main.cpp 12 KB

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  1. // TODO: resizable window, fullscreen
  2. // TODO: web build
  3. // TODO: android build
  4. // TODO: proper support for wav, and streaming audio from disk
  5. // TODO: more audio formats (mp3, ogg, flac ... would be cool to learn some ffmpeg here)
  6. // TODO: quick count up/down by long press
  7. // TODO: treat the 3 number displays as single line for input (this is really hard to explain -_-)
  8. // TODO: progress bar at the bottom ( flashes when done )
  9. // TODO: loop toggle
  10. // TODO: topbar with recent set timers, with option to pin, displays mini ui(set time and progress bar)
  11. // TODO: run several timers at the same time
  12. // TODO: allow separate alarm sounds per timer, and mix the audio
  13. // TODO: more alarm settings with a visualization (alarm duration, included or excluded from next timer loop)
  14. // TODO: web version (file management)
  15. // TODO: android version (portrait layout, file management)
  16. // TODO: full set of command line parameters (set time, autostart, loop, bg/fg color, window size/position, gui on/off, etc.)
  17. // TODO: functional tests with xdotool and parecord
  18. // https://askubuntu.com/questions/60837/record-a-programs-output-with-pulseaudio
  19. // https://ro-che.info/articles/2017-07-21-record-audio-linux
  20. #include <atomic>
  21. #include <cstdio>
  22. #include <sstream>
  23. #include <iomanip>
  24. #include <cerrno>
  25. #include <iostream>
  26. #include "simple.hpp"
  27. #include "plain_button.h"
  28. #include "layout.h"
  29. #include "digits.h"
  30. #include "ui_factory.hpp"
  31. #include "utils.hpp"
  32. #include "digit_display.h"
  33. #include "timer.h"
  34. const std::chrono::steady_clock::duration max_duration = 99h + 59min + 59s;
  35. const std::chrono::steady_clock::duration min_duration{};
  36. int main(int argc, const char** argv) try
  37. {
  38. using support::ston;
  39. const auto main_color = argc > 5
  40. ? rgb_pixel::from(ston<rgb_pixel::int_type>(argv[5]))
  41. : 0x009dff_rgb; // or 0x3ba3cd_rgb;
  42. const auto second_color = argc > 6
  43. ? rgb_pixel::from(ston<rgb_pixel::int_type>(argv[6]))
  44. : 0x000000_rgb;
  45. const std::chrono::milliseconds fast_frametime (argc > 7 ? ston<unsigned>(argv[7]) : 33);
  46. const std::chrono::milliseconds slow_frametime (argc > 8 ? ston<unsigned>(argv[8]) : 256);
  47. if(main_color == second_color) // would be cool to have a smarter contrast check
  48. {
  49. std::fputs("foreground(5th) and background(6th) colors should differ", stderr);
  50. std::fputs("\n", stderr);
  51. return -1;
  52. }
  53. if(fast_frametime >= slow_frametime)
  54. {
  55. std::fputs("fast frame time(7th) should be lower than slow frame time(8th)", stderr);
  56. std::fputs("\n", stderr);
  57. return -2;
  58. }
  59. initializer init;
  60. ui_factory ui;
  61. auto frametime = fast_frametime;
  62. std::string icon_string =
  63. "---------" // "---------"
  64. "---------" // "-+-----+-"
  65. "-+-----+-" // "-++---++-"
  66. "-++---++-" // "-+-+-+-+-"
  67. "-+-+-+-+-" // "-+--+--+-"
  68. "-+--+--+-" // "-+-----+-"
  69. "-+-----+-" // "-+-----+-"
  70. "---------" // "-+-----+-"
  71. "---------" // "---------"
  72. ;
  73. surface icon_small(reinterpret_cast<surface::byte*>(icon_string.data()), {9,9},
  74. pixel_format(pixel_format::type::index8));
  75. icon_small.format().palette()->set_color('+', main_color);
  76. icon_small.format().palette()->set_color('-', 0x0_rgba);
  77. std::ostringstream title;
  78. title << std::setfill('0');
  79. auto music = argc > 1
  80. ? argv[1][0] != '\0' ? std::optional<musical::wav>(argv[1]) : std::nullopt
  81. : std::optional<musical::wav>("./melno.wav");
  82. graphical::software_window win("melno", {400,200});
  83. auto fg_color = win.surface().format().color(main_color);
  84. auto bg_color = win.surface().format().color(second_color);
  85. surface icon({64,64}, pixel_format(pixel_format::type::rgba8888));
  86. blit(convert( icon_small, icon.format()), icon, rect{icon.size()});
  87. win.icon(icon);
  88. rect button_rect{win.size()/8 + int2{5,5}};
  89. auto make_control_button = [&]() -> auto&
  90. {
  91. auto& button = ui.make<plain_button>(fg_color, button_rect);
  92. return button;
  93. };
  94. int2 digit_size{40,100};
  95. auto digit_spacing = int2::i(5);
  96. auto make_time_display = [&]() -> auto&
  97. {
  98. auto& display = ui.make<digit_display<>>(digit_size, digit_spacing, fg_color);
  99. return display;
  100. };
  101. std::atomic<bool> music_playing = false;
  102. std::atomic<bool> music_done = false;
  103. int autorestart_count = 0;
  104. auto autorestart_count_display_size = int2{8,15};
  105. auto& autorestart_count_display = ui.make<digit_display<1>>(autorestart_count_display_size, int2{1,0}, fg_color);
  106. autorestart_count_display.set(autorestart_count);
  107. auto player = [&music_playing, &music_done, i = loop(music->buffer()),
  108. max_play_count = argc > 9 ? ston<unsigned>(argv[9]) : unsigned(5)]
  109. (auto& device, auto buffer) mutable
  110. {
  111. if(!music_playing)
  112. {
  113. i.reset();
  114. std::fill(buffer.begin(), buffer.end(), device.silence());
  115. return;
  116. }
  117. auto buffer_size = buffer.end() - buffer.begin();
  118. std::copy_n(i, buffer_size, buffer.begin());
  119. i += buffer_size;
  120. if(max_play_count != 0 && unsigned(i.count()) == max_play_count)
  121. music_done = true;
  122. };
  123. using music_device = musical::device_with_callback<decltype(player)>;
  124. std::unique_ptr<music_device> device = nullptr;
  125. auto current_timer = timer{
  126. std::chrono::hours(argc > 2 ? ston<unsigned>(argv[2]) : 0) +
  127. std::chrono::minutes(argc > 3 ? ston<unsigned>(argv[3]) : 0) +
  128. std::chrono::seconds(argc > 4 ? ston<unsigned>(argv[4]) : 0),
  129. };
  130. current_timer = timer(clamp(current_timer.duration(), min_duration, max_duration));
  131. auto& hours_display = make_time_display();
  132. auto& minutes_display = make_time_display();
  133. auto& seconds_display = make_time_display();
  134. rect separator_rect{{13,100}};
  135. bounds_layout timer_layout(
  136. {
  137. &hours_display,
  138. &ui.make<digit_bitmap>(digit[10], fg_color, separator_rect),
  139. &minutes_display,
  140. &ui.make<digit_bitmap>(digit[10], fg_color, separator_rect),
  141. &seconds_display
  142. },
  143. int2::i(5)
  144. );
  145. timer_layout.update();
  146. hours_display.on_input.push_back([&](auto&&, int old_value, int new_value)
  147. {
  148. using namespace std::chrono;
  149. auto offset = hours(new_value) - hours(old_value);
  150. current_timer = timer(current_timer.remaining_duration() + offset);
  151. });
  152. minutes_display.on_input.push_back([&](auto&&, int old_value, int new_value)
  153. {
  154. using namespace std::chrono;
  155. auto new_minutes = minutes(new_value);
  156. if(new_minutes >= hours(1))
  157. new_minutes = hours(1) - minutes(1);
  158. auto offset = new_minutes - minutes(old_value);
  159. current_timer = timer(current_timer.remaining_duration() + offset);
  160. });
  161. seconds_display.on_input.push_back([&](auto&&, int old_value, int new_value)
  162. {
  163. using namespace std::chrono;
  164. auto new_seconds = seconds(new_value);
  165. if(new_seconds >= minutes(1))
  166. new_seconds = minutes(1) - seconds(1);
  167. auto offset = new_seconds - seconds(old_value);
  168. current_timer = timer(current_timer.remaining_duration() + offset);
  169. });
  170. focus_group main_focus_group{};
  171. auto focus_handler = [&main_focus_group](auto& element)
  172. {
  173. main_focus_group.focus(&element);
  174. };
  175. main_focus_group.elements.push_back(&hours_display);
  176. main_focus_group.elements.push_back(&minutes_display);
  177. main_focus_group.elements.push_back(&seconds_display);
  178. hours_display.on_press.push_back(focus_handler);
  179. minutes_display.on_press.push_back(focus_handler);
  180. seconds_display.on_press.push_back(focus_handler);
  181. std::optional<timer::clock::time_point> countup_point = std::nullopt;
  182. auto& up_button = make_control_button();
  183. auto& stop_button = make_control_button();
  184. auto& down_button = make_control_button();
  185. main_focus_group.elements.push_back(&up_button);
  186. main_focus_group.elements.push_back(&stop_button);
  187. main_focus_group.elements.push_back(&down_button);
  188. up_button.on_press.push_back(focus_handler);
  189. stop_button.on_press.push_back(focus_handler);
  190. down_button.on_press.push_back(focus_handler);
  191. up_button.on_click.push_back([&](auto&)
  192. {
  193. countup_point = timer::clock::now() - current_timer.remaining_duration();
  194. });
  195. auto reset_current_timer = [&]()
  196. {
  197. music_playing = false;
  198. music_done = false;
  199. init.graphics.screensaver.release_one();
  200. device = nullptr;
  201. current_timer = timer(current_timer.duration());
  202. };
  203. auto start_current_timer = [&](auto&&...)
  204. {
  205. if(countup_point)
  206. countup_point = std::nullopt;
  207. current_timer.resume();
  208. };
  209. stop_button.on_click.push_back([&](auto&)
  210. {
  211. if(music_playing)
  212. {
  213. reset_current_timer();
  214. }
  215. else
  216. {
  217. if(countup_point)
  218. countup_point = std::nullopt;
  219. current_timer.pause();
  220. }
  221. autorestart_count_display.set(autorestart_count = 0);
  222. });
  223. down_button.on_click.push_back(start_current_timer);
  224. timer stop_button_hold(1s);
  225. stop_button.on_press.push_back([&stop_button_hold](auto&)
  226. {
  227. stop_button_hold = timer(stop_button_hold.duration(), true);
  228. });
  229. stop_button.on_release.push_back([&stop_button_hold](auto&)
  230. {
  231. stop_button_hold.pause();
  232. });
  233. bounds_layout button_layout ({&up_button, &stop_button, &down_button}, int2::j(5));
  234. button_layout.update();
  235. button_layout += int2::j() * center(button_layout, timer_layout);
  236. bounds_layout main_layout({&timer_layout, &button_layout}, int2::i(15));
  237. main_layout.update();
  238. main_layout += center(main_layout, range2D{int2::zero(), win.size()});
  239. autorestart_count_display += stop_button.lower() + button_rect.size/2 - autorestart_count_display_size/2;
  240. bool done = false;
  241. while(!done)
  242. {
  243. const auto current_time = std::chrono::steady_clock::now();
  244. using namespace interactive;
  245. while(auto event = next_event())
  246. {
  247. std::visit(support::overload{
  248. [&done](quit_request) { done = true; },
  249. [&](window_minimized) { frametime = slow_frametime; },
  250. [&](window_restored) { frametime = fast_frametime; },
  251. // TODO: remove? or keep as general failsafe?
  252. // this is a workaround for restored event not firing in SDL 2.0.10
  253. // https://bugzilla.libsdl.org/show_bug.cgi?id=4821
  254. [&](mouse_down) { frametime = fast_frametime; },
  255. [](auto) { }
  256. }, *event);
  257. main_focus_group.pre_update(*event);
  258. for(auto&& interactive : ui.interactives())
  259. interactive->update(*event);
  260. main_focus_group.post_update(*event);
  261. }
  262. if(frametime == fast_frametime)
  263. {
  264. fill(win.surface(), bg_color);
  265. for(auto&& graphic : ui.graphics())
  266. if(graphic != &autorestart_count_display || autorestart_count > 0)
  267. graphic->draw(win.surface());
  268. win.update();
  269. }
  270. { using namespace std::chrono;
  271. auto [h, m, s] =
  272. split_duration<hours, minutes, seconds>(current_timer.remaining_duration());
  273. title <<
  274. std::setw(2) << h.count() << ":" <<
  275. std::setw(2) << m.count() << ":" <<
  276. std::setw(2) << s.count() << " -- melno";
  277. win.title(title.str().c_str());
  278. title.str("");
  279. title.clear();
  280. }
  281. up_button.enable(!music_playing && !countup_point.has_value());
  282. down_button.enable(!music_playing && current_timer.paused());
  283. hours_display.enable(!music_playing);
  284. minutes_display.enable(!music_playing);
  285. seconds_display.enable(!music_playing);
  286. if(stop_button_hold.check())
  287. reset_current_timer();
  288. if(current_timer.check())
  289. {
  290. if(!music_playing)
  291. {
  292. music_playing = true;
  293. init.graphics.screensaver.keep_alive();
  294. win.restore();
  295. win.raise();
  296. frametime = fast_frametime;
  297. main_focus_group.focus(&stop_button);
  298. if(music)
  299. {
  300. device = std::make_unique<music_device>(
  301. musical::basic_device_parameters{music->obtained()},
  302. player
  303. );
  304. device->play();
  305. }
  306. }
  307. current_timer.pause();
  308. }
  309. if(music_playing && music_done)
  310. {
  311. autorestart_count_display.set(++autorestart_count);
  312. reset_current_timer();
  313. start_current_timer();
  314. }
  315. if(countup_point)
  316. current_timer = timer(clamp(timer::clock::now() - *countup_point, min_duration, max_duration));
  317. auto duration = current_timer.remaining_duration();
  318. hours_display.set(extract_duration<std::chrono::hours>(duration).count());
  319. minutes_display.set(extract_duration<std::chrono::minutes>(duration).count());
  320. seconds_display.set(extract_duration<std::chrono::seconds>(duration).count());
  321. const auto next_frame_time = current_timer.paused()
  322. ? current_time + frametime
  323. : min(current_timer.target_time_point(), current_time + frametime);
  324. std::this_thread::sleep_until(next_frame_time);
  325. }
  326. return 0;
  327. }
  328. catch(...)
  329. {
  330. if(errno)
  331. std::perror("ERROR");
  332. const char* sdl_error = SDL_GetError();
  333. if(*sdl_error)
  334. {
  335. std::fputs(sdl_error, stderr);
  336. std::fputs("\n", stderr);
  337. }
  338. throw;
  339. }