m9710797
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8f6c34a3bd
Merge branch 'master' into sdl2
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5 years ago |
m9710797
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1c389ce22b
[1/6] apply fixes suggested by clang-tidy modernize-*
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5 years ago |
m9710797
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56c2bed6f9
Move {GL,SDL}Image::getSize() to the base class
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7 years ago |
m9710797
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4b62426640
Use SDL_Texture in SDLImage (instead of SDL_Surface)
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7 years ago |
Wouter Vermaelen
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bc48c7d9b9
Replace our 'noncopyable' helper with c++11 '=delete'
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9 years ago |
Wouter Vermaelen
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05945a682d
[9/10] scaler -> vector calculations for SDLImage/GLImage
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9 years ago |
Wouter Vermaelen
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43a4db957a
Optimize (colored) text drawing in the console in openGL
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9 years ago |
wouter
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d089095d55
Various text-processing stuff
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11 years ago |
Maarten ter Huurne
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7cd0fcb1fb
Negative image sizes are allowed.
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15 years ago |
Maarten ter Huurne
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e0da12c7c1
Refuse excessively large image sizes. This avoids claiming lots of memory when using the SDL renderer and making mistakes with OSD commands. I set the maximum size to 2048: full HD is 1920x1080 and we do not even have a scale factor yet to output at that size. Also refuse negative image sizes. Limits are enforced for GL as well, for consistency.
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15 years ago |
Wouter Vermaelen
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6ec4476494
support negative width and height for OSD rectangle:
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15 years ago |
Wouter Vermaelen
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e6e06a8d16
Allow to draw SDLImage/GLImage on any OutputSurface
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15 years ago |
Wouter Vermaelen
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0f1d4bdbe8
extended OSD stuff, see ChangeLog
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16 years ago |
Wouter Vermaelen
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9c4e4e6f23
initial version of low level OSD commands
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16 years ago |