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- #ifndef SDLVISIBLESURFACEBASE_HH
- #define SDLVISIBLESURFACEBASE_HH
- #include "SDLOutputSurface.hh"
- #include "VisibleSurface.hh"
- #include "SDLSurfacePtr.hh"
- namespace openmsx {
- /** Common functionality for the plain SDL and SDLGL VisibleSurface classes.
- */
- class SDLVisibleSurfaceBase : public SDLOutputSurface, public VisibleSurface
- {
- public:
- void updateWindowTitle() override;
- bool setFullScreen(bool fullscreen) override;
- ~SDLVisibleSurfaceBase() override;
- protected:
- using VisibleSurface::VisibleSurface;
- void createSurface(int width, int height, unsigned flags);
- SDLSubSystemInitializer<SDL_INIT_VIDEO> videoSubSystem;
- SDLWindowPtr window;
- private:
- static int windowPosX;
- static int windowPosY;
- };
- } // namespace openmsx
- #endif
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