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Dramatis Personae

Daifin Group

Big Mac

A hired gun on the Daifin Group's payroll.

Stat Rating
Size Medium
Being Dwarf/Troll
Align Chaotic Neutral
AC 15
HP 40
Speed 6
STR 14
DEX 15
CON 16
INT 18
WIS 9
CHA 12
DEX Save +4
CON Save +5
Armour Combat Bus. Suit
Weapon Warhammer +3

Big Karl

A dangerous ork shaman employed by Daifin. Little known about her other than she has few enemies because they all end up dead.

Stat Rating
Size Medium
Being Ork
Align Chaotic Neutral
AC 15
HP 40
Speed 6;30
STR 14
DEX 15
CON 12
INT 18
WIS 12
CHA 16
CON Save +4
CHA Save +5
Armour Combat Bus. Suit
Melee Stun Baton
Missile Daifin Type 19
Cantrips 4
Spells 4,2
Dead Switch Grenade, Frag M67
Lair 1 1d4, 4 for 1 combat drone

Mad Scientist

An advanced version of Big Karl. Can one time use a modified verison of magic missle that uses necrotic damage. Dead switch is an acid shower. Regeneration as a small mutant to escape the area.

Stat Rating
Size Medium
Being Winged Ork
Align Evil
AC 15
HP 45
Speed 6;30
STR 14
DEX 15
CON 12
INT 18
WIS 12
CHA 16
CON Save +4
CHA Save +5
Armour Custom lab coat
Melee Unarmed
Missile Necrotic acid dart
Cantrips 4
Spells 4,2
Dead Switch
Lair 1 1d4, 4 for 1 cyberangel, max 1

Nightshade Logistics

A carefully disguised subsidiary of an unnamed megacorp.

Big Cheese

CEO of Nightshade Logistics. Also the owner of the Void Room, a popular spot for hackers.

XJammer

Accountant for the Void Room. Also goes by several other handles and aliases. Spends much of his spare time laundering cryptocurrencies.

Boots

A hired gun who Big Cheese typically sends to tail jobs, in case they need extra support, a sudden lucky shot, quick removal, or even early retirement.

Puck

Elf, Male, Senior

A grumpy but competent rigger, who speaks very little.

Seattle Police

Retired Chief Ocsir B Tony

Agent Smithereens

A completely androgenously armoured and masked Police Officer. Uses a voice scrambler. Typically operates drones.

Stat Rating
Size Medium
Being Unknown
Align Lawful Good
AC 14
HP 100
Speed 6
STR 11
DEX 11
CON 13
INT 18
WIS 21
CHA 17
INT Save +7
WIS Save +8
Insight +8
Perception +8
Armour Special Issue
Weapon XSS-12 Phase

Torch Operator SPD5689

Stat Rating
Size Medium
Being Unknown
Align Chaotic Neutral
AC 20
HP 30
Speed 5
STR 14
DEX 15
CON 16
INT 18
WIS 9
CHA 12
DEX Save +4
CON Save +5
Armour Special Issue
Weapon Flamethrower

Secure Ascii Face Emergencies (SAFE)

A group of hired security. >=)

Thugless Inc

Another group of hired security.

Space Hams

Labeled as either a terrorist or freedom fighter group, depending on who does the talking. They mainly act as a group taking from the rich and giving to the poor. They seldom carry lethal weapons.

Drag Tuck

Elf, Male, 40s

Famous for the magical ability to change size at will.

John Little

Dwarf, Male, Youth

Wanted with a price on his head (100k) for terrorism.

Red Wilma

Elf, Female, Youth

An independent contractor mechnaized window washer by day and member of the Space Hams by night.

Mech stats

Stat Rating
Size Large
Being Elf
Align Chaotic Good
AC 22
HP 40
Speed 8;40
STR
DEX
CON
INT
WIS
CHA
CON Save
CHA Save
Armour Built-in, mech
Melee Industrial saw arm
Missile Water cutter, electrified
Dead Switch

Abstract

This SINS campaign starts in Seattle in 2062, late July, with a cold opening in Chapter 1. Though most of the story taking place two months later in September. The PCs should all start on level 2, though one-player mode could use a higher level. The group has already met, have an established temporary HQ in a renovated shipping container apartment building and transportation via a large passenger van. The heroes will encounter a series of MacGuffins, each with a different technological breakthrough.

The Group Details

HQ

The group operates from an old shipping container (intermodal container) apartment building from the 2020s. It has tight quarters, poor but existing ventilation, but dry and remains mobile and bullet resistant.

The front modified double doors can also roll up like a garage and have an extra, retractable shutter with mechanical and electrical operation. Inside to the right sit two salvaged couches at a right angle with a table between them. To the left are a series of lockers that run up to a larger phone booth room, one of only two private chambers in HQ. In the middle of the main area, a round table takes up the largest footprint, surrounded by seven chairs of various types and condition. To the left of the large table, two appliances, a full-sized freezer and a similarly sized refrigerator run quietly. These two appliances represent the two newest and cleanest furnishings. After them, the kitchen, full of cabinets and a sink run around the corner up to the pocket, sliding door that leads to the living quarters. The beds in this pack three sets of triple bunk beds and some minimal bedside shelving. Before the beds near the entrance sit the laundry appliances. To the left of the door, two tightly packed single occupant toilet and shower combos face the back wall.

Two ducts run the length of the HQ on opposite sides of the ceiling. The left side vents out, with strong fans near the kitchen and toilets. The right side was designed to bring air in, but the exhaust fan from the other duct seems to do most of the actual work.

TODO Van

Seating enough for 11.

MacGuffins

All the MacGuffins came from the Mad Scientist's lab.

Big Mac's

An essense repair kit that works automatically. Has two charges. Using Chief Tony's device once can restore both charges.

Housed in a Goya Elite Briefcase.

Chief Tony's

A nanotech power source generator that runs on ambient heat. It binds to the users. It will recharge any used technology energy or heal any serious injury, three times per long rest. Users roll a CON DC. Sometimes, however, it works in auto mode, but this will not count towards the uses per day. It also has a secondary mode that only magic and technomancers can wield, once per long rest. Critical failures result in frost damage 1d4. Three failures in a row and the item deactivates. Deactivated devices can only reactivate from another device or by one of the creators.

Housed in a Goya Elite Briefcase.

Little Prince's

Intended to transport a vessel or vehicle such as a tank to the alternate reality Midgard which closely resembles the world from Norse mythology. Uses a spellcasting AI to automagically calculate the vessel.

Housed in a Goya Elite Briefcase.

TODO Secondary Mode

Chapter 1

Cold Opener

In the early afternoon on a cloudy day in July 2062, a van heads downtown to drop off the PCs in a busy downtown area to obtain a briefcase, the MacGuffin, held by a very tall dwarf called Big Mac by whatever means necessary and return it to an office building on Capitol Hill to Big Cheese.

Puck will drive the van for this first mission. He will not exit the van unless forced.

Downtown

The downtown area has bystanders all going about their business. Most of them wear business suits, and some of them probably also have combat armour and consealed weapons. Big Cheese has supplied the PCs with complete surveilence from various sources including building cameras and high altitude drones. Among the bystanders are a group of private security officers from Thugless Inc, a window cleaner in a mechanized suit (Red Wilma), an extremely dirty looking dwarf (John Little), and Big Mac. Boots blends in among the bystanders, but the PCs should not recognize him.

The PCs park off to the edge of the busy area to remain out of sight from Big Mac. As the PCs approach, a not-so-well-dressed dwarf, John Little will begin to follow the PCs down the street. He will eventually ask for help.

During this time, Thugless patrol the area, questioning the bystanders for information about any suspicious behaviour in the area. They will attempt to arrest John Little. If Thugless makes enough noise, Red Wilma will come to the rescue and attempt to leave the scene with John Little.

As soon as Big Mac can see the group, he will attempt to flee the scene. In case the PCs cannot prevent him from escaping, Boots will engage with nonlethal force until Big Mac loses the MacGuffin. Big Mac will flee the area after losing the MacGuffin.

See Also

See the dokk-ttrpg play-tests 1.

Chapter 2

Nightshade Logistics Main Office Building

Following the events in Chapter 1, the PCs return the MacGuffin to the offices of Big Cheese. They take the elevator to the 11th floor of the 13-story building. In the lobby, a group of security guards escort them to Big Cheese where the PCs can negociate payment.

However payment negociations resolve, before the PCs leave, a group of mostly non-uniformed assassins will storm the building and attempt to steal the MacGuffin. Under the element of surprise, the assassins should have no trouble wiping out Nightshade forces completely.

The PCs can either decide to escape and leave Big Cheese to fend off the attackers or they can provide help. Either way, Big Cheese will keep the MacGuffin.

If the PCs decide to flee the scene, they will meet more SAFE assassins blocking the elevator and perhaps all the way back down to their van.

Investigate the bodies
The assassins' only marks look like >=)
and (=<. DC 15 for History or Survival gives the PCs a clue that these assassins work for SAFE.

See Also

See the dokk-ttrpg play-tests 2.

Chapter 3

Two months later at the beginning of September.

Seattle PD

The party meets with the Seattle Police Department one morning at 9am during the summer. They meet an Agent Smithereens who remains masked the entire visit, revealing only basic humanoid features.

At this day and age the PD had been reduced to minimal staff, mostly drones operated by Technomancers. The PD outsources most work to megacorp contractors. Most actual humanoids keep an anonymous profile and rarely leave their headquarters.

Agent S pitches to the party, "Seattle PD needs to hire someone without megacorp interests to investigate the death of Retired Chief Ocsir B Tony and bring in the killers. Chief Tony had taken a high altitude airship leaving from Anchorage to Seattle which landed at SEATAC at 11:38 pm last night. We need physical presence on the scene immediately to assist our forensics drone team. If you accept this mission we have a direct subway to the airport. You can leave immediately. Your compensation would include 20,000 nuyen for solving the case, include a bonus for any of those involved, depending on how alive or guilty, as well as a daily rate."

  • Can you tell us more about what happened?
  • Chief Tony went up to Alaska to bring something back to Seattle.
  • What killed Chief Tony?
  • An explosion while landing killed most of the crew.
  • Where are the survivors?
  • Emergency crews flew them to hospital.
  • What about the flight recorder?
  • Investigators have it and need to repair before they can get the data.
  • How long retired?
  • 10 years.
  • Can we see the call logs with Chief Tony?
  • No, they're classified.
  • Hack the call logs.
  • DC 20. Metadata is clear, but the recordings are encrypted.
  • Who was on board?
  • 4 crew, 31 passengers.
  • Is anyone missing?
  • 1 crew and 1 passenger are missing as not dead or hospitalized.
  • Anyone else?
  • There was an airmarshal, but they died in the crash.
  • What are the names of the missing people?
  • Lt Plato, Passenger Yl Bnot
  • Flight recorder status.
  • DC 15 from the bridge, totally fried flight recorder.

Accept

Proceed to SEATAC.

Refuse

Head back to the elevator to exit the building. But before leaving, you notice a group of thugs entering the building with explosives.

Wreckage at SEATAC

The air smells like burned rubber. Forensics drones are working away.

  • Bridge
  • Starboard Baracks
  • Port Baracks
  • Chief Tony rented this suite for himself. DC 15 Investigation to notice the MacGuffin B. DC 15 Perception to notice this is almost the same as the one you gave Big Cheese. DC 20 for player's choice to open the case.
  • Rear Baracks
  • -
  • Sickbay
  • -
  • Main Common Area
  • -
  • Rear Center Private Room
  • -
  • Starboard Head
  • -
  • Starboard Rear Engineering Office
  • DC 15 to see the explosive type was magical and you sense some remaining magic.
  • Air Marshal 2
  • AC 17, 1d10+1, 15 HP, 15 for all attributes -10 HP
  • Lt Plato
  • AC 12, 1d8+1, 15 HP, 13 for all attributes

Back at Seattle PD

DC 12 to keep the MacGuffin a secret.

Chapter 4

This can either happen at the same time or in parallel to Chapter 3, depending on the players available.

Big Cheese

Big Cheese calls the party back to the office. She's decided, "I can no longer keep the MacGuffin and asks the team to take it to a drop in Stanley Park at the aquarium. If you accept I will give you a helicopter lift to the train station. Complete of the mission and I will pay 20k nuyen. Fail and you'll just have to deal with the faction currently after me."

  • What's happened on the floor?
  • We've sold the building and everyone else has left.
  • Who exactly are we meeting?
  • CHA DC 20: It's a non-human and they need to be at that location. Fail: You'll have to figure it out when you get there. The person has a very pail complexion.
  • Why the change of heart to ask us back?
  • We ran into additional security issues.
  • Can we expect any issues on the train?
  • CHA DC 15: We know that two agents survived and will continue to follow you. Keep your comlinks ready and when I detect them I will send you an alert. Fail: You should expect to be followed.
  • What's in the case?
  • I've placed it in another case inside a drone that you can take control of. If you try to open it, you'll set off an explosive.

Accept

Continue to the train.

Refuse

Ambush in the office of Big Cheese. Overwhelming hostiles should push the characters to the roof, forcing them to take the helicopter.

4 malicious folks at a time
AC 12, 1d12 pistol, 15 HP, ATTR 13

Maglev Train to Vancouver

Take the 5:00pm maglev express from Seattle to Vancouver BC. ETA 5:55pm.

Big Cheese sends a message to the group:

The train has been highjacked, but I'm not sure who did it. You need to take control without causing a panic.

GM Notes

The train contains over 100 passengers and 10 crew. Crew:
2 engineers
AC 12, 1d8, 15 HP, ATTR 13
1 conductor
AC 10, 1d8, 15 HP, ATTR 13
7 servers
AC 10, 1d4, 10 HP, ATTR 13
Passengers follow:
4 uniformed guards
AC 12, 1d12 pistol and 1d6 stun batton, 15 HP, ATTR 13
1 undercover marshal
AC 18, 1d20 pistol, 20 HP, ATTR 14
3 malicious thieves but unknowing
AC 12, 1d6 stun batton, 12 HP, ATTR 12
2 malicious and know about the MacGuffin
AC 12, 1d12 pistol, 50 HP, ATTR 13

Stanley Park

Meet near one of the aquariums. More instructions from Big Cheese via the comlink say to head below to one of the underground viewing rooms. In the room the party finds a large exosuit, lying on its back, that looks like it could hold a very large troll.

Big Cheese sends a message saying they can now open the case and that they need to put the contents into the rear hatch on the exosuit.

If the 2 bad folks survived the train, MacDuff A enter the room and ambuse the group. If the party made contact with any of the 3 malicious know-nothings on the train, then MacGruff B enter from the other side.

If the MacGuffin makes it into the exosuit:

Beluga-O-War AC 18, 2d8, 25 HP, ATTR 15

Chapter 5

This happens immediately after the end of Chapter 5.

The Hideout

  • Open the MacGuffin.
  • DC 20 to open it to the inner case.

Seattle PD

Agent Smithereens calls the group with the news about someone who Chief Tony was trailing before he died...

He says: We got a delayed transmission from Chief Tony that a person of interest, Mr Interesting, was last scene entering the void room. We need someone to follow Mr Interesting into the void room. Minimal money this time, only 5k each, but I can offer you both an XSS-11 Phase Rifles, to be returned after the mission.

  • What can you tell us about the Void Room?
  • The bar opened five years ago and has since made a profit as a hangout for hackers and spies tend to gather.

TODO Add more Q&A.

The Void Room

The portal brings the PCs to a typical, darkly lit bar with a bouncer at the front entrance. Loud music and black lights bathed the main room of the bar. The PCs should have no trouble entering, but should feel like someone will watch their every move. Patrons move in and out and drone deliver drinks. The only physical, fleshy person looks like Bar Tender. Big Mac and Big Cheese have a private conversation at the back of the establishment. An infamous hacker named XJammer sits near the front with a few other patrons.

Ref Notes

XJammer uses the alias for Mr Interesting when dealing directly with government officials, but the PCs should not figure this out until after they defeat Big Mac.

Big Mac will eventually leave if the PCs want to talk to Big Cheese alone. But if they interrupt the meeting, Big Mac will attack.

TODO Big Mac Skirmish

A goblin-esque being in a mech suit will storm in. Bar Tender will come to Big Cheese's rescue if in danger. The Mechanized Gob instant kills Bar Tender if within range. If not within range, XJammer will join the fight, protected with a shield of 8 drones. He will attack but always miss.

Big Cheese and XJammer should not permanently die from this skirmish.

  • Add Big Mac's stats
  • Add Mechanized Gob stats
  • Add drone stats

Actions

  • Access the terminal.
  • DC 15, then DC 10, Mr Interesting knows how to open the case.
  • Persuade the bouncer.
  • DC 15 or 500 credits.
  • Search for bounties.
  • DC 15 to know about 1 person.
  • Big Cheese
  • Talking to Big Mac. She owns the Void Room. DC 15 or 1k to arrange a meeting with Mr Interesting. DC 10 who was Big Mac? Former business partner.
  • Bar Tender, standard Sword Ape.
  • SIN detection
  • 19 DC to know all physical. 20 DC to know all Web.
  • XJammer
  • DC 10 or something witty for a delayed response. He saw Mr Interesting last week.

DC 20 to know he's currently stealing crypto credits. DC 18 to know where from. DC 15 to get a face to face meeting.

  • XJammer, face to face
  • DC 20 to find out true identity of Mr Interesting. If this happens near the beginning, it immediately triggers the Big Mac Skirmish.

He wants an XSS weapon.

  • Big Mac
  • DC 19 to take comlink.

Chapter 6

Immediately following Chapter 5, the PCs get a chance to sandbox minor tasks until early the next morning. At 3am, XJammer sends an email to meet him at Woodland Park at 6:30am.

Woodland Park 1

XJammer points

Mechanized Trash Collector

Thugs x3

RentaCops x2

Bunker

Dire Tiger

HP 20 15 stats +2 stats 1d10

  • Inspect the tank
  • DC 15 to find a really cool.
  • What happened to the drone.
  • DC 15 to find out something blew it up.

Woodland Park 2

7:30am

  • What are the sirens?
  • DC 15

Back at the HQ

The news report on KING 5.2099

Eight Dead Including Four Officers, Woodland Park

Uploaded 2062 September 9th, Saturday by Adaku Smith, KING 5.2099 News

POLICE in the Green Lake neighbourhood have launched a folkhunt after multiple killings thought to have been sparked by an argument over gang territory, which lead to 4 dead officers, 4 dead suspects, and several injuries, and an explosion which sent a wake-up call to folks miles around.

It started with a group of Ork Supremacists beating to death two supplemental security guards patrol. One witness, 27-year-old Lee Wai, city employee described the scene as horrific.

Wai: "It was horrific!"

Reporter: "Can you tell us about the events leading up to it?"

Wai: "I start my shift each morning at a different city location. This morning I stopped by because somebody'd vandalized all of our maintenance drones and tipped the garbage bins. I just don't get it, who would want to just go around breaking random drones? They didn't just do the usual paint and tags. They tore these apart."

Reporter: "And then you heard the blast?"

Wai: "It was horrific, like I said. I heard it, but not all my surveil tools had come back online. But I operate an Aramko M22 Mech, so I could take some abuse if some gangs messed with me. I charged in there, and saw parts of those two kids. I think they were both younger than me."

Reporter: "What did you do then?"

Wai: "Well, I was pretty sure I saw someone running away, so I chased after them, but lost them."

Less than an hour later, just after 7:30 am, another group of supplemental security officers were attacked again. This time, innocent bystanders were involved. Two more officers lost their lives along with one other suspect. No bystanders received any injuries.

Anon. Officer: "It's a miracle none of the bystanders received any injuries."

Police are warning members of the public not to use the park for the rest of the week while they continue searching for another gang member who they believe is armed and and may have information related to the killings.

Chapter 7

XJammer opens the case. If any PCs have yet to rejoin, use this opportunity to regroup. Suddenly a flash of light from the case blinds the group and renders them unconcious.

Hours later, 2am, the group all wake around the same time. Roll CON DC to find out who wakes up first. XJammer seems to have fled, but he left a note saying he'd figure out what just happened, though Big Mac might also have some answers.

All comlinks have a message from Agent Smithereens, asking for the group to come down to the station for another job offer. "It's important! Turn on the news!"

News: Seattle PD Attacked by Terrorists!...

If someone collected Big Mac's comlink, then at this time it cracks a layer of encryption. Some messages have details about Big Mac's MacGuffin and its abilities. It also mentions Chief Tony's, but only that they knew about it.

What "really" happened?
Megacorps sent a hit squad to thin out
existing SPD personnel in order to increase their security contracts with the city.
Where are you, XJammer?
I'll get back to you.
Examine self for physical damage.
You look better than you
expected.

Seattle PD

The place looks completely trashed. Drone pieces are everywhere. Paramedics run up and down the stairs and some look like they are carrying bodies. One heavily armed officer, Torch Operator SPD5689, guards the door with what looks like a flamethrower and motions the PCs inside.

  • From the outside, SPD looks like a 12 story building, with
  • presumably at least one basement.
  • Building security has places all portals on lockdown (offline).
  • The tram to the airport still works.
  • Most floors are also locked down.

Smithereens

The PCs enter the office of Smithereens. A heavily armoured paramedic closes up their case. "Next time you're buying drinks."

Smithereens grunts in pain, but brushes it off. "If I live that long. Get out of here, Fuster. I'm fine. See you at XNU2000's wedding next month." He looks at the PCs. "Ah, so you got my message. Seattle PD got hit by the same group that hit Big Cheese a few weeks ago. Yeah, we knew about that. That's how we found out about your team. Well, I have another job for you to go track down the suspects. They might have attacked in attempt to break out Big Mac. You should go talk to him. We have him in the jail on the sixth floor."

By the time all the PCs finish talking with Smithereens, all the paramedics have left.

Big Mac behind bars

Ask questions, etc. Using either Persuation or Intimidation.

Who attacked the station?
A bunch of thugs that want someone
dead. DC 15 names Daifin. DC 20 names Big Karl.
What is your relationship with Big Cheese
We sometimes do
business.
What's on your comlink (DC 20)
The special pin for the contents
of his comlink which has 23000k of crypto currency and lots of messages with someone named Big Karl (also further encrypted).

Big Mac wants the group to return his comlink to the address that appears when they email his secret address.

"I can't believe you... We needed it yesterday. Can't believe you lost it in daylight! Tony's isn't important, we need the other one!"

'Don't worry I can get it back. Your boss won't have to suffer much longer. Big Cheese and I have an understanding. Just need to remind her.'

"You better, or >=)"

Second wave of attacks

As soon as the group decides to leave, possibly to investigate Daifin Group, or after they finish talking to Big Mac, another wave of hostiles attacks. Their primary target is Big Mac, though the PCs might think it's them or Agent Smithereens.

The entire building goes into lockdown.

    Belligerents and other NPCs:
  • SAFE Thugs
  • Smithereens
  • Torch Operator SPD5689
  • 2 SPD special issue combat drones
  • 2 SPD officers in the inner lobby
  • 1 other Paramedic who hadn't left yet near the tram
  • 1 other SPD officer, wounded near the tram
  • Big Mac

The SAFE Thugs arrive in waves of 5, and call for backup as soon as the current group reduces to 1. The heroes should become overwhelmed.

After the 4th wave of SAFE Thugs, or if the Torch Operator dies, the flamethrower explodes, the entire building goes into lockdown, and the main floor of the building catches fire and fills with smoke. If they still don't want to leave, XJammer sends messages to all PCs to escape via the tram in the lower levels.

SAFE Thugs

Stat Rating
Size Medium
Being Varies
Align Chaotic Neutral
AC 13
HP 10
Speed 5
STR 14
DEX 13
CON 12
INT 19
WIS 11
CHA 10
Perception +2
Survival +2
Armour Combat Bus Suit
Weapon MP7KA2

Escape via SPD-Seatac Tram

Assuming they escape via the underground train to the airport, there will be one more battle with the wounded SPD officer if they lived that long and if Big Mac has escaped with the group. They will attempt to kill Big Mac and upon dying will reveil that Daifin hired them.

Completely alternately and optionally, from out of a hidden compartment, or the other surviving officer will jump out and attempt to assassinate Agent Smithereens or whomever has the highest AC/HP combination as to not actually kill off an important PC.

Wounded SPD Defector

Stat Rating
Size Medium
Being Unknown
Align Lawful Good
AC 14
HP 5/100
Speed 6
STR 11
DEX 11
CON 13
INT 18
WIS 21
CHA 17
INT Save +7
WIS Save +8
Insight +8
Perception +8
Armour Special Issue
Weapon XSS-12 Phase

Agent X45611

Shot four times in the chest. Nearly dead and extremely high on pain killers given by the medic.

Rewards

The players should receive some kind of compensation for risking their lives.

  • Bonus for if Agent Smithereens survives.
  • Bonus for if Big Mac survives, if for some reason they broke him or
  • he broke himself out of jail.
  • Bonus for if anyone else survives.

Ears Only Libre Channelz Broadcast

Do not attempt to reload your browser. This is a Libre Channelz Broadcast. This video hack will last exactly 60 seconds. It cannot be tracked, it cannot be aborted, and it is the last free signal in Seattle.

Sunday the 10th of September 2062

Early this morning at 1:39 am and later at 5:39 am, the Seattle Police Department were attacked twice by Secure Ascii Face Emergencies, also known as SAFE, a smaller company of mercenary contractors branded by their love for emoticons. They were hired by the Daifin Group to disrupt building security for the purpose assassinating one of their own employees rather than risk losing corporate secrets.

The first attack involved a flash mob terrorist attack which flooded the first floor of the station, destroying most of the internal security. Two officers lost their lives, several others were wounded. The mob left none of their own casualties behind and no arrests were made. Paramedics and contractors arrived shortly after.

The second attack happened exactly four hours later. This time, uniformed troopers stormed the station. The main guard on duty suffered a ruptured napal tank and exploded setting the building on fire. Within 10 minutes firefighters arrived to contain the blaze.

Daifin plans to contract additional staff to the SPD in order to tighten their grasp on the city. They also will not stop until they have secured their jailed employee. They may already have moles, waiting. Daifin must be stopped, or our city will never have justice.

Chapter 7, alternate events

PCs who join later in the story might want some backstory. This alternate for Chapter 7 takes place moments before the first explosion at the SPD.

The PCs exit an elevator to a lower basement of the Seattle Police Department at 1 am. Someone has hired them to find a safe an smuggle out the contents. Above, the busy SPD has dozens of civilians waiting in the lobby to talk to officers.

DRONE-P
A maintenance drone wandering the floor, running on auto
during the night shift. It a keycard to access locked rooms on the floor. AC 10, HP 10.
SAFE-1
Starts in the back offices. AC 14, max 15 => -17
SAFE-2
Exits the the elevator as soon as the PCs have left
range. AC 15, max 20 => -2

Assuming the PCs stealth around the floor, most of the beginning action should happen out of sight. SAFE-1 should be uncatchable and SAFE-2 should destroy the drone.

As soon as they open the safe, the first explosion hits the SPD. They can either fight their way out to get back to the elevator, drop down a floor by openning a hatch in the floor, or use the trash compactor to go up the service elevator. By this time, SAFE-1 will appear, and mistakenly assume the PCs are also working with them to sabotage the SPD.

The lower floor has automated conveyors and sorting robots, with a service catwalk high above. From the corner of the operations center in one corner, a group fugitives blow out the ceiling and drop into the room just as a squad of police appear in the opposite corner. Though both groups will act hostile towards the PCs, they will prioritize their attacks on each other. To exit, the PCs can go back up the floor using the catwalks, or they can find the hidden elevator the SPD used.

Chapter 8

This continues the events starting around 6am Sunday the 10th of September 2062.

Agent Smithereens pilots the van to the Seatac so the PCs have an easy option for travel. He also volunteers to move it to wherever.

Sandbox chapter with several options.

  • The PCs arrive at Seatac.
  • SPD survivors pay the PCs for their work.
  • Determine if the SPD knows if anyone took any contraband from the
  • armoury.
  • PCs have the option to message the contact for Big Mac and deliver
  • his comlink
  • XJammer gives another hint about what Chief Tony's MacGuffin does.

Probable list of destinations:

  • Web IR
  • HQ
  • Seatac
  • Daifin
  • The Void Room
    Comlink drop-off

Send Message to Big Mac's Contact

Immediate text-only response: "Go to the Void Room. I will meet you there."

Depending on how the PCs interact and how much information they disclose, the message will also offer payment.

Alternately, the PCs might decide they want to send the comlink, in which case it is possible for the events to take place via the Web.

Seatac

If the PCs make it to Seatac, an unusual greeting of 80 police officers will meet them. This should make the party feel very uneasy.

North Seatac Park

The PCs can ditch the tram and exit via a hidden hatch that leads to North Seatac Park. The PCs should encounter some SAFE scout drones with sniper carbines.

The Void Room

The PCs return to a renovation-in-progress Void Room after the fighting from just a few days prior.

The contact is Big Cheese. She wants the comlink because it will fill in many of the missing questions. If she gets it she will arrange for the release of Big Mac if she gets it. And if so, at this point Big Mac has defected from Daifin to work for Big Cheese. She will offer 100k for the commlink and will go up to 150k depending on role playing.

"I have bad news and good news for all of you. Which do you want first?"

The good news
"All of you have been exposed to technology that
makes cyberware look like torture."
The bad news
"They'll come for you now. The contents of Chief
Tony's case exploded all over the lot of you and now Daifin has figured it out. XJammer has it too."
How does it work
Chief Tony's has a healing ability that you can
set up to three times per long rest. It also has a time delay so you can use it now so if you lose consciousness your body might heal itself at the time you choose.
Is Chief Tony still alive?
Good question.
Where is XJammer
I sent him to go infiltrate Daifin. If you go
with him, I'll compensate you.

If the PCs do not ask about XJammer, Big Cheese will ask them to help him out.

TODO Super Big Jerk

An ork wanted for cracking into Daifin via his contact (Damn Big Jerk) on the inside. He has a bounty for 40k, delivered dead.

TODO Big Mac's Undead Vikings Game

If the heroes have not on their own ventured here, Big Cheese will force them to enter the game. Victory releases the information she seeks.

Yellows HP 4 AC 10

Greens HP 8 AC 10

Reds HP 16 AC 14

Necromancer HP 25 AC 15

TODO IR Web Address 0x0f1133aa

XJammer

TODO Chapter 9

4pm Sunday the 10th of September 2062.

Recap

By now the PCs have probably obtained at least one MacGuffin, have some megacorp spies trailing them, and have learned that XJammer has become detained while attempting to infiltrate Daifin Group.

Damn Big Jerk.

4pm of the next day.

Choose Path

Regardless of the setting and path, Big Karl will seek out and attempt to kill as many of the PCs as possible.

Infiltrate Daifin Group

Save XJammer who has physically entered a Daifin Group building as a night shift drone operator mechanic. He has holed himself up in a telco MDF on one of the lower floors.

Avoid and/or Run

If the group decides to ignore XJammer and Daifin, the various megacorps will place a bounty with SAFE to apprehend the PCs.

TODO Chapter 10

6pm Sunday the 10th of September 2062.

Teaser

The news report on KING 5.2099

Breaking News: DA Found Dead at the Polar Nanoq Restaurant

Uploaded 2062 September 10th, Saturday by Adaku Smith, KING 5.2099 News

DISTRICT Attorney Takata Honda was found dead just earlier this afternoon in the restroom of the 5-Star Polar Nanoq Restaurant near city hall. Police have not released any additional details about the DA. No other injuries have been reported.

Anon. Officer: "Our officers have spread themselves extremely thin. When we know more, we will make a formal announcement."

In other possibly related news, explosions continue to rock the Seattle Police Department for the second day in a row. Many believe the two to be related, but SPD has yet to comment. However, the incident has sparked controversy within public staff members.

Fire Marshal: "Our FD has the talent and means to pick up the pieces where the SPD has failed to uphold the safety of our city."

Recap

By now the PCs have fought and defeated Big Karl and the van has blown up leaving them stranded. If any of the PCs got captured, they probably just got rescued after defeating Big Karl.

Escape in the Van

Puck arrives in a new van. If the PCs never met, Big Cheese sends a message. If any new players join, they can also arrive in the van.

Big Cheese sends a message

TODO Chapter 11

Break into Daifin Group Tower to save XJammer, early the morning of September 11, 2062.

Recap

With the help of Big Cheese, Agent Smithereens, and the hacker Super Big Jerk, the PCs have disguised themselves as firefightes and police officers and arrived at the main Daifin Group skyscraper building to rescue XJammer and dig up any dirt on Daifin Group they can. XJammer waits on one of the upper floors, ready to set off a diversion.

Once the PCs get inside, XJammer detonates an explosive on one of the upper floors which sets off an alarm. Real police officers enter the building and charge past the PCs, followed a moment later by a group of real firefighers. Daifin office workers start exiting the building in a panic and another explosion hits the ground floor, shattering all the windows. In front of the PCs stands an armoured mech ready for battle.

Get to the elevator

Two real firefighters stand with those of the PCs who have dressed as firefighters. The mech blocks the way an acts agressively towards one of them, in particular.

"Traitor! Have you seen what they've done to us!"

The mech operator sounds like a young woman, but no one can see her face. The right arm looks like a window buffer replaced with an industrial saw. The left arm has a nozzle that looks like a water cannon, but around it two eletrodes with arcs sizzle and zap in fast pulses.

The police ahead keep running to wherever they were going, ignoring the mech.

Interactions with the mech warrior

Try to work in an IU reason rather than just giving the information. The mech will attack and hunt down any of the firefighters, unless they giveup their cover.

What weapons does the mech have?
DC 15 The right arm is obvious
and nothing special, though a deadly saw that could cut someone in half in a snap. The left arm is an uncommon terrorist mod for window washing mechs that sprays high powered, electrified water, also capable of cutting someone in half.
ID the mech warrior
DC 20 or if someone remembers Chapter 1, this
is Red Wilma, an active member of the Space Hams.
ID the firefighter
DC 10 Definitely a real firefighter. DC 5
Mister FD, from the badge.
Ask why the firefighter is a traitor?
DC 20 Sold out Drag Tuck to
Daifin. Famous elf would could magically change size at will. DC 15 Formerly a member of the Space Hams, and we have internal business.
Space Hams, who?
DC 15 gets the blurb from the above section. DC
20 and it's also odd to see one of them with lethal weapons.

Keep going with the police

The police go down the back hallway to a locked passageway leading to a round room. Inside, bandaged person hooked up to medical monitors lies on a hospital bed.

Fail two interactions with the real police and they will assume the person is a memeber of the Space Hams.

Who the heck is this freak?
DC 10 What you didn't hear? This is
Drag Tuck the size shiftin' Elf! They finally caught him, damn terrorist.
What are we doing with him?
DC 10 We're going to take him to the
jail.
What was Daifin doing with him?
DC 10 I heard they were using his
genes in some patent.
Heal Drag Tuck with the MacGuffin powers
He will wake up and
immediately wake up a berserker, but will ignore the person who saved him. He is nigh unstoppable and will take all attention away from the PCs. If Red Wilma is still alive, she will attempt to get him to leave with her, unsuccessfully for the time being.

Together again, but still not to the elevator

The police will attempt to leave the way they came with Drag Tuck, so they might reunite with the firefighters and Red Wilma. She will try to rescue him.

Aliens on floor 15

The elevator doors open and the smell of death and hot air like a sauna immediately fills the noses of the PCs. Outside the doors, in front of the elevator sits a brown-green blob, dripping what looks like water on the floor. Everything is quiet and the only light comes from the inside of the elevator.

XJammer sends a message:

"Thanks for stopping by! Most of the fun is over, but man did we party. I have one hell of a hangover and I think everyone else does too, so you might want to be quiet. Watch out for anything that looks like a pudding. I'm over here."

CON Save 10 to not throw up if not wearing a respirator of some kind.

If the PCs make too much noise, the mad scientist will seek them out and engage.

Smoke?
DC 5 not smoke, just hot.
Motion sensors in suits?
DC 12 survival to unlock.
What are these blobs?
DC 10 some kind of life form.
What's in this random locker?
DC 20 flamethrower with TBD stats,
once. All other DC 20 hits get medpaks. DC 1 gets wandering monster.
Heal a blob
Someone comes back to life. DC 20 Damn Big Jerk. DC
19 friendly victim of experiments who can fight. DC 10 friendly, but uselessly terrified victim who asks for help to escape. Else, a wandering monster.
Unlock the first door, directly to XJammer
DC 20 quietly unlocks
it by force. DC 15 using police cryptokeys will quietly unlock it. DC 10 without being quiet or explicitly stating use of DBJ/SBJ's cryptokeys quietly unlocks it.
Unlock the second door, opposite XJammer's closet
DC 20 quietly
unlocks it by force. DC 15 using police cryptokeys will quietly unlock it. DC 10 without being quiet or explicitly stating use of DBJ/SBJ's cryptokeys quietly unlocks it.
Search the front desk
DC 15 finds a keycard to the floor which
will open any door quietly on the floor without a DC (as long as there's still power).
Search the mad dead body
DC 20 macguffin 3, DC 5 comlink, badge,
medical bag

XJammer will open the door to his hiding place as soon as a friendly is standing on the other side of the door, revealing he's heavily wounded missing an arm, but carrying rifle in the other hand.

"Before we leave we need to kill the mad scientist behind all this."

How badly hurt is he really?
DC 15 His left eye looks blind and
he's missing most of his left arm.
Heal XJammer with the MacGuffin powers
DC 10 Fully healed.

If the group decides to hunt down the mad scientist, they'll find her in the operating theater. Otherwise she will engaging them as the attempt to escape using the elevator.

The mad scientist

See above for the mad scientist stats.

Griffon

  • 20 AC
  • 60 HP
  • 1d10 necrotic breath attack
  • 1d8 slashing melee, reach 2;10.

Cyberangels

  • 15 AC
  • 30 HP
  • 1d8+4 DMG

For their dead switch attack, they fall on their target if within melee range for one last blade attack.

Escape the building

Minor skirmishes for the PCs. If someone healed Drag Tuck, but no one helps Red Wilma calm him down, he will eventually end up dying in a rage of battle against firefighters, police, and hired security forces. If no one healed Drag Tuck, but the group left on good terms with Red Wilma, they will find her at the bottom of the elevator with the dead body of Drag Tuck. She will offer to charge through the onslaught, taking all the fire, so the PCs can escape. Otherwise the PCs will see her fending off the entirity of the security forces while they silently escape. Once all the PCs exit the building, a final blast explodes all the walls and a dust cloud provides cover for their escape.

Loot the ambulance
DC 20 has 10 medpacks, stimpacks, etc.

Docks

TODO Chapter 12

Drag Tuck of the Space Hams needs help to escape the SPD.

Pike Place Market

The Gutless Boar

Everett Safehouse

Upon reaching the safehouse, the air goes quiet and light clouds cover the sun. A small clearing among the surviving thicket of reprod woods planeted by drones in the 2030s surrounds the group. A small creek flows between the party and the safehouse, and a weather battered bridge leads down a wide gravel path to the front door. Suddenly, a side door slams shut and someone shouts at the group that they've given away their hiding spot. Coming from the distance, a chopping sound gets louder and an assault gunship appears from the same direction the group had walked.

Combat with the gunship

The gunship will prioritize killing Drag and any other Space Hams.

It's a trap
there are no survivors.
The gunship is a drone
DC 15 for hackers or DC 5 if boarded while
still in combat.
  • The pilot of the gunship is the person in the safehouse.
  • Take over the gunship
    nat 20 or DC 22. DC 15 to take over one of
    the weapons or move.
    Locate the pilot
    DC 15 for hackers.

    Stats

    Proxy the drone pilot

    AC 12 HP 30 Heavy Pistol DC +3 1d12+1 CHA -1 Dead Switch Knife DC -1 1d4+2

    T89A1 Daifin Boeing Gunship

    One attack per section:

    Hull

    AC 15 HP 50 Resistance against ballist attacks Heavy machine gun DC +1 1d12

    Port and Starboard Rotor (each)

    AC 15 HP 50 Heavy machine gun DC +2 2d12

    Inside the safehouse

    Only the duty light rays coming through the door of the sun peeking through the clouds illuminate the room. Two bodies lie in the corner, hinted at by the smell of evacuation. Not enough time has passed since the had died.

    Cutscene
    DC 5 a slam sound, DC 10 someone just fled through a
    trap door, DC 15 someone with shiny fins fled through a hatch in the floor, DC 20 it was a cyberangel like from the Daifin Group Building.

    If any of the Space Hams are still alive they ID them as other Space Hams.

    After combat

    The safehouse is located on top of another megabunker that goes deep underground.

    Where are the Space Hams
    Interogation DC 15 after combat The
    gunship killed the Space Hams.
    Who do you work for?
    DC 10 Thugless, DC 20 working for Big Karl
    until her recent retirement.

    The Seattle Sprawl Underground

    Chapter 13, Always AR Syndrome

    For the ref

    The PCs find themselves stuck in an underground after Little Prince destroys the secret lift to the Space Hams' safehouse. With no other way to go, they follow the caves to an underground city, Underett, currently on military lockdown due to an illness, known as "always augmented reality syndrome", or AARS, that afflicts non-techno and non-adept magic users with a waking hallucinogenic and nightmare causing illness accompanied by acute vertigo, lasting weeks. All others who catch the illness typically only suffer minor VR glitches if anything and have not reported any debilitating symptoms.

    In late 2059, Daifin Group hired Thugless to spread AARS in Underett before they try to market it as a bioweapon in Eurasia.

    In 2055, Little Prince had sold out the Space Hams, which led to the illegal medical testing on Drag Tuck. In exchange, Little Prince would secure a trade monopoly between Underett and the surface while also running a black market. Additionally, Daifin would stay out of the Seattle Sprawl Underground. However, the recent Thugless presence has forced him to compromise the original agreement.

    Soon after Thugless arrived, Little Prince contracted AARS. It took LP a month to recover. During that time the military quarantined the city and eventually opened up one of the exits to the rest of the sprawl underground. The military has a cure for AARS, but they use it sparingly due to the cost. Thugless took over all operations of the existing black market and started kidnapping and taking hostages in order to bend the will of political figures.

    Steam worked as a combat medic. Thugless kidnapped his family in early 2060 in order to force him to work on the underground side of illegal operations.

    Prompt

    The way back up the lift to the Space Hams' safehouse suddenly thunders and crashes as the doors fly off and smoke and dusk settle in the cavern.

    If Steam lived/remains conscious:

    "There's nothing you can do. I'll show you how to get to the nearest way back to the surface. We just need to take this cave to Underett, the city under Everett."

    Little Prince the hologram:

    "If you can make it out alive, maybe I can use you for something actually important!"

    Call Agent Smithereens

    Who is Little Prince?
    The original founder of the Space Hams. We
    know he had sold out the Space Hams for some time now, but only just recently discovered yet another link to Daifin.
    Can you get us out of here?
    Stand by. You're all on lockdown
    right now.

    Underett Square

    Far less dystopian than the current state of Seattle.

    You can drink in public as long as not a nusiance.

    George McFly

    Wealthy business man.

    Bucket Head

    Recovering death mage. 60 year old elf.

    Exit

    Outside the main cavern of Underett, a military checkpoint funnels all who pass to and from the surface.

    "1000 creds each, and we'll let you out if you can get the hospital to sign off that you're not sick." -Agent Company Man

    Hospital

    Sgt Nurse Beckett. She's an orc 8ft tall and is armed to the teeth.

    Currently working on cracking the virus to produce a cure and/or vaccine. They hope to have one before any in the rest of the SSU.

    DC 20 to find Little Prince, who still makes regular visits to recover from the AARS.

    Gen Food Mart Inc

    They have an infamous reputation for disliking drones and androids. In reality, they use this to distance themselves from Garra who has an equal reputation for using drones and holograms.

    Buffalo Pub (Thugless Hideout)

    Steam's family is trapped inside. See the chapter "Thug out the trash" for more details.

    Buffalo Sapper

    Swift the tailor sells a variety of clothing and styles.

    Flea Market

    Garra owns and ops. But she's a hologram and lives somewhere else.

    Each time Garra gets beer from the food mart, it also contains some kind of smuggling item.

    Items for sale

    General inventory

    • frag grenage, 1 in stock

    Mining Drone

    One in stock. Price varies depending on the interaction. HP 10 1d10 drill melee 10 mining charges

    Mining Charges

    Large stock 300 credits 3d12 5x15, 4-6 15x15

    Chapter 14, Thug out the trash

    aka Chapter 13, Part 2

    For the ref

    Refer back to chapter "Always AR Syndrome" for more details.

    Make the PCs roll for these:

    • 1d8+1 for bystanders in the pub main. 5=>6
    • 1d6+5 for members of Thugless in the pub main. 1d2 another one is
    • hiding in the kitchen. 2=>7,15 not in the kitchen
    • 1d6+4 Thugless in the hideout lobby. Then 1d2 one of them has magic
    • powers.

    Prompt

    The PCs have found themselves stuck in Underett during a lockdown. The disease, known as AARS or "arse", seems to only affect magic users. Common symptoms include halucinations, vertigo, and madness. In order to escape, Garra, owner of a local flea market, has promised to get them back to the surface if they can get rid of Thugless.

    Buffalo Pub, the pub main

    The PCs walk into a bar. Buh dum bum! Patrons sit in a surprisingly well kept bar. The room looks like an old fashioned diner, with booths on the right, each with a 3DTV of an outdoor landscape series. Today's show looks like a green golf course on a sunny day. On the left, barstools line the counter. Neon-style decorations run along the edges, providing most of the light, aside from the 3DTVs. Behind the bar, a short elf gives a suspicious look at the PCs and jumps to the top shelf, near the middle and grabs a bottle of something brown before jumping back to mix something at the bar.

    A door leads from the left of the entrance, probably the toilet. Behind the bar, double doors lead to what looks like the kitchen. There's another door on the other side of the pub; it doesn't look like an exit.

    Perception DC 10
    this bar has autowash installed.
    History/Survival DC 15
    autowash can be weaponized. DC 20 Daifin
    manufactures the most popular autowashes.
    Perception DC 20
    You have a really bad feeling about the door at
    the back of the room.
    DC 20
    14 folks inside. There are two security cameras looking out
    towards the doors.
  • There's a strange looking broom.
  • The kitchen

    The cooks are all automated drones. None of them look threatening.

    There's a sandwich on the grill. Probably Kozmo brand soya-cheez.

    Eat the sandwich for CON save 10
    A pass gives +5 to all movement
    for the next hour. Fail and the person throws it up.

    The head

    A larger dwarf wearing headphones with AR sits on the toilet with a heavy assault rilfe propped up just within arm's reach.

    The corridor

    This is essentially the roughest looking tunnel the PCs have seen in Underett. It's an artificial cave leading away from the pub.

    The hideout lobby

    From the lobby, four rooms branch off.

    Room 1

    This room has a squat toilet.

    Room 2

    This room has a squat toilet.

    Room 3

    This room has a squat toilet.

    Steam's child, Alex is inside.

    If Steam lived and made it this far:

    Alex looks up and shouts "Mom!"

    Steam holds up his comlink and deactivates his active camo. Turns out Steam was really his wife Smoke the entire time.

    If Steam didn't make it:

    Alex explains their parents were Steam and Smoke.

    Room 4

    This room has a (western style) toilet.

    Investigation/Strength DC 10
    Pushing on the toilet at a certain
    angle makes it go down into the floor. Pushing on it enough makes it look like a squat toilet and a secret entrance opens in the wall behind it.

    The Annex

    In the back of Room 4, after pushing down on the toilet and walking in, the PCs find an open safe with the following:

    • a pile of 1d8+2 frag grenades
    • a loaded M1911A4 (9 shots)
    • a comlink with "AAA-THUG" written on it
    • a medical bag
    • 1d10 medkits
    • a case
      Investigation DC 15 opens the case and finds several empty
      test tubes with their caps off.

    Chapter 15, NAME TBD

    The group fought Thugless and can now go speak to Garra who promised to help get them back to the surface.

    Chapter 16, NAME TBD

    The group smuggled Little Prince out of Underett back to the surface.

    For the ref

    Agent Smithereens was able to get the Underett security forces to let the group pass because they leaked the news that one of them was Little Prince. This prompted Daifin to pay off Underett security and send a group of Thugless dressed as Everett police to the top of the lift. AS will send SPD drones to help, if necessary. Little Prince will aid the group as well as a short term ally, but will suffer drain when rolling less than a 5 to hit due to AARS.

    The group has a few high level options:

    • Give LP over to Daifin either accidentally believing they were
    • police for a price, 100k credits.
    • Give LP over to SPD for bounty, 10k credits.
    • Convince LP they need to become long term allies

    Official AARS

    Always augmented reality syndrome, or AARS, afflicts non-techno and non-adept magic users with a waking hallucinogenic and nightmare causing illness accompanied by acute vertigo, lasting weeks.

    Those who make it past the severe effects still suffer the following:

    • Suffer Drain for rolling less than 5 (not just 1).
    • Half movement.

    All others who catch the illness typically only suffer minor VR glitches if anything and have not reported any debilitating symptoms.

    • All matrix, VR, or AR perception rolls glitch when rolling less than
    • 5 (not just 1).

    Ride the lift up

    XJammer sends the group a message:

    "I've got all the details on the Chief Tony's briefcase as well as what happened to the other one. Meet me at the Void Room. Don't bring any AARS."

    Exit the lift to Everett

    The lift doors open wide to the western facing sky at dusk to a group of four police officers casually drinking soya-kaffi through half opened helmets with holographic masks to hide their identities. One officer waves their mug, "Oy, they made it!" Two loud combat drones turn to face the group. One of the officers walks forward "We better detox everyone first, and then we'll take Little Prince in for booking..."

    Awareness checks

    • There's an ambulance out of sight to left of the exit.
    • One more officer inside the ambulance.
    • Bipedal drones are Trusted Security XT-7 crowd exhaustion models
    • each with one charge of area-of-effect exhaustion pulses, once per minute, CON DC 10 or single target CON DC 15. They also have anti-viral detox mods.
    • Daifin acquired Trusted Security in 2058.
    • If the group enages combat, 40% for each SPD combat drone to help.

    Void Room

    The droid on bouncer duty waves the group in, "You again. Whatever, just buy a drink minimum. And try not to trash the place again!" XJammer is sitting at the front near the bar where he normally sits.

    XJammer is a hologram, so it doesn't matter when the group gets there. But if LP is there, he throws a bit of a fit about it.

    See above for Chief Tony's MacGuffin details.

    Vancouver

    Chapter 17, NAME TBD

    Seattle Center

    Chapter 18, NAME TBD

    Chapter 19, The Portal

    Chapter 20, The Portal 2

    Chapter 21, The Portal 3