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- <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/strict.dtd">
- <html><head>
- <title>macro</title>
- </head><body>
- <p>[<a href="mxdoc.htm">mainpage</a>]
- [<a href="tags.htm">tags</a>]<br>
- <h1>tag: macro</h1><ul><li>
- <a name=" define MXDEBUG_ALLOCTAG(p)"><code># define MXDEBUG_ALLOCTAG(p)</code></a>
- <p>
- <p><b>Tag an allocation (debug)</b><p>
- This macro tags a pointer to memory with the current filename and source line.
- If the pointer does not exist the the current allocation list then this macro does nothing.
- If memory debugging is off (MXMODULE_ALLOC undefined or NDEBUG is defined) then
- this macro compiles to nothing.
- (<a href="../include/deds/alloc.h">../include/deds/alloc.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_alloc.htm">alloc</a>)
- <p></li>
- <li>
- <a name=" define MXDEBUG_ALLOCCHECK()"><code># define MXDEBUG_ALLOCCHECK()</code></a>
- <p>
- <p><b>Check all allocations</b><p>
- This macro causes all allocations to be checked for over/under writing.
- If memory debugging is off (MXMODULE_ALLOC undefined or NDEBUG is defined) then
- this macro compiles to nothing.
- (<a href="../include/deds/alloc.h">../include/deds/alloc.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_alloc.htm">alloc</a>)
- <p></li>
- <li>
- <a name=" define MXATOM(v)"><code># define MXATOM(v)</code></a>
- <p>
- <p><b>Convert to MX_ATOM</b><p>
- This macro return the base MX_ATOM for an object derived from MX_ATOM.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define mx_atom(a,d,s)"><code># define mx_atom(a,d,s)</code></a>
- <p>
- <p><b>Construct an MX_ATOM</b><p>
- This macro constructs a MX_ATOM which is a base object for reference counting.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define mx_delete(a)"><code># define mx_delete(a)</code></a>
- <p>
- <p><b>Destroy an MX_ATOM</b><p>
- This macro causes an object to be marked for destruction. If no locks (MX_LOCK)
- or references (MX_REF) exist for this object then the object is destroyed and
- if appropitae the memory is released.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define mx_locked(a)"><code># define mx_locked(a)</code></a>
- <p>
- <p><b>Find out if an object is locked or not </b><p>
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define mx_lock(l,a)"><code># define mx_lock(l,a)</code></a>
- <p>
- <p><b>Construct a MX_LOCK</b><p>
- This macro creates a lock for an object derived from MX_ATOM. The locked
- MX_ATOM is guaranteed not to be deleted while a valid lock exists.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define MX_REF(type)"><code># define MX_REF(type)</code></a>
- <p>
- <p><b>A reference type, a typed MX_LOCK</b><p>
- This macro defines a MX_LOCK where the target is of some defined type.
- A reference functions the same way as a MX_LOCK except the locked (i.e. referenced)
- object is available in a typesafe way. A pointer to the reference target is
- available with the MXREF macro.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define mx_ref(r,t)"><code># define mx_ref(r,t)</code></a>
- <p>
- <p><b>Construct a MX_REF</b><p>
- The macro constructs a MX_REF to an object.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define mx_unref(r)"><code># define mx_unref(r)</code></a>
- <p>
- <p><b>Destruct a MX_REF</b><p>
- The macro destroys a MX_REF to an object. The object may
- be deleted in the dereference, see the mx_unlock() macro.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name=" define MXREF(r)"><code># define MXREF(r)</code></a>
- <p>
- <p><b>Return the object behind a MX_REF</b><p>
- Return the object behind the MX_REF to an object.
- (<a href="../include/deds/atom.h">../include/deds/atom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_atom.htm">atom</a>)
- <p></li>
- <li>
- <a name="define MX_DLLIST(type)"><code>#define MX_DLLIST(type)</code></a>
- <p>
- <p><b>Double linked list</b><p>
- This macro declares a double linked list structure. The list
- surrounding type can then be manipulated by the other mx_dllist_* and
- MX_DLLIST_* macros. The type should be initialized with all zeros.
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define MX_DLLIST_ELEM(type)"><code>#define MX_DLLIST_ELEM(type)</code></a>
- <p>
- <p><b>Elements for a double linked list</b><p>
- This macro declares elements for a double linked list structure.
- This delcaration must be included in a struct with an appropriate type. The
- surrounding type can then be manipulated by the other mx_dllist_* and
- MX_DLLIST_* macros. The surrounding type should be initialized with all
- zeros.
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define MX_DLLIST_NODE(type,list)"><code>#define MX_DLLIST_NODE(type,list)</code></a>
- <p>
- <p><b>Elements for a double linked list node</b><p>
- This macro declares elements for a double linked list node
- structure. This delcaration must be included in a struct with an appropriate
- type. The surrounding type can then be manipulated by the other mx_dllist_*
- and MX_DLLIST_* macros. The surrounding type should be initialized with all
- zeros.
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define MX_DLLIST_APPEND(o,p)"><code>#define MX_DLLIST_APPEND(o,p)</code></a>
- <p>
- <p><b>Insert a double linked element into a double linked list</b><p>
- The inserted element is placed at the end of the list.
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define MX_DLLIST_PREPEND(o,p)"><code>#define MX_DLLIST_PREPEND(o,p)</code></a>
- <p>
- <p><b>Insert a double linked element into a double linked list</b><p>
- The inserted element is placed at the beginning of the list.
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define MX_DLLIST_REMOVE(o)"><code>#define MX_DLLIST_REMOVE(o)</code></a>
- <p>
- <p><b>Remove a double linked list element from its list </b><p>
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define mx_dllist_first(o)"><code>#define mx_dllist_first(o)</code></a>
- <p>
- <p><b>First element of a double linked list. </b><p>
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define mx_dllist_last(o)"><code>#define mx_dllist_last(o)</code></a>
- <p>
- <p><b>Last element of a double linked list. </b><p>
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define mx_dllist_next(o)"><code>#define mx_dllist_next(o)</code></a>
- <p>
- <p><b>Next element in the double linked list. </b><p>
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define mx_dllist_prev(o)"><code>#define mx_dllist_prev(o)</code></a>
- <p>
- <p><b>Previous element in the double linked list. </b><p>
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define mx_dllist_list(o)"><code>#define mx_dllist_list(o)</code></a>
- <p>
- <p><b>List that an element is contained in. </b><p>
- (<a href="../include/deds/dllist.h">../include/deds/dllist.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_dllist.htm">dllist</a>)
- <p></li>
- <li>
- <a name="define MX_MAX(x,y)"><code>#define MX_MAX(x,y)</code></a>
- <p>
- <p><b>The maximum of two values. </b><p>
- (<a href="../include/deds/maxmin.h">../include/deds/maxmin.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_maxmin.htm">maxmin</a>)
- <p></li>
- <li>
- <a name="define MX_MIN(x,y)"><code>#define MX_MIN(x,y)</code></a>
- <p>
- <p><b>The minimum of two values. </b><p>
- (<a href="../include/deds/maxmin.h">../include/deds/maxmin.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_maxmin.htm">maxmin</a>)
- <p></li>
- <li>
- <a name="define MX_MID(x,y,z)"><code>#define MX_MID(x,y,z)</code></a>
- <p>
- <p><b>The middle of three values. </b><p>
- (<a href="../include/deds/maxmin.h">../include/deds/maxmin.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_maxmin.htm">maxmin</a>)
- <p></li>
- <li>
- <a name=" define MXRECT_VALID(A)"><code># define MXRECT_VALID(A)</code></a>
- <p>
- <p><b>Is MX_RECT valid?</b><p>
- This macro returns non-zero if the upper-left of the rectangle is
- above and to the right of the lower-left of the rectangle, zero otherwise.
- (<a href="../include/deds/rect.h">../include/deds/rect.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rect.htm">rect</a>)
- <p></li>
- <li>
- <a name=" define MXRECT_INTERSECT(A, B, R)"><code># define MXRECT_INTERSECT(A, B, R)</code></a>
- <p>
- <p><b>Find intersection of two rectangles</b><p>
- This macro finds the intersection of two rectangles.
- (<a href="../include/deds/rect.h">../include/deds/rect.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rect.htm">rect</a>)
- <p></li>
- <li>
- <a name=" define MXRECT_UNION(A, B, R)"><code># define MXRECT_UNION(A, B, R)</code></a>
- <p>
- <p><b>Union of two rectangles. </b><p>
- (<a href="../include/deds/rect.h">../include/deds/rect.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rect.htm">rect</a>)
- <p></li>
- <li>
- <a name=" define MXRECT_CONTAINS(R, X, Y)"><code># define MXRECT_CONTAINS(R, X, Y)</code></a>
- <p>
- <p><b>Point contained in MX_RECT</b><p>
- This macro return non-zero if a given x,y point is indose the
- rectangel error, zero otherwise.
- (<a href="../include/deds/rect.h">../include/deds/rect.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rect.htm">rect</a>)
- <p></li>
- <li>
- <a name=" define MXRECTS_OVERLAP(A, B)"><code># define MXRECTS_OVERLAP(A, B)</code></a>
- <p>
- <p><b>Do MX_RECT overlap?</b><p>
- This macro return non-zero if two rectangels overlap, zero otherwise.
- (<a href="../include/deds/rect.h">../include/deds/rect.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rect.htm">rect</a>)
- <p></li>
- <li>
- <a name=" define MXRECT(b)"><code># define MXRECT(b)</code></a>
- <p>
- <p><b>Typesafe conversion between a class derived from MX_RECTATOM to a MX_RECT. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_rectatom(r,d,s)"><code># define mx_rectatom(r,d,s)</code></a>
- <p>
- <p><b>Construct a MX_RECTATOM </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_rectatom_place(r, rect)"><code># define mx_rectatom_place(r, rect)</code></a>
- <p>
- <p><b>Place a MX_RECTAOM at some specific rectangle. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_x1(r)"><code># define mx_x1(r)</code></a>
- <p>
- <p><b>MX_RECTATOM x1 value. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_y1(r)"><code># define mx_y1(r)</code></a>
- <p>
- <p><b>MX_RECTATOM y1 value. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_x2(r)"><code># define mx_x2(r)</code></a>
- <p>
- <p><b>MX_RECTATOM x2 value. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_y2(r)"><code># define mx_y2(r)</code></a>
- <p>
- <p><b>MX_RECTATOM y2 value. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_w(r)"><code># define mx_w(r)</code></a>
- <p>
- <p><b>MX_RECTATOM width. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name=" define mx_h(r)"><code># define mx_h(r)</code></a>
- <p>
- <p><b>MX_RECTATOM height. </b><p>
- (<a href="../include/deds/rectatom.h">../include/deds/rectatom.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_rectatom.htm">rectatom</a>)
- <p></li>
- <li>
- <a name="define MX_TREE(type)"><code>#define MX_TREE(type)</code></a>
- <p>
- <p><b>Declare elements for a tree structure</b><p>
- This macro declares elements for a tree structure. This
- delcaration must be included in a struct with an appropriate type. The
- surrounding type can then be manupulated by the other mx_tree_* functions.
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define MX_TREE_INSERT(o,p)"><code>#define MX_TREE_INSERT(o,p)</code></a>
- <p>
- <p><b>Insert a tree element into a parent. </b><p>
- The inserted element is placed after the existing children of the parent. An tree element
- cannot be inserted into itself.
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define MX_TREE_REMOVE(o)"><code>#define MX_TREE_REMOVE(o)</code></a>
- <p>
- <p><b>Remove a tree element from a parent. </b><p>
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define mx_tree_first(o)"><code>#define mx_tree_first(o)</code></a>
- <p>
- <p><b>The first child element of a parent. </b><p>
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define mx_tree_last(o)"><code>#define mx_tree_last(o)</code></a>
- <p>
- <p><b>The last child element of a parent. </b><p>
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define mx_tree_next(o)"><code>#define mx_tree_next(o)</code></a>
- <p>
- <p><b>The next child element with the same parent. </b><p>
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define mx_tree_prev(o)"><code>#define mx_tree_prev(o)</code></a>
- <p>
- <p><b>The previous child element with the same parent. </b><p>
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define mx_tree_parent(o)"><code>#define mx_tree_parent(o)</code></a>
- <p>
- <p><b>The parent tree element. </b><p>
- (<a href="../include/deds/tree.h">../include/deds/tree.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_tree.htm">tree</a>)
- <p></li>
- <li>
- <a name="define MX_VECTOR(type)"><code>#define MX_VECTOR(type)</code></a>
- <p>
- <p><b>A 100% typesafe generic vector for C</b><p>
- This macro functions as a type delaration for a vector of user-defined
- type.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define MX_VECTOR_ITERATOR(type)"><code>#define MX_VECTOR_ITERATOR(type)</code></a>
- <p>
- <p><b>An iterator for a MX_VECTOR</b><p>
- This macro functions as a type declaration for an iterator for a
- similarly typed MX_VECTOR.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector(mxvect)"><code>#define mx_vector(mxvect)</code></a>
- <p>
- <p><b>Construct a MX_VECTOR</b><p>
- This macro constructs a MX_VECTOR object. This must be called first
- before any other mx_vector_* functions are called.
- <p>MX_VECTOR is correctly initialized with a 0 bit pattern. So static
- MX_VECTOR are correctly initialized and dont necessarily need a call to the
- constructor.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_free(mxvect)"><code>#define mx_vector_free(mxvect)</code></a>
- <p>
- <p><b>Destruct a MX_VECTOR</b><p>
- This macro destroys an MX_VECTOR object by releasing any memory
- that has been allocated. It should be the last call to any mx_vector_*
- functions. Access of the MX_VECTOR object after destruction should not be done.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_at(mxvect, mxn)"><code>#define mx_vector_at(mxvect, mxn)</code></a>
- <p>
- <p><b>Return an element from a MX_VECTOR at a specific index</b><p>
- This macro returns elements from a MX_VECTOR at a specific index.
- It is safer than accessing the underlying pointer because it wont allow
- access outside the correct range for the vector.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_back(mxvect)"><code>#define mx_vector_back(mxvect)</code></a>
- <p>
- <p><b>Return the last element from a MX_VECTOR</b><p>
- This macro returns the last element from a MX_VECTOR.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_begin(mxvect)"><code>#define mx_vector_begin(mxvect)</code></a>
- <p>
- <p><b>Pointer to first element</b><p>
- This macro returns a pointer to the first data element in the MX_VECTOR object.
- If the MX_VECTOR contains no data elements then 0 is returned.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_capacity(mxvect)"><code>#define mx_vector_capacity(mxvect)</code></a>
- <p>
- <p><b>Capacity</b><p>
- This macro returns the capacity of an MX_VECTOR object. This is the
- number of elements that the vector can contain without reqriring any internal
- memory management.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_clear(mxvect)"><code>#define mx_vector_clear(mxvect)</code></a>
- <p>
- <p><b>Clear</b><p>
- This macro deletes all the objects from a MX_VECTOR
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_empty(mxvect)"><code>#define mx_vector_empty(mxvect)</code></a>
- <p>
- <p><b>Empty</b><p>
- This macro deletes all the objects from a MX_VECTOR
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_end(mxvect)"><code>#define mx_vector_end(mxvect)</code></a>
- <p>
- <p><b>Pointer one-past last element</b><p>
- This macro returns a pointer one-past the last data element in the MX_VECTOR object.
- If the MX_VECTOR contains no data elements then 0 is returned.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_erase(mxvect, mxiter)"><code>#define mx_vector_erase(mxvect, mxiter)</code></a>
- <p>
- <p><b>Erase an element</b><p>
- This macro removes a data element from an MX_VECTOR object.
- If there are data elements at indicies higher than those removed then they
- are are moved to lower indicies.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_push_back(mxvect, mxdat)"><code>#define mx_vector_push_back(mxvect, mxdat)</code></a>
- <p>
- <p><b>Push an element onto the back of the MX_VECTOR</b><p>
- This macro makes a bitwise copy of a single data element and appends
- the copy onto an existing MX_VECTOR object. The size of the vector is expanded
- to hold the new data elements.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_size(mxvect)"><code>#define mx_vector_size(mxvect)</code></a>
- <p>
- <p><b>Number of elements</b><p>
- This macro returns the size of an MX_VECTOR object. This is the number
- of data elements that can be safely accessed.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_resize(mxvect, n)"><code>#define mx_vector_resize(mxvect, n)</code></a>
- <p>
- <p><b>Resize</b><p>
- This macro resizes a MX_VECTOR object. If the MX_VECTOR does not have
- sufficient capacity to hold the new number of elements then new space is
- reserved using mx_vector_reserve().
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_reserve(mxvect, n)"><code>#define mx_vector_reserve(mxvect, n)</code></a>
- <p>
- <p><b>Set capacity</b><p>
- This macro reserves space in a MX_VECTOR object for later copying or
- appending of data elements. If enough space is reserved the insertion or appending
- of elements does not require memory management (realloc of internal buffer) and
- will be fast. If enough space is already reserved this macro does nothing.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_extend(mxvect, n)"><code>#define mx_vector_extend(mxvect, n)</code></a>
- <p>
- <p><b>Increase capacity</b><p>
- This macro reserves space for additional data elements in a MX_VECTOR object.
- If enough space is reserved then future insertion or appending may not require memory
- management (realloc of internal buffer) and will therefore be fast. If enough space
- is already reserved this macro does nothing.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_contract(mxvect)"><code>#define mx_vector_contract(mxvect)</code></a>
- <p>
- <p><b>Reduce capacity to minimum</b><p>
- This macro reduces the memory used by a MX_VECTOR object to the
- minimum required to safely contain the data elements contained. This function can
- cause memory management (realloc of internal buffer) to occur.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_append1(mxvect, dat)"><code>#define mx_vector_append1(mxvect, dat)</code></a>
- <p>
- <p><b>Append 1 element (bitwise copy)</b><p>
- This macro makes a bitwise copy of a single data element and appends
- the copy onto an existing MX_VECTOR object. The size of the vector is expanded
- to hold the new data elements.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_append(mxvect, dat, n)"><code>#define mx_vector_append(mxvect, dat, n)</code></a>
- <p>
- <p><b>Append a number of elements (bitwise copy)</b><p>
- This macro makes a bitwise copy of a number of data elements and appends the copies
- onto an existing MX_VECTOR object. More than one data element can be appended at once.
- If necessary the size of the vector is expanded to hold the new data elements.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_insert1(mxvect, dat, ind)"><code>#define mx_vector_insert1(mxvect, dat, ind)</code></a>
- <p>
- <p><b>Insert 1 element (bitwise copy)</b><p>
- This macro makes a bitwise copy of one data element and inserts the
- copy into an existing MX_VECTOR object. If necessary the size of the vector
- is expanded to hold the new data element.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_insert(mxvect, dat, n, ind)"><code>#define mx_vector_insert(mxvect, dat, n, ind)</code></a>
- <p>
- <p><b>Insert a number of elements (bitwise copy)</b><p>
- This macro makes a bitwise copy of a number of data elements and inserts the
- copies into an existing MX_VECTOR object at sepcific indicies. More than one data
- element can be inserted at once. If necessary the size of the vector is expanded
- to hold the new data elements.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_vector_remove_last(mxvect)"><code>#define mx_vector_remove_last(mxvect)</code></a>
- <p>
- <p><b>Remove last element</b><p>
- This macro removes only the last object from a vector. The size of the MX_VECTOR
- is reduced by one.
- (<a href="../include/deds/vector.h">../include/deds/vector.h</a>)<br>(library <a href="deds.htm">deds</a> : module <a href="deds_vector.htm">vector</a>)
- <p></li>
- <li>
- <a name="define mx_iter(x,y)"><code>#define mx_iter(x,y)</code></a>
- <p>
- <p><b>Get an iterator to a given position on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_getpixel(x,y)"><code>#define mx_getpixel(x,y)</code></a>
- <p>
- <p><b>Return the pixel at a given position on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_pixel(x,y,c)"><code>#define mx_pixel(x,y,c)</code></a>
- <p>
- <p><b>Draw a pixel on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_vline(x,y1,y2,c)"><code>#define mx_vline(x,y1,y2,c)</code></a>
- <p>
- <p><b>Draw a vertical line on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_hline(x1,y,x2,c)"><code>#define mx_hline(x1,y,x2,c)</code></a>
- <p>
- <p><b>Draw a horizontal line on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_line(x1,y1,x2,y2,c)"><code>#define mx_line(x1,y1,x2,y2,c)</code></a>
- <p>
- <p><b>Draw a line on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_rectfill(x1,y1,x2,y2,c)"><code>#define mx_rectfill(x1,y1,x2,y2,c)</code></a>
- <p>
- <p><b>Draw a filled rectangle on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_clear(c)"><code>#define mx_clear(c)</code></a>
- <p>
- <p><b>Clear the screen to a solid color </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_blit(s,sx,sy,dx,dy,w,h)"><code>#define mx_blit(s,sx,sy,dx,dy,w,h)</code></a>
- <p>
- <p><b>Blit a bitmap onto the screen</b><p>
- This function uses the pixel transparency of the source bitmap
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_blitcopy(s,sx,sy,dx,dy,w,h)"><code>#define mx_blitcopy(s,sx,sy,dx,dy,w,h)</code></a>
- <p>
- <p><b>Blit a bitmap onto the screen</b><p>
- This function uses no transparency
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_blittrans(s,sx,sy,dx,dy,w,h,t)"><code>#define mx_blittrans(s,sx,sy,dx,dy,w,h,t)</code></a>
- <p>
- <p><b>Blit a bitmap onto the screen</b><p>
- This function uses the a single transparency level
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_blitstretch(s,sx,sy,sw,sh,dx,dy,dw,dh)"><code>#define mx_blitstretch(s,sx,sy,sw,sh,dx,dy,dw,dh)</code></a>
- <p>
- <p><b>Stretch-blit a bitmap onto the screen</b><p>
- This function uses the pixel transparency of the source bitmap
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_box(x1,y1,x2,y2,w,l,d)"><code>#define mx_box(x1,y1,x2,y2,w,l,d)</code></a>
- <p>
- <p><b>Draw a box on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_frame(x1,y1,x2,y2,w,l,d,f)"><code>#define mx_frame(x1,y1,x2,y2,w,l,d,f)</code></a>
- <p>
- <p><b>Draw a frame on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define mx_decorate(s,x,y,x1,y1,x2,y2)"><code>#define mx_decorate(s,x,y,x1,y1,x2,y2)</code></a>
- <p>
- <p><b>Blitting function for drawing gui objects on the screen </b><p>
- (<a href="../include/degfx/bitmap.h">../include/degfx/bitmap.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_bitmap.htm">bitmap</a>)
- <p></li>
- <li>
- <a name="define MXRGB(r, g, b)"><code>#define MXRGB(r, g, b)</code></a>
- <p>
- <p><b>Construct a pixel out of a r, g, b </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXRGBT(r, g, b, a)"><code>#define MXRGBT(r, g, b, a)</code></a>
- <p>
- <p><b>Construct a pixel out of a r, g, b and transparency </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXT(c)"><code>#define MXT(c)</code></a>
- <p>
- <p><b>The transparency of a pixel </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXR(c)"><code>#define MXR(c)</code></a>
- <p>
- <p><b>Red component of a pixel </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXG(c)"><code>#define MXG(c)</code></a>
- <p>
- <p><b>Green component of a pixel </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXB(c)"><code>#define MXB(c)</code></a>
- <p>
- <p><b>Blue component of a pixel </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXTRANS(c, a)"><code>#define MXTRANS(c, a)</code></a>
- <p>
- <p><b>Set pixel transparency </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXBLENDT(c1, c2, a1)"><code>#define MXBLENDT(c1, c2, a1)</code></a>
- <p>
- <p><b>Blend two pixels with transparency </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define MXBLEND(c1, c2)"><code>#define MXBLEND(c1, c2)</code></a>
- <p>
- <p><b>Blend two pixels using the transparency component of the first pixel. </b><p>
- (<a href="../include/degfx/colors.h">../include/degfx/colors.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_colors.htm">colors</a>)
- <p></li>
- <li>
- <a name="define mx_font_draw(f,t,l,x,y,fore)"><code>#define mx_font_draw(f,t,l,x,y,fore)</code></a>
- <p>
- <p><b>Draw text onto the screen </b><p>
- (<a href="../include/degfx/font.h">../include/degfx/font.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_font.htm">font</a>)
- <p></li>
- <li>
- <a name="define mx_font_drawblock(f,t,l,x,y,fore)"><code>#define mx_font_drawblock(f,t,l,x,y,fore)</code></a>
- <p>
- <p><b>Draw a block of text onto the screen </b><p>
- (<a href="../include/degfx/font.h">../include/degfx/font.h</a>)<br>(library <a href="degfx.htm">degfx</a> : module <a href="degfx_font.htm">font</a>)
- <p></li>
- <li>
- <a name=" define mx_alert(id)"><code># define mx_alert(id)</code></a>
- <p>
- <p><b>Create a basic alert window. </b><p>
- (<a href="../include/depui/alert.h">../include/depui/alert.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_alert.htm">alert</a>)
- <p></li>
- <li>
- <a name=" define mx_event(o,t,d,l)"><code># define mx_event(o,t,d,l)</code></a>
- <p>
- <p><b>Send an event</b><p>
- This macro sends an event to an object.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_eventmatch(e,o)"><code># define mx_eventmatch(e,o)</code></a>
- <p>
- <p><b>Check if two events match with type and destination</b><p>
- This macro is useful in window event handler to recognize events for
- different objects.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_dirty(o,c)"><code># define mx_dirty(o,c)</code></a>
- <p>
- <p><b>Mark an object for later redraw</b><p>
- This macro marks an object derived from MX_OBJ and optionally its
- children as for later redraw.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXOBJ(o)"><code># define MXOBJ(o)</code></a>
- <p>
- <p><b>Convert to base MX_OBJ class </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXID(o)"><code># define MXID(o)</code></a>
- <p>
- <p><b>Get an objects ID number</b><p>
- This macro returns the id number associated with an object.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXCLASS(o)"><code># define MXCLASS(o)</code></a>
- <p>
- <p><b>Return an objects class </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_x(o)"><code># define mx_x(o)</code></a>
- <p>
- <p><b>Return the X-coordinate of an MX_OBJ </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_y(o)"><code># define mx_y(o)</code></a>
- <p>
- <p><b>Return the Y-coordinate of an MX_OBJ </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_place(o,r)"><code># define mx_place(o,r)</code></a>
- <p>
- <p><b>Place an MX_OBJ at a given recyangle </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_position(o,x,y,w,h)"><code># define mx_position(o,x,y,w,h)</code></a>
- <p>
- <p><b>Position an MX_OBJ at given coordinates </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_move(o,x,y)"><code># define mx_move(o,x,y)</code></a>
- <p>
- <p><b>Move an MX_OBJ to a given poistion </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_resize(o,w,h)"><code># define mx_resize(o,w,h)</code></a>
- <p>
- <p><b>Resize an MX_OBJ to a given width and height </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_geometry(o)"><code># define mx_geometry(o)</code></a>
- <p>
- <p><b>Make an object check/correct its geometry</b><p>
- This macro causes a MX_GEOMETRY event to be sent to an object. The
- object should do any internal processing necessary so the object functions properly
- with the current poistion and size.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_defaultrect(o,r)"><code># define mx_defaultrect(o,r)</code></a>
- <p>
- <p><b>Find out what size/position and object wants to have</b><p>
- This macro causes a MX_DEFAULTRECT event to be sent to an object derived
- from MX_OBJ.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_layout(o,f,r,x,y)"><code># define mx_layout(o,f,r,x,y)</code></a>
- <p>
- <p><b>Set the layout of an MX_OBJ </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_armed(o)"><code># define mx_armed(o)</code></a>
- <p>
- <p><b>Return if an MX_OBJ is armed or not </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_selected(o)"><code># define mx_selected(o)</code></a>
- <p>
- <p><b>Return if an MX_OBJ is selected or not </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_select(o,s)"><code># define mx_select(o,s)</code></a>
- <p>
- <p><b>Select an MX_OBJ </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_disable(o,d)"><code># define mx_disable(o,d)</code></a>
- <p>
- <p><b>Disable an MXOBJ </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_disabled(o)"><code># define mx_disabled(o)</code></a>
- <p>
- <p><b>Return if a MX_OBJ is disabled or not </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_wantmove(o,w)"><code># define mx_wantmove(o,w)</code></a>
- <p>
- <p><b>Determine if an object recieves MX_POINTER_MOVE events </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_wantpointer(o,w)"><code># define mx_wantpointer(o,w)</code></a>
- <p>
- <p><b>Determine if an object will recieve MX_POINTER_* events </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_haspointer(o)"><code># define mx_haspointer(o)</code></a>
- <p>
- <p><b>Determine if an object has the pointer </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_wantfocus(o,w)"><code># define mx_wantfocus(o,w)</code></a>
- <p>
- <p><b>Determine if an object wants the focus or not</b><p>
- This function return non-zero if the focus was changed. In this case the
- object probaly needs to be marked as dirty.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_focused(o)"><code># define mx_focused(o)</code></a>
- <p>
- <p><b>Return if an MX_OBJ is focused or not </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_focus_default(o)"><code># define mx_focus_default(o)</code></a>
- <p>
- <p><b>Set a object to be the default focus object</b><p>
- This function returns non-zero if the object immediatly received the focus
- i.e. no other object has the focus at that moment.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_obj(o,c,s,p,i)"><code># define mx_obj(o,c,s,p,i)</code></a>
- <p>
- <p><b>Construct an MX_OBJ object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXTEXTUAL(o)"><code># define MXTEXTUAL(o)</code></a>
- <p>
- <p><b>Convert to MX_TEXTUAL base class </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_text_set(o,t,l,f)"><code># define mx_text_set(o,t,l,f)</code></a>
- <p>
- <p><b>Set the text of a MX_TEXTUAL object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_text_setcopy(o,t,l)"><code># define mx_text_setcopy(o,t,l)</code></a>
- <p>
- <p><b>Set the text of a MX_TEXTUAL object to a copy of some text </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_text_font(o,f)"><code># define mx_text_font(o,f)</code></a>
- <p>
- <p><b>Set the font associated with the MX_TEXTUAL object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_text(o,l)"><code># define mx_text(o,l)</code></a>
- <p>
- <p><b>Return the text of a MX_TEXTUAL object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_text_align(o,a)"><code># define mx_text_align(o,a)</code></a>
- <p>
- <p><b>Set the alignment associated with the MX_TEXTUAL object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_text_align_get(o)"><code># define mx_text_align_get(o)</code></a>
- <p>
- <p><b>Return the alignment associated with the MX_TEXTUAL object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_textual(m,s,p,i)"><code># define mx_textual(m,s,p,i)</code></a>
- <p>
- <p><b>Construct a MX_TEXTUAL object </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXBUTTON(o)"><code># define MXBUTTON(o)</code></a>
- <p>
- <p><b>Convert to MX_BUTTON base class </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_button(m,s,p,i)"><code># define mx_button(m,s,p,i)</code></a>
- <p>
- <p><b>Construct a button </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXWIN(o)"><code># define MXWIN(o)</code></a>
- <p>
- <p><b>Convert to base MX_WIN class</b><p>
- This macro does a typesafe conversion between an object derived from MX_WINDOW
- and the underlying window.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win(w,s,h,i)"><code># define mx_win(w,s,h,i)</code></a>
- <p>
- <p><b>Construct a standard window (and border) </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_basicwin(w,s,h,i)"><code># define mx_basicwin(w,s,h,i)</code></a>
- <p>
- <p><b>Construct a basic window (no boprder) </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_active(w)"><code># define mx_active(w)</code></a>
- <p>
- <p><b>Is window active?</b><p>
- This function returns non-zero if an object derivded from MX_WIN is the
- active window. This macro is just a wrapper for mx_win_active().
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win_dirty(w)"><code># define mx_win_dirty(w)</code></a>
- <p>
- <p><b>Mark a window for later redraw</b><p>
- This function marks a window and its border for redraw
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_modal(w)"><code># define mx_modal(w)</code></a>
- <p>
- <p><b>Make a window modal</b><p>
- This macro marks a window as modal. This means that no interaction can take
- place with a parent window while a child modal window is open.
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_winborder(b,s,o,i)"><code># define mx_winborder(b,s,o,i)</code></a>
- <p>
- <p><b>Create a border for a window </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win_noresize(w,res)"><code># define mx_win_noresize(w,res)</code></a>
- <p>
- <p><b>Make a window resizeable/unresizable </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win_noclose(w,res)"><code># define mx_win_noclose(w,res)</code></a>
- <p>
- <p><b>Make a window closeable/uncloseable </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win_nomove(w,res)"><code># define mx_win_nomove(w,res)</code></a>
- <p>
- <p><b>Make a window moveable/unmoveable </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win_notitle(w,res)"><code># define mx_win_notitle(w,res)</code></a>
- <p>
- <p><b>Make a window have no title </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define mx_win_rootchild(w)"><code># define mx_win_rootchild(w)</code></a>
- <p>
- <p><b>Make a window a child of the root window </b><p>
- (<a href="../include/depui/corepui.h">../include/depui/corepui.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_corepui.htm">corepui</a>)
- <p></li>
- <li>
- <a name=" define MXEDITTEXT(o)"><code># define MXEDITTEXT(o)</code></a>
- <p>
- <p><b>Convert to base MX_EDITTEXT object </b><p>
- (<a href="../include/depui/edittext.h">../include/depui/edittext.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_edittext.htm">edittext</a>)
- <p></li>
- <li>
- <a name=" define mx_edittext(m,s,p,i)"><code># define mx_edittext(m,s,p,i)</code></a>
- <p>
- <p><b>Create an editable text object</b><p>
- This macro creates an editable textual object as a child of another object.
- (<a href="../include/depui/edittext.h">../include/depui/edittext.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_edittext.htm">edittext</a>)
- <p></li>
- <li>
- <a name=" define mx_edittext_zeroterminate(e)"><code># define mx_edittext_zeroterminate(e)</code></a>
- <p>
- <p><b>Force zero termination if internal string</b><p>
- This function forces the editable text to be zero terminated.
- (<a href="../include/depui/edittext.h">../include/depui/edittext.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_edittext.htm">edittext</a>)
- <p></li>
- <li>
- <a name=" define mx_edittext_cursorpos(e,p)"><code># define mx_edittext_cursorpos(e,p)</code></a>
- <p>
- <p><b>Set cursor position</b><p>
- This function sets the cursor position in the editable text.
- (<a href="../include/depui/edittext.h">../include/depui/edittext.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_edittext.htm">edittext</a>)
- <p></li>
- <li>
- <a name=" define mx_edittext_cursorscroll(e)"><code># define mx_edittext_cursorscroll(e)</code></a>
- <p>
- <p><b>Make the MX_EDITTEXT request a scroll to make the cursor visible </b><p>
- (<a href="../include/depui/edittext.h">../include/depui/edittext.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_edittext.htm">edittext</a>)
- <p></li>
- <li>
- <a name=" define mx_filesel(id)"><code># define mx_filesel(id)</code></a>
- <p>
- <p><b>Create a file selector window</b><p>
- This macro creates a file selector with the given id number.
- (<a href="../include/depui/filesel.h">../include/depui/filesel.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_filesel.htm">filesel</a>)
- <p></li>
- <li>
- <a name=" define mx_fontsel(id)"><code># define mx_fontsel(id)</code></a>
- <p>
- <p><b>Create a font selector window</b><p>
- This macro creates a font selector with the specified id number.
- (<a href="../include/depui/fontsel.h">../include/depui/fontsel.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_fontsel.htm">fontsel</a>)
- <p></li>
- <li>
- <a name=" define mx_gfxsel(id)"><code># define mx_gfxsel(id)</code></a>
- <p>
- <p><b>Create a graphics mode and theme selector. </b><p>
- (<a href="../include/depui/gfxsel.h">../include/depui/gfxsel.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_gfxsel.htm">gfxsel</a>)
- <p></li>
- <li>
- <a name=" define MXLISTELEM(o)"><code># define MXLISTELEM(o)</code></a>
- <p>
- <p><b>Convert to MX_LISTELEM base object </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_listelem(l,s,p,i)"><code># define mx_listelem(l,s,p,i)</code></a>
- <p>
- <p><b>Construct a list element </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define MXLIST(o)"><code># define MXLIST(o)</code></a>
- <p>
- <p><b>Convert to MX_LIST base class </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list(m,s,p,i)"><code># define mx_list(m,s,p,i)</code></a>
- <p>
- <p><b>Create a MX_LIST object </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_append(l,t,le,f,id)"><code># define mx_list_append(l,t,le,f,id)</code></a>
- <p>
- <p><b>Append list element from text </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_multiple(l,m)"><code># define mx_list_multiple(l,m)</code></a>
- <p>
- <p><b>Determine if a list allows multiple selected items </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_select_id(l,i,d)"><code># define mx_list_select_id(l,i,d)</code></a>
- <p>
- <p><b>Select list elements with a given ID number </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_selected(l,p)"><code># define mx_list_selected(l,p)</code></a>
- <p>
- <p><b>Return first selection in list </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_selected_id(l)"><code># define mx_list_selected_id(l)</code></a>
- <p>
- <p><b>Return the ID number of the first selection </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_first(l)"><code># define mx_list_first(l)</code></a>
- <p>
- <p><b>Return the first list element </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_last(l)"><code># define mx_list_last(l)</code></a>
- <p>
- <p><b>Return the last list element </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_empty(l)"><code># define mx_list_empty(l)</code></a>
- <p>
- <p><b>Remove all list elements </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_next(l)"><code># define mx_list_next(l)</code></a>
- <p>
- <p><b>Return the following list element </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define mx_list_prev(l)"><code># define mx_list_prev(l)</code></a>
- <p>
- <p><b>Return the previous list element </b><p>
- (<a href="../include/depui/list.h">../include/depui/list.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_list.htm">list</a>)
- <p></li>
- <li>
- <a name=" define MXSCROLL(o)"><code># define MXSCROLL(o)</code></a>
- <p>
- <p><b>Convert to MX_SCROLL base object </b><p>
- (<a href="../include/depui/scroll.h">../include/depui/scroll.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_scroll.htm">scroll</a>)
- <p></li>
- <li>
- <a name=" define mx_scroll(s,si,p,i)"><code># define mx_scroll(s,si,p,i)</code></a>
- <p>
- <p><b>Create scrollable area</b><p>
- This macro creates an scrollable area object as a child of another object.
- (<a href="../include/depui/scroll.h">../include/depui/scroll.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_scroll.htm">scroll</a>)
- <p></li>
- <li>
- <a name=" define mx_scroll_reset(s)"><code># define mx_scroll_reset(s)</code></a>
- <p>
- <p><b>Reset a MX_SCROLL area</b><p>
- This macro resets the scroll area to the upper left corner.
- (<a href="../include/depui/scroll.h">../include/depui/scroll.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_scroll.htm">scroll</a>)
- <p></li>
- <li>
- <a name=" define MXSCROLL2(o)"><code># define MXSCROLL2(o)</code></a>
- <p>
- <p><b>Convert to MX_SCROLL2 base object </b><p>
- (<a href="../include/depui/scroll.h">../include/depui/scroll.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_scroll.htm">scroll</a>)
- <p></li>
- <li>
- <a name=" define MXSLIDER(o)"><code># define MXSLIDER(o)</code></a>
- <p>
- <p><b>Convert to MX_SLIDER base object </b><p>
- (<a href="../include/depui/slider.h">../include/depui/slider.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_slider.htm">slider</a>)
- <p></li>
- <li>
- <a name=" define mx_slider_set(s,r,si,v)"><code># define mx_slider_set(s,r,si,v)</code></a>
- <p>
- <p><b>Set the slider range size and value </b><p>
- (<a href="../include/depui/slider.h">../include/depui/slider.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_slider.htm">slider</a>)
- <p></li>
- <li>
- <a name=" define mx_slider_to(s,v)"><code># define mx_slider_to(s,v)</code></a>
- <p>
- <p><b>Move slider to a given position </b><p>
- (<a href="../include/depui/slider.h">../include/depui/slider.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_slider.htm">slider</a>)
- <p></li>
- <li>
- <a name=" define mx_slider_value(s)"><code># define mx_slider_value(s)</code></a>
- <p>
- <p><b>Return the slider value </b><p>
- (<a href="../include/depui/slider.h">../include/depui/slider.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_slider.htm">slider</a>)
- <p></li>
- <li>
- <a name=" define mx_vslider(s,si,p,i)"><code># define mx_vslider(s,si,p,i)</code></a>
- <p>
- <p><b>Create vertical slider</b><p>
- This function creates a vertical slider as a child of another object.
- (<a href="../include/depui/slider.h">../include/depui/slider.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_slider.htm">slider</a>)
- <p></li>
- <li>
- <a name=" define mx_hslider(s,si,p,i)"><code># define mx_hslider(s,si,p,i)</code></a>
- <p>
- <p><b>Create horizontal slider</b><p>
- This function creates a horozontal slider as a child of another object.
- (<a href="../include/depui/slider.h">../include/depui/slider.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_slider.htm">slider</a>)
- <p></li>
- <li>
- <a name=" define mx_texteditor(id)"><code># define mx_texteditor(id)</code></a>
- <p>
- <p><b>Create a text editor window. </b><p>
- (<a href="../include/depui/textedit.h">../include/depui/textedit.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_textedit.htm">textedit</a>)
- <p></li>
- <li>
- <a name=" define mx_themesel(id)"><code># define mx_themesel(id)</code></a>
- <p>
- <p><b>Create a theme selector window</b><p>
- This macro creates a theme selector with the specified id number.
- (<a href="../include/depui/themesel.h">../include/depui/themesel.h</a>)<br>(library <a href="depui.htm">depui</a> : module <a href="depui_themesel.htm">themesel</a>)
- <p></li>
- <li>
- <a name="define MX_BITFIELD(a)"><code>#define MX_BITFIELD(a)</code></a>
- <p>
- <p><b>Portable bitfield</b><p>
- A macro to define a bitfield variable.
- (<a href="../include/detk/bitfield.h">../include/detk/bitfield.h</a>)<br>(library <a href="detk.htm">detk</a> : module <a href="detk_bitfield.htm">bitfield</a>)
- <p></li>
- </ul><p>Generated by <a href="http://www.deleveld.dds.nl/mxdoc/index.htm">MXDOC</a> 2.2 on Sun Feb 4 15:16:26 2007
- </body></html>
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