CREDITS.txt 1.9 KB

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  1. Simple DirectMedia Layer CREDITS
  2. Thanks to everyone who made this possible, including:
  3. * Cliff Matthews, for giving me a reason to start this project. :)
  4. -- Executor rocks! *grin*
  5. * Ryan Gordon for helping everybody out and keeping the dream alive. :)
  6. * Gabriel Jacobo for his work on the Android port and generally helping out all around.
  7. * Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
  8. * Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
  9. * Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
  10. * Alfred Reynolds for the game controller API and general (in)sanity
  11. * Jørgen Tjernø for numerous magical Mac OS X fixes.
  12. * Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
  13. * Julian Winter for the SDL 2.0 website.
  14. * Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
  15. * Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
  16. * Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
  17. * Jim Grandpre for his work on multi-touch and gesture recognition during
  18. the Google Summer of Code 2010.
  19. * Edgar "bobbens" Simo for his force feedback API development during the
  20. Google Summer of Code 2008.
  21. * Aaron Wishnick for his work on audio resampling and pitch shifting during
  22. the Google Summer of Code 2008.
  23. * Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
  24. Google Summer of Code 2008.
  25. * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
  26. * Everybody at Loki Software, Inc. for their great contributions!
  27. And a big hand to everyone else who has contributed over the years.
  28. THANKS! :)
  29. -- Sam Lantinga <slouken@libsdl.org>