Commit History

Author SHA1 Message Date
  sfan5 34844b2d38 Set static_save = false for marker entities 4 years ago
  sfan5 9b26034aea Move worldedit.marker_update 4 years ago
  sfan5 5e47af8773 Make region marker entities withstand TNT explosions 4 years ago
  ANAND 9bb0ad0442 Fix double-definition of visual_size in entity def 4 years ago
  sfan5 0a16f11d93 Replace more deprecated functions 4 years ago
  sfan5 aa0e46d4e2 Handle failure of minetest.add_entity() 7 years ago
  sfan5 83288c969e Don't mark or load areas into memory when they are over a certain size, fixes #97 7 years ago
  sfan5 df6b54d2f5 Fix blowing up TNT near worldedit markers 7 years ago
  ShadowNinja bb8456b711 Cleanup and fixup 9 years ago
  Uberi 2e41f0076d Mark the region with an entity cube. 10 years ago
  Anthony Zhang 8bd5db51b2 Final changes and version number bump. 10 years ago
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 10 years ago
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 10 years ago
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 11 years ago