. Early afternoon, spring, overcast, light breeze. 2070ish. Cross and move down the street of the downtown area. Steal the briefcase from the target. Quietly move back up the street and exit in the vehicle.

Return to the rendezvous location, an office building. Negotiate the payment. Find out the case holds a device that restores essense loss. Double cross by one of the others in the room. Attempt to exit with the MacGuffin. Return to vehicle and drive off.

We should create more fighting styles.

Characters

Zuko (Agent I)

MP5 p308, SA, BF (2 rounds), FA (2 turns), 30/120, nd6+2 for n=Roll-DC/2 +1 for n <= bullets target difference Lined Coat, AC 13, resistance to bullets Cyber Eye (military eye) Katana, 1d8+2(1d10+2), slashing, 2lbs comlink medkit (healing potion)

pres mending fireb

copperlang detect mag burning hand shield jump feather

Cendre (Agent S++)

Manhunter heavy pistol, SA, 50/150, 1d10+1 Consealed holster Armoured duster (lined coat) Knife, cougar fine blade, 1d6+3, 30/60 comlink medkit (healing potion)

Eyes x2, (attack +1 for 1, +3 for both) (perception +5 per) lowlight, darkvision, infra Ears x2 (perception +5) gains echo location at higher levels. Datajack

Entering Combat

    In order:
  • surprise
  • initiative
  • turns
  • repeat

Turns

    Unordered:
  • Move
  • Action
  • Bonus Action
  • Interact With Object
  • Reactions (interruptions from other actors)
  • Needs more work, but not disappointed.
  • Some of the SR4 to D&D conversion rules can probably map to existing rules.
  • Full-auto suppressive fire damage seems lethal enough, but since it happens over the 6 seconds of a turn it needs a sustained action rule.
  • Feedback turned into a discussion about whether SR or D&D culturally appropriates more and how much is okay and what is offensive.