TransformElement.cs 1.1 KB

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  1. using fun.Communication;
  2. using fun.Core;
  3. using OpenTK;
  4. using Environment = fun.Core.Environment;
  5. namespace fun.Basics
  6. {
  7. /// <summary>
  8. /// Describes basic informations of an entity.
  9. /// </summary>
  10. public sealed class TransformElement : Element, ITransform
  11. {
  12. /// <summary>
  13. /// Describes the position of an entity.
  14. /// </summary>
  15. public Vector3 Position { get; set; }
  16. /// <summary>
  17. /// Describes the scale of an entity.
  18. /// </summary>
  19. public Vector3 Scale { get; set; }
  20. /// <summary>
  21. /// Describes the rotation of an entity.
  22. /// </summary>
  23. public Vector3 Rotation { get; set; }
  24. /// <summary>
  25. /// Creates a transform-Object.
  26. /// </summary>
  27. /// <param name="environment"></param>
  28. /// <param name="entity"></param>
  29. public TransformElement(Environment environment, Entity entity)
  30. : base(environment, entity)
  31. {
  32. this.Position = Vector3.Zero;
  33. this.Rotation = Vector3.Zero;
  34. this.Scale = Vector3.One;
  35. }
  36. }
  37. }