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- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ***** END GPL LICENSE BLOCK *****
- # <pep8 compliant>
- # Populate a template file (POT format currently) from Blender RNA/py/C data.
- # Note: This script is meant to be used from inside Blender!
- import os
- import bpy
- from mathutils import (
- Euler,
- Matrix,
- Vector,
- )
- INTERN_PREVIEW_TYPES = {'MATERIAL', 'LIGHT', 'WORLD', 'TEXTURE', 'IMAGE'}
- OBJECT_TYPES_RENDER = {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'}
- def ids_nolib(bids):
- return (bid for bid in bids if not bid.library)
- def rna_backup_gen(data, include_props=None, exclude_props=None, root=()):
- # only writable properties...
- for p in data.bl_rna.properties:
- pid = p.identifier
- if pid == "rna_type" or pid == "original":
- continue
- path = root + (pid,)
- if include_props is not None and path not in include_props:
- continue
- if exclude_props is not None and path in exclude_props:
- continue
- val = getattr(data, pid)
- if val is not None and p.type == 'POINTER':
- # recurse!
- yield from rna_backup_gen(val, include_props, exclude_props, root=path)
- elif data.is_property_readonly(pid):
- continue
- else:
- yield path, val
- def rna_backup_restore(data, backup):
- for path, val in backup:
- dt = data
- for pid in path[:-1]:
- dt = getattr(dt, pid)
- setattr(dt, path[-1], val)
- def do_previews(do_objects, do_collections, do_scenes, do_data_intern):
- import collections
- # Helpers.
- RenderContext = collections.namedtuple("RenderContext", (
- "scene", "world", "camera", "light", "camera_data", "light_data", "image", # All those are names!
- "backup_scene", "backup_world", "backup_camera", "backup_light", "backup_camera_data", "backup_light_data",
- ))
- RENDER_PREVIEW_SIZE = bpy.app.render_preview_size
- def render_context_create(engine, objects_ignored):
- if engine == '__SCENE':
- backup_scene, backup_world, backup_camera, backup_light, backup_camera_data, backup_light_data = [()] * 6
- scene = bpy.context.window.scene
- exclude_props = {('world',), ('camera',), ('tool_settings',), ('preview',)}
- backup_scene = tuple(rna_backup_gen(scene, exclude_props=exclude_props))
- world = scene.world
- camera = scene.camera
- if camera:
- camera_data = camera.data
- else:
- backup_camera, backup_camera_data = [None] * 2
- camera_data = bpy.data.cameras.new("TEMP_preview_render_camera")
- camera = bpy.data.objects.new("TEMP_preview_render_camera", camera_data)
- camera.rotation_euler = Euler((1.1635528802871704, 0.0, 0.7853981852531433), 'XYZ') # (66.67, 0.0, 45.0)
- scene.camera = camera
- scene.collection.objects.link(camera)
- # TODO: add light if none found in scene?
- light = None
- light_data = None
- else:
- backup_scene, backup_world, backup_camera, backup_light, backup_camera_data, backup_light_data = [None] * 6
- scene = bpy.data.scenes.new("TEMP_preview_render_scene")
- world = bpy.data.worlds.new("TEMP_preview_render_world")
- camera_data = bpy.data.cameras.new("TEMP_preview_render_camera")
- camera = bpy.data.objects.new("TEMP_preview_render_camera", camera_data)
- light_data = bpy.data.lights.new("TEMP_preview_render_light", 'SPOT')
- light = bpy.data.objects.new("TEMP_preview_render_light", light_data)
- objects_ignored.add((camera.name, light.name))
- scene.world = world
- camera.rotation_euler = Euler((1.1635528802871704, 0.0, 0.7853981852531433), 'XYZ') # (66.67, 0.0, 45.0)
- scene.camera = camera
- scene.collection.objects.link(camera)
- light.rotation_euler = Euler((0.7853981852531433, 0.0, 1.7453292608261108), 'XYZ') # (45.0, 0.0, 100.0)
- light_data.falloff_type = 'CONSTANT'
- light_data.spot_size = 1.0471975803375244 # 60
- scene.collection.objects.link(light)
- scene.render.engine = 'CYCLES'
- scene.render.film_transparent = True
- # TODO: define Cycles world?
- scene.render.image_settings.file_format = 'PNG'
- scene.render.image_settings.color_depth = '8'
- scene.render.image_settings.color_mode = 'RGBA'
- scene.render.image_settings.compression = 25
- scene.render.resolution_x = RENDER_PREVIEW_SIZE
- scene.render.resolution_y = RENDER_PREVIEW_SIZE
- scene.render.resolution_percentage = 100
- scene.render.filepath = os.path.join(bpy.app.tempdir, 'TEMP_preview_render.png')
- scene.render.use_overwrite = True
- scene.render.use_stamp = False
- image = bpy.data.images.new("TEMP_render_image", RENDER_PREVIEW_SIZE, RENDER_PREVIEW_SIZE, alpha=True)
- image.source = 'FILE'
- image.filepath = scene.render.filepath
- return RenderContext(
- scene.name, world.name if world else None, camera.name, light.name if light else None,
- camera_data.name, light_data.name if light_data else None, image.name,
- backup_scene, backup_world, backup_camera, backup_light, backup_camera_data, backup_light_data,
- )
- def render_context_delete(render_context):
- # We use try/except blocks here to avoid crash, too much things can go wrong, and we want to leave the current
- # .blend as clean as possible!
- success = True
- scene = bpy.data.scenes[render_context.scene, None]
- try:
- if render_context.backup_scene is None:
- scene.world = None
- scene.camera = None
- if render_context.camera:
- scene.collection.objects.unlink(bpy.data.objects[render_context.camera, None])
- if render_context.light:
- scene.collection.objects.unlink(bpy.data.objects[render_context.light, None])
- bpy.data.scenes.remove(scene, do_unlink=True)
- scene = None
- else:
- rna_backup_restore(scene, render_context.backup_scene)
- except Exception as e:
- print("ERROR:", e)
- success = False
- if render_context.world is not None:
- try:
- world = bpy.data.worlds[render_context.world, None]
- if render_context.backup_world is None:
- if scene is not None:
- scene.world = None
- world.user_clear()
- bpy.data.worlds.remove(world)
- else:
- rna_backup_restore(world, render_context.backup_world)
- except Exception as e:
- print("ERROR:", e)
- success = False
- if render_context.camera:
- try:
- camera = bpy.data.objects[render_context.camera, None]
- if render_context.backup_camera is None:
- if scene is not None:
- scene.camera = None
- scene.collection.objects.unlink(camera)
- camera.user_clear()
- bpy.data.objects.remove(camera)
- bpy.data.cameras.remove(bpy.data.cameras[render_context.camera_data, None])
- else:
- rna_backup_restore(camera, render_context.backup_camera)
- rna_backup_restore(bpy.data.cameras[render_context.camera_data, None],
- render_context.backup_camera_data)
- except Exception as e:
- print("ERROR:", e)
- success = False
- if render_context.light:
- try:
- light = bpy.data.objects[render_context.light, None]
- if render_context.backup_light is None:
- if scene is not None:
- scene.collection.objects.unlink(light)
- light.user_clear()
- bpy.data.objects.remove(light)
- bpy.data.lights.remove(bpy.data.lights[render_context.light_data, None])
- else:
- rna_backup_restore(light, render_context.backup_light)
- rna_backup_restore(bpy.data.lights[render_context.light_data, None], render_context.backup_light_data)
- except Exception as e:
- print("ERROR:", e)
- success = False
- try:
- image = bpy.data.images[render_context.image, None]
- image.user_clear()
- bpy.data.images.remove(image)
- except Exception as e:
- print("ERROR:", e)
- success = False
- return success
- def object_bbox_merge(bbox, ob, ob_space, offset_matrix):
- # Take collections instances into account (including linked one in this case).
- if ob.type == 'EMPTY' and ob.instance_type == 'COLLECTION':
- grp_objects = tuple((ob.name, ob.library.filepath if ob.library else None) for ob in ob.instance_collection.all_objects)
- if (len(grp_objects) == 0):
- ob_bbox = ob.bound_box
- else:
- coords = objects_bbox_calc(ob_space, grp_objects,
- Matrix.Translation(ob.instance_collection.instance_offset).inverted())
- ob_bbox = ((coords[0], coords[1], coords[2]), (coords[21], coords[22], coords[23]))
- elif ob.bound_box:
- ob_bbox = ob.bound_box
- else:
- ob_bbox = ((-ob.scale.x, -ob.scale.y, -ob.scale.z), (ob.scale.x, ob.scale.y, ob.scale.z))
- for v in ob_bbox:
- v = offset_matrix @ Vector(v) if offset_matrix is not None else Vector(v)
- v = ob_space.matrix_world.inverted() @ ob.matrix_world @ v
- if bbox[0].x > v.x:
- bbox[0].x = v.x
- if bbox[0].y > v.y:
- bbox[0].y = v.y
- if bbox[0].z > v.z:
- bbox[0].z = v.z
- if bbox[1].x < v.x:
- bbox[1].x = v.x
- if bbox[1].y < v.y:
- bbox[1].y = v.y
- if bbox[1].z < v.z:
- bbox[1].z = v.z
- def objects_bbox_calc(camera, objects, offset_matrix):
- bbox = (Vector((1e24, 1e24, 1e24)), Vector((-1e24, -1e24, -1e24)))
- for obname, libpath in objects:
- ob = bpy.data.objects[obname, libpath]
- object_bbox_merge(bbox, ob, camera, offset_matrix)
- # Our bbox has been generated in camera local space, bring it back in world one
- bbox[0][:] = camera.matrix_world @ bbox[0]
- bbox[1][:] = camera.matrix_world @ bbox[1]
- cos = (
- bbox[0].x, bbox[0].y, bbox[0].z,
- bbox[0].x, bbox[0].y, bbox[1].z,
- bbox[0].x, bbox[1].y, bbox[0].z,
- bbox[0].x, bbox[1].y, bbox[1].z,
- bbox[1].x, bbox[0].y, bbox[0].z,
- bbox[1].x, bbox[0].y, bbox[1].z,
- bbox[1].x, bbox[1].y, bbox[0].z,
- bbox[1].x, bbox[1].y, bbox[1].z,
- )
- return cos
- def preview_render_do(render_context, item_container, item_name, objects, offset_matrix=None):
- scene = bpy.data.scenes[render_context.scene, None]
- if objects is not None:
- camera = bpy.data.objects[render_context.camera, None]
- light = bpy.data.objects[render_context.light, None] if render_context.light is not None else None
- cos = objects_bbox_calc(camera, objects, offset_matrix)
- depsgraph = bpy.context.evaluated_depsgraph_get()
- loc, _ortho_scale = camera.camera_fit_coords(depsgraph, cos)
- camera.location = loc
- # Set camera clipping accordingly to computed bbox.
- min_dist = 1e24
- max_dist = -1e24
- for co in zip(*(iter(cos),) * 3):
- dist = (Vector(co) - loc).length
- if dist < min_dist:
- min_dist = dist
- if dist > max_dist:
- max_dist = dist
- camera.data.clip_start = min_dist / 2
- camera.data.clip_end = max_dist * 2
- if light:
- loc, _ortho_scale = light.camera_fit_coords(depsgraph, cos)
- light.location = loc
- bpy.context.view_layer.update()
- bpy.ops.render.render(write_still=True)
- image = bpy.data.images[render_context.image, None]
- item = getattr(bpy.data, item_container)[item_name, None]
- image.reload()
- item.preview.image_size = (RENDER_PREVIEW_SIZE, RENDER_PREVIEW_SIZE)
- item.preview.image_pixels_float[:] = image.pixels
- # And now, main code!
- do_save = True
- if do_data_intern:
- bpy.ops.wm.previews_clear(id_type=INTERN_PREVIEW_TYPES)
- bpy.ops.wm.previews_ensure()
- render_contexts = {}
- objects_ignored = set()
- collections_ignored = set()
- prev_scenename = bpy.context.window.scene.name
- if do_objects:
- prev_shown = {ob.name: ob.hide_render for ob in ids_nolib(bpy.data.objects)}
- for ob in ids_nolib(bpy.data.objects):
- if ob in objects_ignored:
- continue
- ob.hide_render = True
- for root in ids_nolib(bpy.data.objects):
- if root.name in objects_ignored:
- continue
- if root.type not in OBJECT_TYPES_RENDER:
- continue
- objects = ((root.name, None),)
- render_context = render_contexts.get('CYCLES', None)
- if render_context is None:
- render_context = render_context_create('CYCLES', objects_ignored)
- render_contexts['CYCLES'] = render_context
- scene = bpy.data.scenes[render_context.scene, None]
- bpy.context.window.scene = scene
- for obname, libpath in objects:
- ob = bpy.data.objects[obname, libpath]
- if obname not in scene.objects:
- scene.collection.objects.link(ob)
- ob.hide_render = False
- bpy.context.view_layer.update()
- preview_render_do(render_context, 'objects', root.name, objects)
- # XXX Hyper Super Uber Suspicious Hack!
- # Without this, on windows build, script excepts with following message:
- # Traceback (most recent call last):
- # File "<string>", line 1, in <module>
- # File "<string>", line 451, in <module>
- # File "<string>", line 443, in main
- # File "<string>", line 327, in do_previews
- # OverflowError: Python int too large to convert to C long
- # ... :(
- scene = bpy.data.scenes[render_context.scene, None]
- for obname, libpath in objects:
- ob = bpy.data.objects[obname, libpath]
- scene.collection.objects.unlink(ob)
- ob.hide_render = True
- for ob in ids_nolib(bpy.data.objects):
- is_rendered = prev_shown.get(ob.name, ...)
- if is_rendered is not ...:
- ob.hide_render = is_rendered
- if do_collections:
- for grp in ids_nolib(bpy.data.collections):
- if grp.name in collections_ignored:
- continue
- # Here too, we do want to keep linked objects members of local collection...
- objects = tuple((ob.name, ob.library.filepath if ob.library else None) for ob in grp.objects)
- render_context = render_contexts.get('CYCLES', None)
- if render_context is None:
- render_context = render_context_create('CYCLES', objects_ignored)
- render_contexts['CYCLES'] = render_context
- scene = bpy.data.scenes[render_context.scene, None]
- bpy.context.window.scene = scene
- bpy.ops.object.collection_instance_add(collection=grp.name)
- grp_ob = next((ob for ob in scene.objects if ob.instance_collection and ob.instance_collection.name == grp.name))
- grp_obname = grp_ob.name
- bpy.context.view_layer.update()
- offset_matrix = Matrix.Translation(grp.instance_offset).inverted()
- preview_render_do(render_context, 'collections', grp.name, objects, offset_matrix)
- scene = bpy.data.scenes[render_context.scene, None]
- scene.collection.objects.unlink(bpy.data.objects[grp_obname, None])
- bpy.context.window.scene = bpy.data.scenes[prev_scenename, None]
- for render_context in render_contexts.values():
- if not render_context_delete(render_context):
- do_save = False # Do not save file if something went wrong here, we could 'pollute' it with temp data...
- if do_scenes:
- for scene in ids_nolib(bpy.data.scenes):
- has_camera = scene.camera is not None
- bpy.context.window.scene = scene
- render_context = render_context_create('__SCENE', objects_ignored)
- bpy.context.view_layer.update()
- objects = None
- if not has_camera:
- # We had to add a temp camera, now we need to place it to see interesting objects!
- objects = tuple((ob.name, ob.library.filepath if ob.library else None) for ob in scene.objects
- if (not ob.hide_render) and (ob.type in OBJECT_TYPES_RENDER))
- preview_render_do(render_context, 'scenes', scene.name, objects)
- if not render_context_delete(render_context):
- do_save = False
- bpy.context.window.scene = bpy.data.scenes[prev_scenename, None]
- if do_save:
- print("Saving %s..." % bpy.data.filepath)
- try:
- bpy.ops.wm.save_mainfile()
- except Exception as e:
- # Might fail in some odd cases, like e.g. in regression files we have glsl/ram_glsl.blend which
- # references an inexistent texture... Better not break in this case, just spit error to console.
- print("ERROR:", e)
- else:
- print("*NOT* Saving %s, because some error(s) happened while deleting temp render data..." % bpy.data.filepath)
- def do_clear_previews(do_objects, do_collections, do_scenes, do_data_intern):
- if do_data_intern:
- bpy.ops.wm.previews_clear(id_type=INTERN_PREVIEW_TYPES)
- if do_objects:
- for ob in ids_nolib(bpy.data.objects):
- ob.preview.image_size = (0, 0)
- if do_collections:
- for grp in ids_nolib(bpy.data.collections):
- grp.preview.image_size = (0, 0)
- if do_scenes:
- for scene in ids_nolib(bpy.data.scenes):
- scene.preview.image_size = (0, 0)
- print("Saving %s..." % bpy.data.filepath)
- bpy.ops.wm.save_mainfile()
- def main():
- try:
- import bpy
- except ImportError:
- print("This script must run from inside blender")
- return
- import sys
- import argparse
- # Get rid of Blender args!
- argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
- parser = argparse.ArgumentParser(description="Use Blender to generate previews for currently open Blender file's items.")
- parser.add_argument('--clear', default=False, action="store_true",
- help="Clear previews instead of generating them.")
- parser.add_argument('--no_backups', default=False, action="store_true",
- help="Do not generate a backup .blend1 file when saving processed ones.")
- parser.add_argument('--no_scenes', default=True, action="store_false",
- help="Do not generate/clear previews for scene IDs.")
- parser.add_argument('--no_collections', default=True, action="store_false",
- help="Do not generate/clear previews for collection IDs.")
- parser.add_argument('--no_objects', default=True, action="store_false",
- help="Do not generate/clear previews for object IDs.")
- parser.add_argument('--no_data_intern', default=True, action="store_false",
- help="Do not generate/clear previews for mat/tex/image/etc. IDs (those handled by core Blender code).")
- args = parser.parse_args(argv)
- orig_save_version = bpy.context.preferences.filepaths.save_version
- if args.no_backups:
- bpy.context.preferences.filepaths.save_version = 0
- elif orig_save_version < 1:
- bpy.context.preferences.filepaths.save_version = 1
- if args.clear:
- print("clear!")
- do_clear_previews(do_objects=args.no_objects, do_collections=args.no_collections, do_scenes=args.no_scenes,
- do_data_intern=args.no_data_intern)
- else:
- print("render!")
- do_previews(do_objects=args.no_objects, do_collections=args.no_collections, do_scenes=args.no_scenes,
- do_data_intern=args.no_data_intern)
- # Not really necessary, but better be consistent.
- bpy.context.preferences.filepaths.save_version = orig_save_version
- if __name__ == "__main__":
- print("\n\n *** Running {} *** \n".format(__file__))
- print(" *** Blend file {} *** \n".format(bpy.data.filepath))
- main()
- bpy.ops.wm.quit_blender()
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