PerceivedElement.cs 408 B

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  1. using fun.Communication;
  2. using fun.Core;
  3. using Environment = fun.Core.Environment;
  4. namespace fun.Basics
  5. {
  6. public sealed class PerceivedElement : Element, IPerceived
  7. {
  8. public string Name { get; set; }
  9. //public VertexPositionNormalTexture
  10. public PerceivedElement(Environment environment, Entity entity)
  11. : base(environment, entity)
  12. {
  13. }
  14. }
  15. }