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- #ifndef RENDERSETTINGS_HH
- #define RENDERSETTINGS_HH
- #include "BooleanSetting.hh"
- #include "EnumSetting.hh"
- #include "FloatSetting.hh"
- #include "IntegerSetting.hh"
- #include "StringSetting.hh"
- #include "Observer.hh"
- #include "gl_mat.hh"
- namespace openmsx {
- class CommandController;
- class Interpreter;
- /** Class containing all settings for renderers.
- * Keeping the settings here makes sure they are preserved when the user
- * switches to another renderer.
- */
- class RenderSettings final : private Observer<Setting>
- {
- public:
- /** Enumeration of Renderers known to openMSX.
- * This is the full list, the list of available renderers may be smaller.
- */
- enum RendererID { UNINITIALIZED, DUMMY, SDL, SDLGL_PP };
- using RendererSetting = EnumSetting<RendererID>;
- /** Render accuracy: granularity of the rendered area.
- */
- enum Accuracy { ACC_SCREEN, ACC_LINE, ACC_PIXEL };
- /** Scaler algorithm
- */
- enum ScaleAlgorithm {
- SCALER_SIMPLE, SCALER_SAI, SCALER_SCALE,
- SCALER_HQ, SCALER_HQLITE, SCALER_RGBTRIPLET, SCALER_TV, SCALER_MLAA,
- NO_SCALER
- };
- enum DisplayDeform {
- DEFORM_NORMAL, DEFORM_3D
- };
- explicit RenderSettings(CommandController& commandController);
- ~RenderSettings();
- /** Accuracy [screen, line, pixel]. */
- Accuracy getAccuracy() const { return accuracySetting.getEnum(); }
- /** Deinterlacing [on, off]. */
- bool getDeinterlace() const { return deinterlaceSetting.getBoolean(); }
- /** Deflicker [on, off]. */
- bool getDeflicker() const { return deflickerSetting.getBoolean(); }
- /** The current max frameskip. */
- IntegerSetting& getMaxFrameSkipSetting() { return maxFrameSkipSetting; }
- int getMaxFrameSkip() const { return maxFrameSkipSetting.getInt(); }
- /** The current min frameskip. */
- IntegerSetting& getMinFrameSkipSetting() { return minFrameSkipSetting; }
- int getMinFrameSkip() const { return minFrameSkipSetting.getInt(); }
- /** Full screen [on, off]. */
- BooleanSetting& getFullScreenSetting() { return fullScreenSetting; }
- bool getFullScreen() const { return fullScreenSetting.getBoolean(); }
- /** The amount of gamma correction. */
- FloatSetting& getGammaSetting() { return gammaSetting; }
- float getGamma() const { return gammaSetting.getDouble(); }
- /** Brightness video setting. */
- FloatSetting& getBrightnessSetting() { return brightnessSetting; }
- float getBrightness() const { return brightnessSetting.getDouble(); }
- /** Contrast video setting. */
- FloatSetting& getContrastSetting() { return contrastSetting; }
- float getContrast() const { return contrastSetting.getDouble(); }
- /** Color matrix setting. */
- StringSetting& getColorMatrixSetting() { return colorMatrixSetting; }
- /** Returns true iff the current color matrix is the identity matrix. */
- bool isColorMatrixIdentity() { return cmIdentity; }
- /** The amount of glow [0..100]. */
- int getGlow() const { return glowSetting.getInt(); }
- /** The amount of noise to add to the frame. */
- FloatSetting& getNoiseSetting() { return noiseSetting; }
- float getNoise() const { return noiseSetting.getDouble(); }
- /** The amount of horizontal blur [0..256]. */
- int getBlurFactor() const {
- return (horizontalBlurSetting.getInt()) * 256 / 100;
- }
- /** The alpha value [0..255] of the gap between scanlines. */
- int getScanlineFactor() const {
- return 255 - ((scanlineAlphaSetting.getInt() * 255) / 100);
- }
- /** The amount of space [0..1] between scanlines. */
- float getScanlineGap() const {
- return scanlineAlphaSetting.getInt() * 0.01f;
- }
- /** The current renderer. */
- RendererSetting& getRendererSetting() { return rendererSetting; }
- RendererID getRenderer() const { return rendererSetting.getEnum(); }
- /** The current scaling algorithm. */
- ScaleAlgorithm getScaleAlgorithm() const {
- return scaleAlgorithmSetting.getEnum();
- }
- /** The current scaling factor. */
- IntegerSetting& getScaleFactorSetting() { return scaleFactorSetting; }
- int getScaleFactor() const { return scaleFactorSetting.getInt(); }
- /** Limit number of sprites per line?
- * If true, limit number of sprites per line as real VDP does.
- * If false, display all sprites.
- * For accurate emulation, this setting should be on.
- * Turning it off can improve games with a lot of flashing sprites,
- * such as Aleste. */
- BooleanSetting& getLimitSpritesSetting() { return limitSpritesSetting; }
- /** Disable sprite rendering? */
- bool getDisableSprites() const { return disableSpritesSetting.getBoolean(); }
- /** CmdTiming [real, broken].
- * This setting is intended for debugging only, not for users. */
- EnumSetting<bool>& getCmdTimingSetting() { return cmdTimingSetting; }
- /** TooFastAccess [real, ignored].
- * Indicates whether too fast VDP VRAM access should be correctly
- * emulated (= some accesses are dropped) or ignored (= all accesses
- * are correctly executed). */
- EnumSetting<bool>& getTooFastAccessSetting() { return tooFastAccessSetting; }
- /** Display deformation (normal, 3d)
- * ATM this only works when using the SDLGL-PP renderer. */
- DisplayDeform getDisplayDeform() { return displayDeformSetting.getEnum(); }
- /** VSync [on, off]
- * ATM this only works when using the SDLGL-PP renderer. */
- BooleanSetting& getVSyncSetting() { return vSyncSetting; }
- /** Amount of horizontal stretch.
- * This number represents the amount of MSX pixels (normal width) that
- * will be stretched to the complete width of the host window. */
- FloatSetting& getHorizontalStretchSetting() {
- return horizontalStretchSetting;
- }
- float getHorizontalStretch() const {
- return horizontalStretchSetting.getDouble();
- }
- /** The amount of time until the pointer is hidden in the openMSX
- * window. negative means: no hiding, 0 means immediately. */
- FloatSetting& getPointerHideDelaySetting() {
- return pointerHideDelaySetting;
- }
- float getPointerHideDelay() const {
- return pointerHideDelaySetting.getDouble();
- }
- /** Is black frame interleaving enabled? */
- bool getInterleaveBlackFrame() const {
- return interleaveBlackFrameSetting.getBoolean();
- }
- /** Apply brightness, contrast and gamma transformation on the input
- * color component. The component is expected to be in the range
- * [0.0 .. 1.0] but it's not an error if it lays outside of this range.
- * The return value is guaranteed to lay inside this range.
- * This method skips the cross-influence of color components on each
- * other that is controlled by the "color_matrix" setting.
- */
- float transformComponent(float c) const;
- /** Apply brightness, contrast and gamma transformation on the input
- * color. The R, G and B component are expected to be in the range
- * [0.0 .. 1.0] but it's not an error if a component lays outside of
- * this range. After transformation it's guaranteed all components
- * lay inside this range.
- */
- gl::vec3 transformRGB(gl::vec3 rgb) const;
- private:
- static EnumSetting<ScaleAlgorithm>::Map getScalerMap();
- static EnumSetting<RendererID>::Map getRendererMap();
- // Observer:
- void update(const Setting& setting) override;
- /** Sets the "brightness" and "contrast" fields according to the setting
- * values.
- */
- void updateBrightnessAndContrast();
- void parseColorMatrix(Interpreter& interp, const TclObject& value);
- EnumSetting<Accuracy> accuracySetting;
- BooleanSetting deinterlaceSetting;
- BooleanSetting deflickerSetting;
- IntegerSetting maxFrameSkipSetting;
- IntegerSetting minFrameSkipSetting;
- BooleanSetting fullScreenSetting;
- FloatSetting gammaSetting;
- FloatSetting brightnessSetting;
- FloatSetting contrastSetting;
- StringSetting colorMatrixSetting;
- IntegerSetting glowSetting;
- FloatSetting noiseSetting;
- RendererSetting rendererSetting;
- IntegerSetting horizontalBlurSetting;
- EnumSetting<ScaleAlgorithm> scaleAlgorithmSetting;
- IntegerSetting scaleFactorSetting;
- IntegerSetting scanlineAlphaSetting;
- BooleanSetting limitSpritesSetting;
- BooleanSetting disableSpritesSetting;
- EnumSetting<bool> cmdTimingSetting;
- EnumSetting<bool> tooFastAccessSetting;
- EnumSetting<DisplayDeform> displayDeformSetting;
- BooleanSetting vSyncSetting;
- FloatSetting horizontalStretchSetting;
- FloatSetting pointerHideDelaySetting;
- BooleanSetting interleaveBlackFrameSetting;
- float brightness;
- float contrast;
- /** Parsed color matrix, kept in sync with colorMatrix setting. */
- gl::mat3 colorMatrix;
- /** True iff color matrix is identity matrix. */
- bool cmIdentity;
- };
- } // namespace openmsx
- #endif
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