vkBasalt.conf 2.3 KB

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  1. # Prime Preset v11 by notahuman
  2. # https://notabug.org/notahuman/presets
  3. # Comparison: https://imgsli.com/MTExNTYx https://imgsli.com/MTEwNzY5
  4. ## IMPORTANT: ##
  5. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
  6. # If any of the shaders below do not exist, you will get a blank screen when launching the game.
  7. # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
  8. effects = FakeHDR:NFAA:AdaptiveSharpen:Clarity
  9. # Source: https://github.com/BlueSkyDefender/AstrayFX
  10. NFAA = /the/absolute/path/to/NFAA.fx
  11. # Source: https://github.com/crosire/reshade-shaders
  12. FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
  13. Clarity = /usr/share/reshade/shaders/Clarity.fx
  14. AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
  15. reshadeTexturePath = "/usr/share/reshade/textures"
  16. reshadeIncludePath = "/usr/share/reshade/shaders"
  17. ## FakeHDR ##
  18. # Setting HDRPower higher makes dark things darker.
  19. HDRPower=1.0831139
  20. # The difference between radius1 and radius2 decides the peak brightness.
  21. # Setting radius2 higher than radius1 makes bright things brighter.
  22. radius1=0.9799997
  23. radius2=1.0
  24. ## NFAA ##
  25. #AA_Adjust=3
  26. #Mask_Adjust=0.53
  27. AA_Adjust=11
  28. Mask_Adjust=0.187073
  29. ## Clarity ##
  30. ClarityRadius=1
  31. ClarityOffset=0.3333331
  32. # blend mode 1 ~= 3
  33. # blend mode 5 is much stronger than 3
  34. ClarityBlendMode=3
  35. ClarityBlendIfDark=0
  36. ClarityBlendIfLight=179
  37. # If you set this too high, some textures will look flat and washed out (oversharpened like an inverse depth-of-field effect).
  38. ClarityStrength=0.3333331
  39. ClarityDarkIntensity=0.59
  40. ClarityLightIntensity=0.41
  41. ## AdaptiveSharpen ##
  42. curve_height=0.284311
  43. # Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
  44. L_compr_low=0.167
  45. L_compr_high=0.36277
  46. # Darkens dark edges. Charcoal lips if you set this too high
  47. # 1080p
  48. #D_compr_low=1.203283
  49. # 1440p
  50. D_compr_low=0.727747
  51. # Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
  52. # 1080p
  53. #D_compr_high=1.555553
  54. # 1440p
  55. D_compr_high=0.688867
  56. depthCapture = off
  57. toggleKey = Insert