Background.h 224 B

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  1. #ifndef BACKGROUND_H
  2. #define BACKGROUND_H
  3. #include "DiPoint.h"
  4. class MenuMain
  5. {
  6. public:
  7. //Environment
  8. DiPoint cloud1, cloud2, cloud3;
  9. void initialize();
  10. int update();
  11. void draw(SDL_Surface *screen);
  12. };
  13. #endif