123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282 |
- #include "CvGameCoreDLL.h"
- #include "CyGameCoreUtils.h"
- #include "CvGameCoreUtils.h"
- #include "CyPlot.h"
- #include "CyCity.h"
- #include "CyUnit.h"
- int cyIntRange(int iNum, int iLow, int iHigh)
- {
- return range(iNum, iLow, iHigh);
- }
- float cyFloatRange(float fNum, float fLow, float fHigh)
- {
- return range(fNum, fLow, fHigh);
- }
- int cyDxWrap(int iDX)
- {
- return dxWrap(iDX);
- }
- int cyDyWrap(int iDY)
- {
- return dyWrap(iDY);
- }
- int cyPlotDistance(int iX, int iY, int iX2, int iY2)
- {
- return plotDistance(iX, iY, iX2, iY2);
- }
- int cyStepDistance(int iX1, int iY1, int iX2, int iY2)
- {
- return stepDistance(iX1, iY1, iX2, iY2);
- }
- CyPlot* cyPlotDirection(int iX, int iY, DirectionTypes eDirection)
- {
- return new CyPlot(plotDirection(iX, iY, eDirection));
- }
- CyPlot* cyPlotCardinalDirection(int iX, int iY, CardinalDirectionTypes eCardDirection)
- {
- return new CyPlot(plotCardinalDirection(iX, iY, eCardDirection));
- }
- CyPlot* cysPlotCardinalDirection(int iX, int iY, CardinalDirectionTypes eCardDirection)
- { static CyPlot plot;
- plot.setPlot(plotCardinalDirection(iX, iY, eCardDirection));
- return &plot;
- }
- CyPlot* cyPlotXY(int iX, int iY, int iDX, int iDY)
- {
- return new CyPlot(plotXY(iX, iY, iDX, iDY));
- }
- CyPlot* cysPlotXY(int iX, int iY, int iDX, int iDY)
- {
- static CyPlot plot;
- plot.setPlot(plotXY(iX, iY, iDX, iDY));
- return &plot;
- }
- DirectionTypes cyDirectionXYFromInt(int iDX, int iDY)
- {
- return directionXY(iDX, iDY);
- }
- DirectionTypes cyDirectionXYFromPlot(CyPlot* pFromPlot, CyPlot* pToPlot)
- {
- return directionXY(pFromPlot->getPlot(), pToPlot->getPlot());
- }
- CyPlot* cyPlotCity(int iX, int iY, int iIndex)
- {
- return new CyPlot(plotCity(iX, iY, iIndex));
- }
- //>>>>Unofficial Bug Fix: Deleted by Denev 2010/04/06
- /*
- int cyPlotCityXYFromInt(int iDX, int iDY)
- {
- return plotCityXY(iDX, iDY);
- }
- */
- //<<<<Unofficial Bug Fix: End Delete
- int cyPlotCityXYFromCity(CyCity* pCity, CyPlot* pPlot)
- {
- return plotCityXY(pCity->getCity(), pPlot->getPlot());
- }
- CardinalDirectionTypes cyGetOppositeCardinalDirection(CardinalDirectionTypes eCardDirection)
- {
- return getOppositeCardinalDirection(eCardDirection);
- }
- DirectionTypes cyCardinalDirectionToDirection(CardinalDirectionTypes eCard)
- {
- return cardinalDirectionToDirection(eCard);
- }
- bool cyIsCardinalDirection(DirectionTypes eDirection)
- {
- return isCardinalDirection(eDirection);
- }
- DirectionTypes cyEstimateDirection(int iDX, int iDY)
- {
- return estimateDirection(iDX, iDY);
- }
- bool cyAtWar(int /*TeamTypes*/ eTeamA, int /*TeamTypes*/ eTeamB)
- {
- return atWar((TeamTypes)eTeamA, (TeamTypes)eTeamB);
- }
- bool cyIsPotentialEnemy(int /*TeamTypes*/ eOurTeam, int /*TeamTypes*/ eTheirTeam)
- {
- return isPotentialEnemy((TeamTypes)eOurTeam, (TeamTypes)eTheirTeam);
- }
- CyCity* cyGetCity(IDInfo city)
- {
- return new CyCity(getCity(city));
- }
- CyUnit* cyGetUnit(IDInfo unit)
- {
- return new CyUnit(getUnit(unit));
- }
- bool cyIsPromotionValid(int /*PromotionTypes*/ ePromotion, int /*UnitTypes*/ eUnit, bool bLeader)
- {
- return isPromotionValid((PromotionTypes) ePromotion, (UnitTypes) eUnit, bLeader);
- }
- int cyGetPopulationAsset(int iPopulation)
- {
- return getPopulationAsset(iPopulation);
- }
- int cyGetLandPlotsAsset(int iLandPlots)
- {
- return getLandPlotsAsset(iLandPlots);
- }
- int cyGetPopulationPower(int iPopulation)
- {
- return getPopulationPower(iPopulation);
- }
- int cyGetPopulationScore(int iPopulation)
- {
- return getPopulationScore(iPopulation);
- }
- int cyGetLandPlotsScore(int iPopulation)
- {
- return getLandPlotsScore(iPopulation);
- }
- int cyGetTechScore(int /*TechTypes*/ eTech)
- {
- return getTechScore((TechTypes)eTech);
- }
- int cyGetWonderScore(int /*BuildingClassTypes*/ eWonderClass)
- {
- return getWonderScore((BuildingClassTypes)eWonderClass);
- }
- int /*ImprovementTypes*/ cyFinalImprovementUpgrade(int /*ImprovementTypes*/ eImprovement, int iCount, int ePlayer)
- {
- return finalImprovementUpgrade((ImprovementTypes) eImprovement, iCount, (PlayerTypes)ePlayer);
- }
- int cyGetWorldSizeMaxConscript(int /*CivicTypes*/ eCivic)
- {
- return getWorldSizeMaxConscript((CivicTypes) eCivic);
- }
- bool cyIsReligionTech(int /*TechTypes*/ eTech)
- {
- return isReligionTech((TechTypes) eTech);
- }
- bool cyIsTechRequiredForUnit(int /*TechTypes*/ eTech, int /*UnitTypes*/ eUnit)
- {
- return isTechRequiredForUnit((TechTypes)eTech, (UnitTypes)eUnit);
- }
- bool cyIsTechRequiredForBuilding(int /*TechTypes*/ eTech, int /*BuildingTypes*/ eBuilding)
- {
- return isTechRequiredForBuilding((TechTypes)eTech, (BuildingTypes)eBuilding);
- }
- bool cyIsTechRequiredForProject(int /*TechTypes*/ eTech, int /*ProjectTypes*/ eProject)
- {
- return isTechRequiredForProject((TechTypes)eTech, (ProjectTypes)eProject);
- }
- bool cyIsWorldUnitClass(int /*UnitClassTypes*/ eUnitClass)
- {
- return isWorldUnitClass((UnitClassTypes)eUnitClass);
- }
- bool cyIsTeamUnitClass(int /*UnitClassTypes*/ eUnitClass)
- {
- return isTeamUnitClass((UnitClassTypes)eUnitClass);
- }
- bool cyIsNationalUnitClass(int /*UnitClassTypes*/ eUnitClass)
- {
- return isNationalUnitClass((UnitClassTypes)eUnitClass);
- }
- bool cyIsLimitedUnitClass(int /*UnitClassTypes*/ eUnitClass)
- {
- return isLimitedUnitClass((UnitClassTypes)eUnitClass);
- }
- bool cyIsWorldWonderClass(int /*BuildingClassTypes*/ eBuildingClass)
- {
- return isWorldWonderClass((BuildingClassTypes)eBuildingClass);
- }
- bool cyIsTeamWonderClass(int /*BuildingClassTypes*/ eBuildingClass)
- {
- return isTeamWonderClass((BuildingClassTypes)eBuildingClass);
- }
- bool cyIsNationalWonderClass(int /*BuildingClassTypes*/ eBuildingClass)
- {
- return isNationalWonderClass((BuildingClassTypes)eBuildingClass);
- }
- bool cyIsLimitedWonderClass(int /*BuildingClassTypes*/ eBuildingClass)
- {
- return isLimitedWonderClass((BuildingClassTypes)eBuildingClass);
- }
- bool cyIsWorldProject(int /*ProjectTypes*/ eProject)
- {
- return isWorldProject((ProjectTypes)eProject);
- }
- bool cyIsTeamProject(int /*ProjectTypes*/ eProject)
- {
- return isTeamProject((ProjectTypes)eProject);
- }
- bool cyIsLimitedProject(int /*ProjectTypes*/ eProject)
- {
- return isLimitedProject((ProjectTypes)eProject);
- }
- int cyGetCombatOdds(CyUnit* pAttacker, CyUnit* pDefender)
- {
- return getCombatOdds(pAttacker->getUnit(), pDefender->getUnit());
- }
- int cyGetEspionageModifier(int iOurTeam, int iTargetTeam)
- {
- return getEspionageModifier((TeamTypes)iOurTeam, (TeamTypes)iTargetTeam);
- }
- // BUG - Unit Experience - start
- int cyCalculateExperience(int iLevel, int ePlayer)
- {
- return calculateExperience(iLevel, (PlayerTypes)ePlayer);
- }
- int cyCalculateLevel(int iExperience, int ePlayer)
- {
- return calculateLevel(iExperience, (PlayerTypes)ePlayer);
- }
- // BUG - Unit Experience - end
|