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- /* GCSx
- ** LAYEREDIT.CPP
- **
- ** Layer editor-only functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
- LayerEdit::LayerEdit(WorldEdit* myWorld, Scene* myScene, int myId) : Layer(myWorld, myScene, myId) { start_func
- if (myId) assert(myWorld);
- if (myId) {
- // Find an unused "Untitled" name
- string findName("layer");
- int pos = 1;
- while (myScene->findLayer(findName) >= 0) {
- findName = "layer ";
- findName += intToStr(++pos);
- }
-
- findName[0] = toupper(findName[0]);
- name = findName;
- headerModified = contentModified = 1;
- }
- else headerModified = contentModified = 0;
-
- nameL = name;
- toLower(nameL);
- disassociated = 0;
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_CREATE, this, 0, 0);
- }
- LayerEdit::~LayerEdit() { start_func
- // @TODO: doesn't appear to be needed; no way to delete accidentally
- // if (!disassociated) desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_DELETE, this, 0, 0);
- }
- void LayerEdit::setInfo(WorldEdit* myWorld, int newId) { start_func
- world = myWorld;
- id = newId;
- }
- void LayerEdit::disassociate() throw_File { start_func
- // Ensure not cached- our exception point
- scene->cacheLoad();
-
- // Notify objects
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_DELETE, this, 0, 0);
- disassociated = 1;
- }
- void LayerEdit::reassociate() { start_func
- assert(disassociated);
- // Notify objects
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_CREATE, this, 0, 0);
-
- // Ensure written to file
- headerModified = contentModified = 1;
- disassociated = 0;
- }
- SpawnEdit* LayerEdit::getSpawn(int pos) { start_func
- assert(pos >= 0);
- assert(pos < (int)spawns.size());
- return dynamic_cast<SpawnEdit*>(spawns[pos]);
- }
- void LayerEdit::blitSpawns(int pX, int pY, int pW, int pH, int offsetX, int offsetY, SDL_Surface* dest, const set<int>* selected, int dim) { start_func
- vector<Spawn*>::iterator end = spawns.end();
- for (vector<Spawn*>::iterator pos = spawns.begin(); pos != end; ++pos) {
- SpawnEdit* spawn = dynamic_cast<SpawnEdit*>(*pos);
- int sel = 0;
- if (selected) sel = selected->count(spawn->getId());
- spawn->blit(offsetX, offsetY, dest, pX, pY, pW, pH, dim, sel);
- }
- }
- void LayerEdit::blit(int pX, int pY, int pW, int pH, int offsetX, int offsetY, SDL_Surface* dest, int dim) { start_func
- if ((layerType == LAYER_TILE) && (tileset)) {
- blitTileLayer(dynamic_cast<TileSetEdit*>(tileset), tileData, usesExtended ? extendedData : NULL, xSize, ySize, pX, pY, pW, pH, offsetX, offsetY, dest, dim);
- }
- }
- // doesn't get passed or support effects layer
- void LayerEdit::blitTileLayer(const TileSetEdit* tileset, const Uint32* data, const Uint32* dataExt, int width, int height, int pX, int pY, int pW, int pH, int offsetX, int offsetY, SDL_Surface* dest, int dim, const Uint32* selData, const Uint32* selDataExt, int selXOffs, int selYOffs, int selWidth) { start_func
- if (pX < 0) {
- pW += pX;
- pX = 0;
- }
- if (pY < 0) {
- pH += pY;
- pY = 0;
- }
- if (pW <= 0) return;
- if (pH <= 0) return;
- int tileWidth = tileset->getWidth();
- int tileHeight = tileset->getHeight();
- // Determine first/last rows to show
- int tY = pY / tileHeight;
- int bottom = (pY + pH - 1) / tileHeight;
- if (bottom >= height) bottom = height - 1;
- if (tY > bottom) return;
- // Determine first/last tiles of each row we need to show
- int leftmost = pX / tileWidth;
- int rightmost = (pX + pW - 1) / tileWidth;
- if (rightmost >= width) rightmost = width - 1;
- if (leftmost > rightmost) return;
-
- // Determine the starting x/y pixel
- pX = offsetX + leftmost * tileWidth;
- pY = offsetY + tY * tileHeight;
-
- data = data + leftmost + tY * width;
- if (dataExt) dataExt = dataExt + leftmost + tY * width;
- if (selData) {
- selData = selData + leftmost - selXOffs + (tY - selYOffs) * width;
- if (selDataExt) selDataExt = selDataExt + leftmost - selXOffs + (tY - selYOffs) * width;
- }
- int pitch = width - rightmost + leftmost - 1;
- for (; tY <= bottom; ++tY) {
- for (int tX = leftmost; tX <= rightmost; ++tX) {
- // Draw tile
- // @TODO: animate?, collision?
- Uint32 dat = *data;
- Uint32 ext = LAYER_EXT_DEFAULT;
- if (dataExt) ext = *dataExt;
-
- // Apply floating selection if present, and within proper range
- if (selData) {
- if ((tX < width + selXOffs) && (tX >= selXOffs) && (tY < height + selYOffs) && (tY >= selYOffs)) {
- if (*selData & LAYER_TILE_INDEX) {
- dat = *selData;
- if (selDataExt) ext = *selDataExt;
- }
- }
- }
- int tile = dat & LAYER_TILE_INDEX;
- if (tile) {
- int alpha = ext & LAYER_EXT_ALPHA;
- alpha = alpha >> LAYER_EXT_ALPHA_SHIFT;
- if (dim) alpha = alpha / 2 + 1;
-
- tileset->blitTileFx(tile, dest, pX, pY, alpha,
- dat & LAYER_TILE_MIRROR,
- dat & LAYER_TILE_FLIP,
- dat & LAYER_TILE_ROTATE,
- (dat & LAYER_TILE_COLOR) >> LAYER_TILE_COLOR_SHIFT);
- }
- pX += tileWidth;
- ++data;
- if (dataExt) ++dataExt;
- if (selData) ++selData;
- if (selDataExt) ++selDataExt;
- }
-
- pX = offsetX + leftmost * tileWidth;
- pY += tileHeight;
- data += pitch;
- if (dataExt) dataExt += pitch;
- if (selData) selData += pitch;
- if (selDataExt) selDataExt += pitch;
- }
- }
- void LayerEdit::setHeaderModified() { start_func
- getSceneEdit()->setHeaderModified();
- headerModified = 1;
- }
- void LayerEdit::setContentModified() { start_func
- getSceneEdit()->setContentModified();
- contentModified = 1;
- }
- void LayerEdit::loadLayer(Uint32* dest, Uint32* destExt, Uint32* destFx, int destPitch, const Rect& rect) const { start_func
- assert(layerType == LAYER_TILE);
- assert(rect.x >= 0);
- assert(rect.y >= 0);
- assert(rect.x + rect.w <= xSize);
- assert(rect.y + rect.h <= ySize);
- assert(dest);
- assert(destPitch >= rect.w);
- assert(!cached);
-
- matrixCopy(tileData + rect.x + rect.y * xSize, dest,
- rect.w * 4, rect.h, xSize * 4, destPitch * 4);
- if ((destExt) && (usesExtended)) {
- matrixCopy(extendedData + rect.x + rect.y * xSize, destExt,
- rect.w * 4, rect.h, xSize * 4, destPitch * 4);
- }
- if ((destFx) && (usesEffects)) {
- matrixCopy(effectsData + rect.x + rect.y * xSize, destFx,
- rect.w * 4, rect.h, xSize * 4, destPitch * 4);
- }
- }
- void LayerEdit::saveLayer(const Uint32* source, const Uint32* sourceExt, const Uint32* sourceFx, int sourcePitch, const Rect& rect, Window* exWin) { start_func
- assert(layerType == LAYER_TILE);
- assert(rect.x >= 0);
- assert(rect.y >= 0);
- assert(rect.x + rect.w <= xSize);
- assert(rect.y + rect.h <= ySize);
- assert(source);
- assert(sourcePitch >= rect.w);
- assert(!cached);
-
- matrixCopy(source + rect.x + rect.y * sourcePitch, tileData,
- rect.w * 4, rect.h, sourcePitch * 4, xSize * 4);
- if ((sourceExt) && (usesExtended)) {
- matrixCopy(sourceExt + rect.x + rect.y * sourcePitch, extendedData,
- rect.w * 4, rect.h, sourcePitch * 4, xSize * 4);
- }
- if ((sourceFx) && (usesEffects)) {
- matrixCopy(sourceFx + rect.x + rect.y * sourcePitch, effectsData,
- rect.w * 4, rect.h, sourcePitch * 4, xSize * 4);
- }
- setContentModified();
-
- // Send out update event
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_TILES, this, 0, 0, exWin);
- }
- void LayerEdit::swapLayer(Uint32* data, Uint32* dataExt, Uint32* dataFx, int dataPitch, const Rect& rect) { start_func
- assert(layerType == LAYER_TILE);
- assert(rect.x >= 0);
- assert(rect.y >= 0);
- assert(rect.x + rect.w <= xSize);
- assert(rect.y + rect.h <= ySize);
- assert(data || dataFx || dataExt);
- assert(dataPitch >= rect.w);
- assert(!cached);
-
- int lineSize = rect.w * 4;
- Uint32* ourData = NULL;
- Uint32* ourDataExt = NULL;
- Uint32* ourDataFx = NULL;
- if (data) ourData = tileData + rect.x + rect.y * xSize;
- if ((dataExt) && (usesExtended)) ourDataExt = extendedData + rect.x + rect.y * xSize;
- if ((dataFx) && (usesEffects)) ourDataFx = effectsData + rect.x + rect.y * xSize;
- // (optimization)
- if ((!ourData) && (!ourDataExt) && (!ourDataFx)) return;
-
- Uint32* temp = new Uint32[rect.w];
- for (int pos = rect.h; pos > 0; --pos) {
- if (ourData) {
- memcpy(temp, data, lineSize);
- memcpy(data, ourData, lineSize);
- memcpy(ourData, temp, lineSize);
- ourData += xSize;
- data += dataPitch;
- }
- if (ourDataExt) {
- memcpy(temp, dataExt, lineSize);
- memcpy(dataExt, ourDataExt, lineSize);
- memcpy(ourDataExt, temp, lineSize);
- ourDataExt += xSize;
- dataExt += dataPitch;
- }
- if (ourDataFx) {
- memcpy(temp, dataFx, lineSize);
- memcpy(dataFx, ourDataFx, lineSize);
- memcpy(ourDataFx, temp, lineSize);
- ourDataFx += xSize;
- dataFx += dataPitch;
- }
- }
- setContentModified();
-
- // Send out update event
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_TILES, this, 0, 0);
- delete[] temp;
- }
- void LayerEdit::setName(const std::string& newName, Window* srcWin, Window* exWin) throw_Undo { start_func
- if (name != newName) {
- setHeaderModified();
- if (world) getWorldEdit()->undo.storeUndoName(UndoBuffer::UNDO_LAYERNAME, id, name, newName, srcWin);
- name = newName;
- nameL = newName;
- toLower(nameL);
-
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_NAME, this, 0, 0, exWin);
- }
- }
- void LayerEdit::setType(LayerType newType, Window* srcWin, Window* exWin) throw_Undo { start_func
- assert(!cached);
- if (newType != layerType) {
- setHeaderModified();
- setContentModified();
- if (world) {
- getWorldEdit()->undo.preUndoBlock();
- // @TODO: This won't store the destroyed tileset/effects/collision settings!
- getWorldEdit()->undo.storeUndoLayerType(id, layerType, srcWin);
- }
-
- layerType = newType;
- if (layerType != LAYER_TILE) {
- if (tileset) {
- for (int pos = 0; pos < lockCount; ++pos) {
- tileset->markUnlock();
- }
- }
- tilesetId = 0;
- tileset = NULL;
- usesEffects = 0;
- usesExtended = 0;
- }
- // Send this first so items note the changed type before noting sizes
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_TYPE, this, 0, 0, exWin);
- // setSize() handles most of the work for us.
- // If throws undo, the previous storeUndoLayerType will undo the above changes
- // @TODO: don't call this if undoing- undo will call it in a separate block
- // Purposely don't pass on exWin as this is a "cascaded" change that may not be expected
- setSize(xSize, ySize, srcWin);
- if (world) getWorldEdit()->undo.postUndoBlock();
- }
- }
- void LayerEdit::setEffects(int newUsesEffects, Window* srcWin, Window* exWin) throw_Undo { start_func
- assert(!cached);
- assert(layerType == LAYER_TILE);
- usesEffects = usesEffects ? 1 : 0;
- newUsesEffects = newUsesEffects ? 1 : 0;
- if (usesEffects != newUsesEffects) {
- setHeaderModified();
- setContentModified();
- if (world) {
- getWorldEdit()->undo.preUndoBlock();
- getWorldEdit()->undo.storeUndoLayerFx(id, usesEffects, srcWin);
- }
- usesEffects = newUsesEffects;
- // setSize() handles most of the work for us.
- // @TODO: don't call this if undoing- undo will call it in a separate block
- // Purposely don't pass on exWin as this is a "cascaded" change that may not be expected
- setSize(xSize, ySize, srcWin);
- if (world) getWorldEdit()->undo.postUndoBlock();
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_USESFX, this, 0, 0, exWin);
- }
- }
- void LayerEdit::setExtended(int newUsesExtended, Window* srcWin, Window* exWin) throw_Undo { start_func
- assert(!cached);
- assert(layerType == LAYER_TILE);
- usesExtended = usesExtended ? 1 : 0;
- newUsesExtended = newUsesExtended ? 1 : 0;
- if (usesExtended != newUsesExtended) {
- setHeaderModified();
- setContentModified();
- if (world) {
- getWorldEdit()->undo.preUndoBlock();
- getWorldEdit()->undo.storeUndoLayerExt(id, usesExtended, srcWin);
- }
- usesExtended = newUsesExtended;
- // setSize() handles most of the work for us.
- // @TODO: don't call this if undoing- undo will call it in a separate block
- // Purposely don't pass on exWin as this is a "cascaded" change that may not be expected
- setSize(xSize, ySize, srcWin);
- if (world) getWorldEdit()->undo.postUndoBlock();
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_USESEXT, this, 0, 0, exWin);
- }
- }
- void LayerEdit::setSize(int newX, int newY, Window* srcWin, Window* exWin, Uint32** undo1, Uint32** undo2, Uint32** undo3) throw_Undo { start_func
- assert(!cached);
- assert(newX >= 1);
- assert(newY >= 1);
-
- Uint32* newTileData = NULL;
- Uint32* newExtendedData = NULL;
- Uint32* newEffectsData = NULL;
- setHeaderModified();
- setContentModified();
- // Undo method?
- if (undo1) {
- if (layerType == LAYER_TILE) {
- swap(*undo1, tileData);
- swap(*undo3, extendedData);
- swap(*undo2, effectsData);
- }
- }
- else {
- try {
- // @TODO: Allocate space for FONT and IMAGE layers
-
- // Reallocate
- if (layerType == LAYER_TILE) {
- assert(newX <= MAX_LAYERTILESIZE);
- assert(newY <= MAX_LAYERTILESIZE);
-
- // Don't do anything unless size/effects status changes OR we have a NULL ptr currently
- if ((newX != xSize) || (newY != ySize) || (!tileData) ||
- ((usesEffects) && (!effectsData)) || ((!usesEffects) && (effectsData)) ||
- ((usesExtended) && (!extendedData)) || ((!usesExtended) && (extendedData))) {
- newTileData = new Uint32[newX * newY];
- memSet32(newTileData, LAYER_TILE_DEFAULT, newX * newY);
- if (tileData != NULL) matrixCopy(tileData, newTileData, min(newX, xSize) * 4, min(newY, ySize), xSize * 4, newX * 4);
- if (usesExtended) {
- newExtendedData = new Uint32[newX * newY];
- memSet32(newExtendedData, LAYER_EXT_DEFAULT, newX * newY);
- if (extendedData != NULL) matrixCopy(extendedData, newExtendedData, min(newX, xSize) * 4, min(newY, ySize), xSize * 4, newX * 4);
- }
-
- if (usesEffects) {
- newEffectsData = new Uint32[newX * newY];
- memSet32(newEffectsData, LAYER_FX_DEFAULT, newX * newY);
- if (effectsData != NULL) matrixCopy(effectsData, newEffectsData, min(newX, xSize) * 4, min(newY, ySize), xSize * 4, newX * 4);
- }
-
- // Store undo (instead of deletion) - exception point
- if (world) {
- getWorldEdit()->undo.storeUndoLayerSize(id, xSize, ySize, tileData, extendedData, effectsData, srcWin);
- }
- else {
- delete[] tileData;
- delete[] extendedData;
- delete[] effectsData;
- }
- tileData = newTileData;
- extendedData = newExtendedData;
- effectsData = newEffectsData;
- newTileData = NULL;
- newExtendedData = NULL;
- newEffectsData = NULL;
- }
- }
- }
- catch (...) {
- delete[] newTileData;
- delete[] newExtendedData;
- delete[] newEffectsData;
- throw;
- }
- }
-
- int modified = 0;
- if (xSize != newX) modified |= OBJMOD_WIDTH;
- if (ySize != newY) modified |= OBJMOD_HEIGHT;
-
- xSize = newX;
- ySize = newY;
-
- if (modified) desktop->broadcastObjChange(OBJ_LAYER | modified, this, 0, 0, exWin);
- }
- void LayerEdit::setTileset(int newTilesetId, Window* srcWin, Window* exWin) throw_File throw_Undo { start_func
- assert(!cached);
- assert(layerType == LAYER_TILE);
- assert(world);
- if (tilesetId != newTilesetId) {
- TileSet* newTileset = NULL;
- setHeaderModified();
- // This is our (undo) exception point
- if (world) getWorldEdit()->undo.storeUndoLayerTileSet(id, tilesetId, srcWin);
- // We have to allow tileset 0 for undo system when deleting a layer
- if (newTilesetId) {
- // We handle the new set first in case it file-excepts, we can go backwards
- newTileset = world->findTileSet(newTilesetId);
- assert(newTileset);
-
- try {
- for (int pos = 0; pos < lockCount; ++pos) {
- // This is our (file) exception point
- newTileset->markLock();
- }
- }
- catch (...) {
- if (world) getWorldEdit()->undo.cancelLastUndo();
- throw;
- }
- }
-
- if (tileset) {
- for (int pos = 0; pos < lockCount; ++pos) {
- tileset->markUnlock();
- }
- }
- tileset = newTileset;
- tilesetId = newTilesetId;
- // Don't broadcast if no tileset; presumably layer is about to be deleted anyways
- if (tileset) {
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_TILESET, this, 0, 0, exWin);
-
- // Scan data and set any tiles that are > number of tiles in tileset to 0
- // @TODO: Make this an option, with a popup warning
- clearTilesAbove(tileset->getCount());
- }
- }
- }
- void LayerEdit::clearTilesAbove(int code) { start_func
- assert(!cached);
- assert(layerType == LAYER_TILE);
-
- int setmod = 0;
-
- if (tileData) {
- for (int pos = xSize * ySize - 1; pos >= 0; --pos) {
- if ((int)(tileData[pos] & LAYER_TILE_INDEX) > code) {
- if (!setmod) setmod = 1;
-
- tileData[pos] = LAYER_TILE_DEFAULT;
- if (extendedData) extendedData[pos] = LAYER_EXT_DEFAULT;
- // (keep effects)
- }
- }
- }
-
- if (setmod) {
- setContentModified();
- // Purposely no exWin as this is a "cascaded" change that may not be expected
- desktop->broadcastObjChange(OBJ_LAYER | OBJMOD_TILES, this, 0, 0);
- }
- }
- void LayerEdit::addSpawn(SpawnEdit* newSpawn, Window* srcWin, Window* exWin) throw_Undo throw_File { start_func
- assert(!cached);
- assert(newSpawn);
- // Exception points
- if (lockCount) newSpawn->markLock();
- try {
- if (world) getWorldEdit()->undo.storeUndoSpawnCreate(newSpawn->getId(), id, srcWin);
- }
- catch (...) {
- if (lockCount) newSpawn->markUnlock();
- throw;
- }
-
- setHeaderModified();
- spawns.push_back(newSpawn);
- if (world) getWorldEdit()->indexSpawn(newSpawn);
- desktop->broadcastObjChange(OBJ_SPAWN | OBJMOD_CREATE, newSpawn, 0, 0, exWin);
- }
- void LayerEdit::deleteSpawn(SpawnEdit* delSpawn, Window* srcWin, Window* exWin) throw_Undo { start_func
- assert(!cached);
- assert(delSpawn);
- vector<Spawn*>::iterator end = spawns.end();
- for (vector<Spawn*>::iterator pos = spawns.begin(); pos != end; ++pos) {
- if (*pos == delSpawn) {
- // Exception point
- int delObj = 1;
- if (world) delObj = !getWorldEdit()->undo.storeUndoSpawnDelete(delSpawn->getId(), id, delSpawn, srcWin);
- if (lockCount) delSpawn->markUnlock();
- setHeaderModified();
- spawns.erase(pos);
- if (world) getWorldEdit()->deindexSpawn(delSpawn);
- desktop->broadcastObjChange(OBJ_SPAWN | OBJMOD_DELETE, delSpawn, 0, 0, exWin);
- if (delObj) delete delSpawn;
- return;
- }
- }
- }
- int LayerEdit::propertiesDialog(int isNew, LayerType defaultType, Window* srcWin, Window* exWin) { start_func
- int newTileset = tilesetId;
- LayerType newType = layerType;
- string newName = name;
- int newWidth = xSize;
- int newHeight = ySize;
- int newExtended = usesExtended;
- int newEffects = usesEffects;
- // @TODO: allowing type change once created causes errors with scene edit windows
- int allowTypeChange = 0;
-
- if (isNew) {
- newType = defaultType;
- allowTypeChange = 1;
- }
- if (LayerPropertiesDialog::create()->run(allowTypeChange, &newType, &newName, &newWidth, &newHeight, &newTileset, &newExtended, &newEffects, this)) {
- try {
- scene->markLock();
- }
- catch (FileException& e) {
- guiErrorBox(string(e.details), errorTitleFile);
- return 0;
- }
- // Change to new properties
- try {
- if (world) getWorldEdit()->undo.preUndoBlock();
- setName(newName, srcWin, exWin);
- setType(newType, srcWin, exWin);
- setSize(newWidth, newHeight, srcWin, exWin);
- if (newType == LAYER_TILE) {
- setExtended(newExtended, srcWin, exWin);
- setEffects(newEffects, srcWin, exWin);
- try {
- setTileset(newTileset, srcWin, exWin);
- }
- catch (FileException& e) {
- if (world) getWorldEdit()->undo.cancelUndoBlock();
- scene->markUnlock();
- guiErrorBox(string(e.details), errorTitleFile);
- return 0;
- }
- }
- if (world) getWorldEdit()->undo.postUndoBlock();
- }
- catch (UndoException& e) {
- scene->markUnlock();
- return 0;
- }
-
- scene->markUnlock();
- return 1;
- }
- return 0;
- }
- int LayerEdit::isHeaderModified() const { start_func
- return headerModified;
- }
- int LayerEdit::isContentModified() const { start_func
- return contentModified;
- }
- void LayerEdit::saveSuccess() { start_func
- headerModified = 0;
- contentModified = 0;
- }
- void LayerEdit::loadHeader(FileRead* file) throw_File { start_func
- loadHeaderNonSpawns(file);
- int numSpawns = file->readInt();
- if (numSpawns < 0) throw FileException("Corrupted layer header");
- assert(spawns.empty());
- for (; numSpawns > 0; --numSpawns) {
- SpawnEdit* newSpawn = new SpawnEdit(getWorldEdit(), this);
- try {
- newSpawn->load(file, world);
- }
- catch (...) {
- delete newSpawn;
- throw;
- }
- spawns.push_back(newSpawn);
- }
-
- cached = 1;
- }
- Uint32 LayerEdit::saveHeader(FileWrite* file) throw_File { start_func
- file->writeStr(name);
- file->writeInt(layerType);
- file->writeInt(id);
-
- switch (layerType) {
- case LAYER_EMPTY:
- break;
-
- case LAYER_IMAGE:
- case LAYER_FONT:
- file->writeInt(xSize);
- file->writeInt(ySize);
- break;
- case LAYER_TILE:
- file->writeInt(xSize);
- file->writeInt(ySize);
- file->writeInt(tilesetId);
- file->writeInt(usesExtended);
- file->writeInt(usesEffects);
- break;
-
- default:
- assert(0);
- }
-
- // Spawns for all layer types
- vector<Spawn*>::iterator end = spawns.end();
- file->writeInt(spawns.size());
- for (vector<Spawn*>::iterator pos = spawns.begin(); pos != end; ++pos) {
- dynamic_cast<SpawnEdit*>(*pos)->save(file);
- }
- return 1;
- }
- void LayerEdit::saveContent(FileWrite* file) throw_File { start_func
- switch (layerType) {
- case LAYER_EMPTY:
- case LAYER_IMAGE: // @TODO:
- case LAYER_FONT: // @TODO:
- break;
-
- case LAYER_TILE:
- assert(tileData);
- file->writeIntBulk(tileData, xSize * ySize);
- if (usesExtended) {
- assert(extendedData);
- file->writeIntBulk(extendedData, xSize * ySize);
- }
- if (usesEffects) {
- assert(effectsData);
- file->writeIntBulk(effectsData, xSize * ySize);
- }
- break;
-
- default:
- assert(0);
- }
- }
- void LayerEdit::cachedContent(FileRead* file, int oldData) { start_func
- // Should never be called
- assert(0);
- }
- int LayerEdit::doLock(int play) throw_File { start_func
- if (lockCount == 0) {
- vector<Spawn*>::iterator end = spawns.end();
- vector<Spawn*>::iterator pos = spawns.begin();
- try {
- for (; pos != end; ++pos) {
- assert(*pos);
- SpawnEdit* edit = dynamic_cast<SpawnEdit*>(*pos);
- edit->markLock();
- }
- // Do this in here so exception unlocks spawns
- return Layer::doLock(play);
- }
- catch (...) {
- // (unlock those that were successful)
- for (vector<Spawn*>::iterator pos2 = spawns.begin(); pos2 != pos; ++pos2) {
- SpawnEdit* edit = dynamic_cast<SpawnEdit*>(*pos2);
- edit->markUnlock();
- }
- throw;
- }
- }
-
- return Layer::doLock(play);
- }
- int LayerEdit::doUnlock(int play) { start_func
- if (lockCount == 1) {
- vector<Spawn*>::iterator end = spawns.end();
- for (vector<Spawn*>::iterator pos = spawns.begin(); pos != end; ++pos) {
- assert(*pos);
- SpawnEdit* edit = dynamic_cast<SpawnEdit*>(*pos);
- edit->markUnlock();
- }
- }
-
- return Layer::doUnlock(play);
- }
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