gameover.lua 2.3 KB

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  1. --[========================================================================[--
  2. End of game screen for Thrust II Reloaded.
  3. Copyright © 2015-2018 Pedro Gimeno Fortea
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated documentation files (the "Software"), to deal
  6. in the Software without restriction, including without limitation the rights
  7. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the Software is
  9. furnished to do so, subject to the following conditions:
  10. The above copyright notice and this permission notice shall be included in
  11. all copies or substantial portions of the Software.
  12. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  14. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  15. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  16. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  17. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  18. SOFTWARE.
  19. --]========================================================================]--
  20. local gameover = {}
  21. local la,le,lfs,lf,lg,li,lj,lk,lm,lmo,lp,ls,lsys,lth,lt,lw = require'ns'()
  22. local snd
  23. local sndstate = "stopped"
  24. function gameover.load()
  25. snd = la.newSource("snd/EndGame.ogg", "stream")
  26. end
  27. function gameover.activate()
  28. gameover.timer = 0
  29. snd:play()
  30. sndstate = "playing"
  31. end
  32. function gameover.deactivate()
  33. snd:stop()
  34. sndstate = "stopped"
  35. end
  36. function gameover.pause(paused)
  37. if paused then
  38. if sndstate == "playing" then
  39. snd:pause()
  40. sndstate = "paused"
  41. end
  42. elseif sndstate == "paused" then
  43. snd:play()
  44. sndstate = "playing"
  45. end
  46. end
  47. function gameover.keypressed(k, r)
  48. if r then return end
  49. if k == "escape" then
  50. return main.dialog("EXIT TO MENU?", main.tomenu)
  51. end
  52. end
  53. function gameover.update(dt)
  54. gameover.timer = gameover.timer + dt
  55. if gameover.timer > 12 then
  56. main.activate(screens.splash)
  57. return
  58. end
  59. -- sound is not looped - update sndstate
  60. if sndstate == "playing" and not snd:isPlaying() then
  61. sndstate = "stopped"
  62. end
  63. end
  64. function gameover.draw()
  65. main.centertext("GAME OVER", main.wcx, main.wcy)
  66. end
  67. return gameover