minetest.conf.example 5.1 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. #
  20. # Client and server
  21. #
  22. # Network port (UDP)
  23. #port =
  24. # Name of player; on a server this is the main admin
  25. #name =
  26. #
  27. # Client stuff
  28. #
  29. # Key mappings
  30. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  31. #keymap_forward = KEY_KEY_W
  32. #keymap_backward = KEY_KEY_S
  33. #keymap_left = KEY_KEY_A
  34. #keymap_right = KEY_KEY_D
  35. #keymap_jump = KEY_SPACE
  36. #keymap_sneak = KEY_LSHIFT
  37. #keymap_inventory = KEY_KEY_I
  38. # Go down ladder / go down in fly mode / go fast in fast mode
  39. #keymap_special1 = KEY_KEY_E
  40. #keymap_chat = KEY_KEY_T
  41. #keymap_rangeselect = KEY_KEY_R
  42. #keymap_freemove = KEY_KEY_K
  43. #keymap_fastmove = KEY_KEY_J
  44. #keymap_frametime_graph = KEY_F1
  45. #keymap_screenshot = KEY_F12
  46. # Some (temporary) keys for debugging
  47. #keymap_print_debug_stacks = KEY_KEY_P
  48. # The desired FPS
  49. #wanted_fps = 30
  50. # If FPS would go higher than this, limit it by sleeping
  51. # (to not waste CPU power for no benefit)
  52. #fps_max = 60
  53. # The allowed adjustment range for the automatic rendering range adjustment
  54. #viewing_range_nodes_max = 300
  55. #viewing_range_nodes_min = 25
  56. # Initial window size
  57. #screenW = 800
  58. #screenH = 600
  59. # Address to connect to (#blank = start local server)
  60. #address =
  61. # Enable random user input, for testing
  62. #random_input = false
  63. # Timeout for client to remove unused map data from memory
  64. #client_unload_unused_data_timeout = 600
  65. # Whether to fog out the end of the visible area
  66. #enable_fog = true
  67. # Enable a bit lower water surface; disable for speed (not quite optimized)
  68. #new_style_water = false
  69. # Enable nice leaves; disable for speed
  70. #new_style_leaves = true
  71. # Enable smooth lighting with simple ambient occlusion;
  72. # disable for speed or for different looks.
  73. #smooth_lighting = true
  74. # Whether to draw a frametime graph (for debugging frametime)
  75. #frametime_graph = false
  76. # Enable combining mainly used textures to a bigger one for improved speed
  77. # disable if it causes graphics glitches.
  78. #enable_texture_atlas = true
  79. # Path to texture directory. All textures are first searched from here.
  80. #texture_path =
  81. # Video back-end.
  82. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  83. #video_driver = opengl
  84. # Unobstructed movement without physics, downwards key is keymap_special1
  85. #free_move = false
  86. # Continuous forward movement (for testing)
  87. #continuous_forward = false
  88. # Fast movement (keymap_special1)
  89. #fast_move = false
  90. # Invert mouse
  91. #invert_mouse = false
  92. # FarMesh thingy
  93. #enable_farmesh = false
  94. #farmesh_trees = true
  95. #farmesh_distance = 40
  96. # Enable/disable clouds
  97. #enable_clouds = true
  98. # Path for screenshots
  99. #screenshot_path = .
  100. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  101. #view_bobbing_amount = 1.0
  102. #
  103. # Server stuff
  104. #
  105. # Map directory (everything in the world is stored here)
  106. #map-dir = /custom/map
  107. # Message of the Day
  108. #motd = Welcome to this awesome Minetest server!
  109. # Maximum number of players connected simultaneously
  110. #max_users = 20
  111. # Set to false to allow old clients to connect
  112. #strict_protocol_version_checking = true
  113. # Set to true to enable creative mode (unlimited inventory)
  114. #creative_mode = false
  115. # Enable players getting damage and dying
  116. #enable_damage = false
  117. # Despawn all non-peaceful mobs
  118. #only_peaceful_mobs = false
  119. # A chosen map seed for a new map, leave empty for random
  120. #fixed_map_seed =
  121. # Gives some stuff to players at the beginning
  122. #give_initial_stuff = false
  123. # New users need to input this password
  124. #default_password =
  125. # Available privileges: build, teleport, settime, privs, shout
  126. #default_privs = build, shout
  127. # Whether players are transferred to client without any range limit
  128. #unlimited_player_transfer_distance = true
  129. # Whether to enable players killing each other
  130. #enable_pvp = true
  131. # Profiler data print interval. #0 = disable.
  132. #profiler_print_interval = 0
  133. #enable_mapgen_debug_info = false
  134. #active_object_send_range_blocks = 3
  135. #active_block_range = 2
  136. #max_simultaneous_block_sends_per_client = 2
  137. #max_simultaneous_block_sends_server_total = 8
  138. #max_block_send_distance = 7
  139. #max_block_generate_distance = 5
  140. #time_send_interval = 20
  141. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour
  142. #time_speed = 72
  143. #server_unload_unused_data_timeout = 29
  144. #server_map_save_interval = 5.3
  145. #full_block_send_enable_min_time_from_building = 2.0
  146. # Set to true to enable experimental features or stuff that is tested
  147. # (varies from version to version, usually not useful at all)
  148. #enable_experimental = false