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- # Project: Starfighter Translatable Text
- # Copyright (C) 2003 Parallel Relaities
- # Copyright (C) 2011, 2012, 2013 Guus Sliepen
- # Copyright (C) 2012, 2015-2021 The Diligent Circle
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- #
- # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
- #
- #, fuzzy
- msgid ""
- msgstr ""
- "Project-Id-Version: 2.5\n"
- "Report-Msgid-Bugs-To: diligentcircle@riseup.net\n"
- "POT-Creation-Date: 2023-11-09 09:47+0100\n"
- "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
- "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
- "Language-Team: LANGUAGE <LL@li.org>\n"
- "Language: \n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n"
- #. / Dialog (Kline Kethlan)
- #. / Used when the final "stage" of the Venus fight is entered.
- #: ../src/alien.c:1615
- msgid "ENOUGH! THIS ENDS NOW!"
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #. / Used when the third "stage" of the Vinus fight is entered.
- #: ../src/alien.c:1626
- msgid "Your ability to stay alive irritates me! Try dodging some of these!"
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #. / Used when the second "stage" of the Venus fight is entered.
- #: ../src/alien.c:1640
- msgid "Very good, Bainfield. Now let's get a little more serious..."
- msgstr ""
- #: ../src/alien.c:2024
- msgid ">> Ally has ejected! <<"
- msgstr ""
- #: ../src/alien.c:2026
- msgid ">> Friendly craft has been destroyed! <<"
- msgstr ""
- #. / Chris brag messages
- #. / This is a list of brags separated by "\n". They are randomly
- #. / broadcast when Chris successfully kills an enemy.
- #. / Instead of directly translating these, please populate the list
- #. / with brag messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of brag messages is permitted.
- #: ../src/alien.c:2055
- msgid ""
- "Take that, robot oppressors!\n"
- "Come on, WEAPCO, give me a challenge already!\n"
- "Is that all you've got?\n"
- "I could kill these robots with my hands tied behind my back!\n"
- "And now you're nothing but a pile of scrap metal!\n"
- "Who else wants some?!\n"
- "Humans do it better!\n"
- "A century of AI research is no match for me!\n"
- "What's the matter, WEAPCO? Can't keep up?\n"
- "I eat robots like you for breakfast!\n"
- "Target destroyed!\n"
- "Bring it on, WEAPCO!\n"
- "I wish the guys back at home could see this!\n"
- "How do you like that, WEAPCO?\n"
- "Maybe you should change your name to WEEPCO!"
- msgstr ""
- #. / Phoebe brag messages
- #. / This is a list of brags separated by "\n". They are randomly
- #. / broadcast when Phoebe successfully kills an enemy.
- #. / Instead of directly translating these, please populate the list
- #. / with brag messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of brag messages is permitted.
- #: ../src/alien.c:2088
- msgid ""
- "I got another one!\n"
- "Target destroyed!\n"
- "One more for me!\n"
- "Yes! Did you see that, Chris?\n"
- "Hey, Chris, remind me to check my kill count later!\n"
- "Bring it on, WEAPCO!\n"
- "Take that, WEAPCO!\n"
- "My kill count is going up!\n"
- "Another one bites the dust!\n"
- "Yeah! Nothing can stand in our way!\n"
- "I got it!"
- msgstr ""
- #. / Ursula brag messages
- #. / This is a list of brags separated by "\n". They are randomly
- #. / broadcast when Ursula successfully kills an enemy.
- #. / Instead of directly translating these, please populate the list
- #. / with brag messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of brag messages is permitted.
- #: ../src/alien.c:2117
- msgid ""
- "Kicked your ass!\n"
- "You ain't so tough!\n"
- "I was always a better WEAPCO pilot than you!\n"
- "Target destroyed!\n"
- "That'll teach you!\n"
- "Take that, you cruddy robots!\n"
- "Is that all you've got?\n"
- "Who else wants some?!\n"
- "I'm not letting you beat me, Phoebe!\n"
- "Bring it on, you mindless drones!\n"
- "Oh, I'm sorry, are you getting your metal asses handed to you?\n"
- "No one messes with the Lexx family!\n"
- "Die, damned WEAPCO drones!\n"
- "Don't think you can get away from me!"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #. / Used when Krass Tyler is beaten in the Jupiter mission.
- #: ../src/alien.c:2180
- msgid "The name's CHRIS, old-timer."
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #. / Used when Kline is killed in the Venus mission.
- #: ../src/alien.c:2187
- msgid "It was an honor... to have fought you..."
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #. / Used when Kline is beaten in the Elamale mission.
- #: ../src/alien.c:2230
- msgid "Seems I underestimated you, Bainfield. We'll meet again!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #. / Used when Kline is beaten in the Earth mission.
- #: ../src/alien.c:2246
- msgid "Chris, Kethlan is getting away!"
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #. / Used when Phoebe is freed in the Nerod mission.
- #: ../src/cargo.c:89
- msgid "Thanks! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!"
- msgstr ""
- #. / Cutscene (narration)
- #: ../src/cutscene.c:109
- msgid ""
- "While escaping with his newly acquired Firefly, Chris Bainfield is "
- "intercepted by a WEAPCO patrol..."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:113
- msgid ""
- "Damn, these things are persistent! Human pilots would have given up by now!"
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:118
- msgid "Looks like I'm stuck with some robo-passengers, eh, Sid?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:123
- msgid ""
- "Chris, this is serious! You're getting too close to your rendezvous point. "
- "If you don't shake them soon, everything could be over before it begins!"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:130
- msgid ""
- "I know you're not familiar with the Firefly's controls, but you're going to "
- "have to fight them."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:137
- msgid "Hell yeah, now you're talking! Let's see what this ship can do!"
- msgstr ""
- #. / Cutscene (narration)
- #: ../src/cutscene.c:167
- msgid ""
- "A few hours later, in the Sol system, news has already spread of Chris "
- "Bainfield's heroic actions. The commander of WEAPCO's navy considers his "
- "options."
- msgstr ""
- #. / Cutscene (Kline Kethlan)
- #: ../src/cutscene.c:171
- msgid ""
- "The Emperor will not be pleased. Spirit is now a free star system thanks to "
- "that interfering rebel pilot."
- msgstr ""
- #. / Cutscene (Kline Kethlan)
- #: ../src/cutscene.c:175
- msgid ""
- "It was reported that he was able to take down one of our most powerful "
- "frigates in under 3 minutes!"
- msgstr ""
- #. / Cutscene (Kline Kethlan)
- #: ../src/cutscene.c:179
- msgid ""
- "Talent like that does not appear every day. He would be a perfect candidate "
- "for our new AI training program!"
- msgstr ""
- #. / Cutscene (Kline Kethlan)
- #: ../src/cutscene.c:183
- msgid "What a pity I must kill him..."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:209
- msgid "We're nearly ready to make the jump to Eyananth."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:213
- msgid "Aren't there a lot of WEAPCO slaves in this system?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:217
- msgid "Yes. It's got one of the highest mortality rates in the galaxy."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:221
- msgid "You think we can use that to our advantage?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:225
- msgid "I think so. I'll come up with a plan of action."
- msgstr ""
- #. / Cutscene (Phoebe Lexx)
- #: ../src/cutscene.c:257
- msgid "Nice head gear! You shop at the same place as me, huh?"
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:261
- msgid ""
- "More importantly, what were you doing out there? You're lucky I was around!"
- msgstr ""
- #. / Cutscene (Phoebe Lexx)
- #: ../src/cutscene.c:265
- msgid "I'm looking for my sister. She vanished about a week ago."
- msgstr ""
- #. / Cutscene (Phoebe Lexx)
- #: ../src/cutscene.c:269
- msgid ""
- "Hey! Wait a moment! You're that rebel from Spirit! I think you're so cool! "
- "Can I come with you?"
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:273
- msgid "Extra firepower? I wouldn't mind one bit! What do you think, Sid?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:277
- msgid ""
- "I agree. I'm also interested in studying her homing missile launcher; it "
- "could come in handy."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:281
- msgid "In that case, welcome aboard, Phoebe!"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:313
- msgid "What happened back there, Chris? The video feed was jammed."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:317
- msgid ""
- "We took down the WEAPCO mining vessel and then I was jumped by a man "
- "claiming to be Kline Kethlan."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:321
- msgid ""
- "I've heard of him. He's the Commander of WEAPCO's naval forces. One of the "
- "best pilots they ever had."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:325
- msgid ""
- "He did put up one hell of a fight! He didn't stick around for long, though."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:329
- msgid "Anyway, what's the scoop on Mordor, Sid?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:333
- msgid ""
- "I've learned from the scientist we captured that WEAPCO is testing a new "
- "fighter craft there."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:337
- msgid ""
- "We should probably destroy that craft, then. We might be able to thwart its "
- "development somewhat."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:341
- msgid ""
- "Agreed. Capturing it would be better, but that's probably not going to "
- "happen."
- msgstr ""
- #. / Cutscene (Phoebe Lexx)
- #: ../src/cutscene.c:345
- msgid "I wonder if my sister will be here..."
- msgstr ""
- #. / Cutscene (Phoebe Lexx)
- #: ../src/cutscene.c:377
- msgid "Will she be okay?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:381
- msgid ""
- "I've had a look at the implants and they should be easy to remove. She'll "
- "just have a headache for a while."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:385
- msgid "Will she be able to tell us anything useful?"
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:389
- msgid ""
- "We'll have to wait for her memory to come back. She might not be able to "
- "remember anything she did while the implants were in."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:393
- msgid "She'll still be able to pilot a ship though."
- msgstr ""
- #. / Cutscene (Chris Bainfield)
- #: ../src/cutscene.c:431
- msgid "Sorry folks, we just lost our bargaining chip."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:435
- msgid ""
- "Don't worry about it. It's not what I hoped for, but it should still make it "
- "easier to defeat WEAPCO."
- msgstr ""
- #. / Cutscene (Ursula Lexx)
- #: ../src/cutscene.c:439
- msgid ""
- "Sol is going to be difficult. I've heard they have a lot of heavy defenses "
- "on the outer planets."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:443
- msgid "We'll have to start there, then."
- msgstr ""
- #. / Cutscene (Sid Wilson)
- #: ../src/cutscene.c:447
- msgid ""
- "The forces here will be unlike anything we've met so far. Just be careful, "
- "everyone."
- msgstr ""
- #. / Instructions for how to skip the current cutscene
- #: ../src/cutscene.c:536
- msgid "Press [Escape] to skip"
- msgstr ""
- #. / This is a list of taunts broadcast by Kline Kethlan when he shows
- #. / up at interceptions. Taunts are separated by a single "\n". Instead
- #. / of directly translating these, please populate the list with taunts
- #. / that work well in the target language, following the English
- #. / version only as a general guideline. Any number of taunts is
- #. / permitted.
- #: ../src/event.c:63
- msgid ""
- "How nice to see you again, Bainfield!\n"
- "It all ends here, rebel!\n"
- "I hope you won't disappoint me this time...\n"
- "Do you really think you can defeat us?!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:76
- msgid ""
- "You should be able to move with arrow keys or an analog stick, depending on "
- "the type of controls you have."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:83
- msgid ""
- "Try to stay clear of enemy fire while I take a look at the Firefly's "
- "manual..."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:89
- msgid ""
- "OK, it looks like you have two weapons: a standard plasma cannon and "
- "rockets. Dammit, it doesn't say what the controls are!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:96
- msgid ""
- "If I had to guess, it's probably a Ctrl key or a B button for the plasma "
- "cannon."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:102
- msgid "Rockets... those would probably be a space bar or an A button."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:108
- msgid ""
- "Interesting... It says right here that you can temporarily improve the "
- "plasma cannon with powerups."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:114
- msgid ""
- "Try shooting down those WEAPCO cargo ships and picking up the items they "
- "drop."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:123
- msgid "You should try and destroy some of the frigate's weaponry, it'll help!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:128
- msgid "Chris, get a move on! The frigate is almost in range!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:133
- msgid "The frigate is charging its cannon!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:138
- msgid "Chris, HURRY!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:143
- msgid "Oh my god..."
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #: ../src/event.c:153
- msgid "Hey, over here! Destroy this tug so I can break free!"
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:161
- msgid "Thank God! Please, help us! If they destroy this ship..."
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:166
- msgid "How long do you need?"
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:171
- msgid "Just a few minutes!"
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:176
- msgid ""
- "Alright! We've got the weapons working again! Now to look at the engines..."
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:183
- msgid "DAMN! The guns are offline again! What you guys doing back there?!"
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:190
- msgid ""
- "Chris, HELP! We've lost all system power! We're a sitting duck out here!"
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:197
- msgid "Just a little longer..."
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:202
- msgid ""
- "Okay! We've fixed that one. We think we've found the problem with the "
- "engines too..."
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #: ../src/event.c:209
- msgid "Engines fixed! Let's move!"
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #: ../src/event.c:230
- msgid ""
- "Ummm... something about this doesn't look right! They should be offering "
- "more resistance than this!"
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #: ../src/event.c:235
- msgid "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:244
- msgid "Chris, wh..."
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #: ../src/event.c:249
- msgid "So finally I meet the man who has been causing us so much trouble!"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:254
- msgid "I see you've jammed up my warp drive. Who are you?"
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #: ../src/event.c:259
- msgid ""
- "I am Kline Kethlan. And I am here to put to a stop to your worthless little "
- "crusade!"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:264
- msgid "Kline Kethlan, huh? You sure sound confident."
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #: ../src/event.c:269
- msgid ""
- "Nowhere to run, nowhere to hide, and no one to help you! This will certainly "
- "be interesting..."
- msgstr ""
- #. / Dialog (Ursula Lexx under mind control)
- #. / Translation note: This should appear robotic or at least monotone.
- #: ../src/event.c:282
- msgid "Unidentified craft sighted. Will proceed to destroy all targets."
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:287
- msgid ""
- "Looks like she's got one of those homing missile launchers too! Any advice, "
- "Phoebe?"
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #: ../src/event.c:292
- msgid "Just try and dodge them!"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:300
- msgid "That's a nice ship you got there, old-timer!"
- msgstr ""
- #. / Dialog (Krass Tyler)
- #: ../src/event.c:305
- msgid "Thanks, boy. Made it myself!"
- msgstr ""
- #. / Dialog (Krass Tyler)
- #: ../src/event.c:310
- msgid ""
- "Hey, boy, we've got company! Looks like your friends didn't do a very good "
- "job after all!"
- msgstr ""
- #. / Dialog (Krass Tyler)
- #: ../src/event.c:321
- msgid "Keep those things off my back or it'll cost you extra!"
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #: ../src/event.c:330
- msgid "Hey! Did we miss anything exciting?"
- msgstr ""
- #. / Dialog (Krass Tyler)
- #: ../src/event.c:341
- msgid "I've earned my fee. I'll see you around, boy!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:351
- msgid "DAMMIT! It's getting away! We've got to stop it!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:361
- msgid "Chris! Another two of those ray cannons just arrived in your sector!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #: ../src/event.c:372
- msgid "Two more!"
- msgstr ""
- #. / Dialog (Ursula Lexx)
- #: ../src/event.c:390
- msgid "It's a trap! My God! It's Tyler!"
- msgstr ""
- #. / Dialog (Krass Tyler)
- #: ../src/event.c:395
- msgid ""
- "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like "
- "you have been doing."
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:400
- msgid "Wow, that's cold. Just goes to show never to trust a mercenary, eh?"
- msgstr ""
- #. / Dialog (Krass Tyler)
- #: ../src/event.c:409
- msgid ""
- "Now if you'll assist me in dying quickly, I have a cheque to earn, boy..."
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:414
- msgid "I have a name, you know. Do you remember it?"
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #: ../src/event.c:430
- msgid ""
- "That's far enough, Bainfield. You've been lucky so far, but your luck is "
- "about to run out!"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:435
- msgid "Yeah, right! Like I'd lose to you after coming this far!"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #: ../src/event.c:443
- msgid ""
- "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and "
- "no one to help you."
- msgstr ""
- #. / Dialog (Kline Kethlan)
- #: ../src/event.c:448
- msgid "You underestimate me, Bainfield."
- msgstr ""
- #: ../src/game.c:75
- msgid "Spirit"
- msgstr ""
- #: ../src/game.c:76
- msgid "Eyananth"
- msgstr ""
- #: ../src/game.c:77
- msgid "Mordor"
- msgstr ""
- #: ../src/game.c:78
- msgid "Sol"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the amount of money that
- #. / was picked up.
- #: ../src/game.c:334
- #, c-format
- msgid "Got $%d"
- msgid_plural "Got $%d"
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/game.c:343
- msgid "Rocket Ammo at Maximum"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the number of rockets
- #. / picked up.
- #: ../src/game.c:349
- #, c-format
- msgid "Got %d rocket"
- msgid_plural "Got %d rockets"
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/game.c:359
- msgid "Restored 10 shield points"
- msgstr ""
- #: ../src/game.c:372 ../src/game.c:391
- msgid "Firing rate already at maximum"
- msgstr ""
- #: ../src/game.c:376 ../src/game.c:395
- msgid "Firing rate increased"
- msgstr ""
- #: ../src/game.c:400 ../src/game.c:441 ../src/game.c:482
- msgid "Upgrade failed (no plasma ammo)"
- msgstr ""
- #: ../src/game.c:413 ../src/game.c:432
- msgid "Plasma output already at maximum"
- msgstr ""
- #: ../src/game.c:417 ../src/game.c:436
- msgid "Plasma output increased"
- msgstr ""
- #: ../src/game.c:454 ../src/game.c:473
- msgid "Plasma damage already at maximum"
- msgstr ""
- #: ../src/game.c:458 ../src/game.c:477
- msgid "Plasma damage increased"
- msgstr ""
- #: ../src/game.c:507
- msgid "Picked up a Super Charge!"
- msgstr ""
- #. / Rare case of grabbing the super charge when you have no ammo at an
- #. / interception (which means it won't take effect). The "Damn!" serves
- #. / as a little sympathetic easter egg for players unfortunate enough to
- #. / have this happen to them.
- #: ../src/game.c:515
- msgid "Damn! Upgrade failed (no plasma ammo)"
- msgstr ""
- #: ../src/game.c:521
- msgid "Plasma cells already at Maximum"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the number of plasma
- #. / cells picked up.
- #: ../src/game.c:529
- #, c-format
- msgid "Got %d plasma cell"
- msgid_plural "Got %d plasma cells"
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/game.c:537
- msgid "Picked up some Cargo"
- msgstr ""
- #: ../src/game.c:543
- #, c-format
- msgid "Rescued %d slave"
- msgid_plural "Rescued %d slaves"
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/game.c:550
- msgid "Picked up an Escape Pod"
- msgstr ""
- #: ../src/game.c:554
- msgid "Picked up some Ore"
- msgstr ""
- #. / Chris: Phoebe Hit Messages
- #. / This is a list of messages separated by "\n". They are randomly
- #. / broadcast by Phoebe when Chris (the player) damages her.
- #. / Instead of directly translating these, please populate the list
- #. / with messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of messages is permitted.
- #: ../src/game.c:751
- msgid ""
- "OW! I hope that was an accident!\n"
- "Chris, please be more careful!\n"
- "Ouch! What are you shooting at me for?"
- msgstr ""
- #. / Chris: Ursula Hit Messages
- #. / This is a list of messages separated by "\n". They are randomly
- #. / broadcast by Phoebe when Chris (the player) damages her.
- #. / Instead of directly translating these, please populate the list
- #. / with messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of messages is permitted.
- #: ../src/game.c:767
- msgid ""
- "I am NOT your enemy!\n"
- "Hey! Watch it!\n"
- "What are you doing?! Shoot THEM!\n"
- "Ouch! What the hell, Chris?!"
- msgstr ""
- #. / Phoebe: Player Hit Messages
- #. / This is a list of messages separated by "\n". They are randomly
- #. / broadcast when Phoebe accidentally damages Chris (the player).
- #. / Instead of directly translating these, please populate the list
- #. / with messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of messages is permitted.
- #: ../src/game.c:855
- msgid ""
- "Oops! Sorry!\n"
- "Whoops! Are you OK, Chris?\n"
- "Oh, sorry! I didn't see you there!"
- msgstr ""
- #. / Ursula: Player Hit Messages
- #. / This is a list of messages separated by "\n". They are randomly
- #. / broadcast when Ursula accidentally damages Chris (the player).
- #. / Instead of directly translating these, please populate the list
- #. / with messages that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of messages is permitted.
- #: ../src/game.c:871
- msgid ""
- "Get out of the way!\n"
- "Don't fly into my missiles!\n"
- "Dammit, Chris, you made me miss!"
- msgstr ""
- #: ../src/game.c:1399
- msgid "Laser Overheat!"
- msgstr ""
- #: ../src/game.c:1453
- msgid "Weapon set to Spread"
- msgstr ""
- #: ../src/game.c:1457
- msgid "Weapon set to Concentrate"
- msgstr ""
- #. / Kline Venus insult messages
- #. / This is a list of insults separated by "\n". They are randomly
- #. / broadcast when the player dies in the Venus mission.
- #. / Instead of directly translating these, please populate the list
- #. / with insults that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of insults is permitted.
- #: ../src/game.c:1622
- msgid ""
- "Fool.\n"
- "And now you're nothing but a DEAD hero."
- msgstr ""
- #. / Kline insult messages
- #. / This is a list of insults separated by "\n". They are randomly
- #. / broadcast when the player dies in a mission Kline is in (except Venus).
- #. / Instead of directly translating these, please populate the list
- #. / with insults that work well in the target language,
- #. / following the English version only as a general guideline. Any
- #. / number of insults is permitted.
- #: ../src/game.c:1637
- msgid ""
- "Pathetic.\n"
- "How very disappointing...\n"
- "Heroic. And pointless.\n"
- "What a joke."
- msgstr ""
- #. / Dialog: Krass Tyler
- #. / Used when the player is killed in the Jupiter mission.
- #: ../src/game.c:1649
- msgid "That was the easiest $90,000,000 I've ever earned! Bwah! Ha! Ha! Ha!"
- msgstr ""
- #. / Each "%.2d" must be retained. They are replaced with the minutes and seconds left
- #. / to complete the mission, respectively (or, in the case of the Mars mission, the
- #. / minutes and seconds, respectively, until the mission is completed).
- #. / If you are familiar with C string formatting, they can be modified as long as
- #. / the "d" type remains. For example, you can replace "%.2d" with "%d" to allow the
- #. / timer to use single-digit numbers.
- #. / The ":" can also be replaced just like any text. For example, this would be fine:
- #. / "Time Remaining - %d minutes and %d seconds"
- #: ../src/game.c:1963
- #, c-format
- msgid "Time Remaining - %.2d:%.2d"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the number of mission objectives remaining.
- #: ../src/game.c:1971
- #, c-format
- msgid "Objectives Remaining: %d"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the player's current total cash.
- #. / Retain "%d" as-is. It is replaced with the player's current cash.
- #: ../src/game.c:1977 ../src/shop.c:353
- #, c-format
- msgid "Cash: $%d"
- msgstr ""
- #. / "%.3d" must be retained. It is replaced with the amount of plasma ammo.
- #: ../src/game.c:2014
- #, c-format
- msgid "Plasma: %.3d"
- msgstr ""
- #. / Used to indicate the charge meter for the charger cannon in the HUD.
- #: ../src/game.c:2021
- msgid "Charge"
- msgstr ""
- #. / Used to indicate the heat meter for the laser cannon in the HUD.
- #: ../src/game.c:2026
- msgid "Heat"
- msgstr ""
- #. / "%.2d" must be retained. It is replaced with the amount of rocket ammo.
- #. / Retain "%.2d". It is replaced with the ship's current number of rockets.
- #. / "%.2d" can be changed to "%d" if you wish to not fill in space with zeroes,
- #. / e.g. render the number 3 as "3" rather than "03".
- #: ../src/game.c:2031 ../src/shop.c:363
- #, c-format
- msgid "Rockets: %.2d"
- msgstr ""
- #. / DIFFICULTY_SUPEREASY (Assisted)
- #: ../src/game.c:2499
- msgid "Assisted"
- msgstr ""
- #. / DIFFICULTY_EASY
- #: ../src/game.c:2503
- msgid "Easy"
- msgstr ""
- #. / DIFFICULTY_NORMAL
- #: ../src/game.c:2507
- msgid "Normal"
- msgstr ""
- #. / DIFFICULTY_HARD
- #: ../src/game.c:2511
- msgid "Hard"
- msgstr ""
- #. / DIFFICULTY_NIGHTMARE
- #: ../src/game.c:2515
- msgid "Nightmare!"
- msgstr ""
- #. / DIFFICULTY_ORIGINAL (Classic)
- #: ../src/game.c:2519
- msgid "Classic"
- msgstr ""
- #. / If the TakaoGothic font is able to display the text of the language
- #. / being translated to, DO NOT CHANGE THIS! If, however, the language
- #. / requires characters not available in the default font, you can
- #. / place that font in the "data" directory and indicate the name of the
- #. / alternate font as a translation to "TakaoPGothic.ttf" (leaving the
- #. / rest of the string unchanged). Please ensure that the font displays
- #. / correctly with ALL text (space is limited and some fonts take up
- #. / more space than others), and also check the license of the font
- #. / before distributing to make sure you are allowed to do so.
- #: ../src/gfx.c:116
- msgid "data/TakaoPGothic.ttf"
- msgstr ""
- #: ../src/intermission.c:214
- msgid "No Destination"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%s" as-is. It is replaced with the current difficulty.
- #: ../src/intermission.c:245
- #, c-format
- msgid "Difficulty : %s"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of shots fired.
- #: ../src/intermission.c:250
- #, c-format
- msgid "Shots Fired : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of hits scored.
- #: ../src/intermission.c:255
- #, c-format
- msgid "Hits Scored : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the firing accuracy as a percentage.
- #. / Note: To use the "%" symbol, you must enter "%%", as you can see in
- #. / the English version.
- #: ../src/intermission.c:262
- #, c-format
- msgid "Accuracy : %d%%"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of kills.
- #: ../src/intermission.c:267
- #, c-format
- msgid "Enemies Killed by Others : %d"
- msgstr ""
- #. / Retain "%d" as-is. It is replaced with the amount of cash earned.
- #: ../src/intermission.c:271
- #, c-format
- msgid "Total Cash Earned : %d"
- msgstr ""
- #: ../src/intermission.c:274
- msgid "*** Chris ***"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of kills.
- #: ../src/intermission.c:278 ../src/intermission.c:317
- #: ../src/intermission.c:339
- #, c-format
- msgid "Enemies Killed : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of shield restores picked up.
- #: ../src/intermission.c:283
- #, c-format
- msgid "Shield Restores Picked Up : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of plasma cells picked up.
- #: ../src/intermission.c:288
- #, c-format
- msgid "Plasma Cells Picked Up : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of rockets picked up.
- #: ../src/intermission.c:293
- #, c-format
- msgid "Rockets Picked Up : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of powerups picked up.
- #: ../src/intermission.c:298
- #, c-format
- msgid "Powerups Picked Up : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of mines destroyed.
- #: ../src/intermission.c:303
- #, c-format
- msgid "Mines Destroyed : %d"
- msgstr ""
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of slaves rescued.
- #: ../src/intermission.c:308
- #, c-format
- msgid "Slaves Rescued : %d"
- msgstr ""
- #: ../src/intermission.c:313
- msgid "*** Phoebe ***"
- msgstr ""
- #. / Retain
- #. / Status Screen text "%d" as-is. It is replaced with the number of ejections.
- #. / Status Screen text
- #. / Retain "%d" as-is. It is replaced with the number of ejections.
- #: ../src/intermission.c:322 ../src/intermission.c:344
- #, c-format
- msgid "Ejections : %d"
- msgstr ""
- #. / Status Screen text
- #: ../src/intermission.c:335
- msgid "*** Ursula ***"
- msgstr ""
- #: ../src/intermission.c:354 ../src/intermission.c:2135
- msgid "Current Status"
- msgstr ""
- #. / Status Screen footer (indicates the total time the game has been played)
- #. / "%ld" (which represents hours) and "%02ld" sequences (which
- #. / represent minutes and seconds, respectively) must remain and
- #. / stay in the same order relative to each other. The ":"s
- #. / between them can be changed to other characters if desired,
- #. / e.g. this would be acceptable:
- #. /
- #. / "Total Time : %ld hours, %02ld minutes, %02ld seconds"
- #. /
- #. / If you are familiar with printf formatting, you may also change
- #. / the formatting of any of these as long as the "ld" type remains.
- #. / For example, the "%02ld" sequences may be changed to "%ld" if
- #. / you wish to not force two digits to be filled in (e.g. to render
- #. / the number 3 as "3" instead of "03").
- #: ../src/intermission.c:370
- #, c-format
- msgid "Total Time : %ld:%02ld:%02ld"
- msgstr ""
- #: ../src/intermission.c:394
- msgid "Hail"
- msgstr ""
- #: ../src/intermission.c:398
- msgid "Ceradse"
- msgstr ""
- #: ../src/intermission.c:402
- msgid "Hinstag"
- msgstr ""
- #: ../src/intermission.c:406
- msgid "Joldar"
- msgstr ""
- #: ../src/intermission.c:410
- msgid "Moebo"
- msgstr ""
- #. / Spirit, Hail mission summary
- #: ../src/intermission.c:417
- msgid "Destroy WEAPCO training ground"
- msgstr ""
- #. / Spirit, Ceradse mission summary
- #: ../src/intermission.c:423
- msgid "Collect 6 cargo pods"
- msgstr ""
- #. / Spirit, Hinstag mission summary
- #: ../src/intermission.c:429
- msgid "Destroy 5 WEAPCO missile boats"
- msgstr ""
- #. / Spirit, Joldar mission summary
- #: ../src/intermission.c:435
- msgid "Clear the mine field around Joldar"
- msgstr ""
- #. / Spirit, Moebo mission summary
- #: ../src/intermission.c:441
- msgid "Destroy WEAPCO frigate"
- msgstr ""
- #: ../src/intermission.c:446 ../src/intermission.c:507
- msgid "WEAPCO interceptions"
- msgstr ""
- #: ../src/intermission.c:449
- msgid "Nerod"
- msgstr ""
- #: ../src/intermission.c:453
- msgid "Allez"
- msgstr ""
- #: ../src/intermission.c:457
- msgid "Urusor"
- msgstr ""
- #: ../src/intermission.c:461
- msgid "Dorim"
- msgstr ""
- #: ../src/intermission.c:465
- msgid "Elamale"
- msgstr ""
- #. / Eyananth, interception mission summary
- #: ../src/intermission.c:472
- msgid "Rescue slaves"
- msgstr ""
- #. / Eyananth, Nerod mission summary
- #: ../src/intermission.c:478
- msgid "SOS"
- msgstr ""
- #. / Eyananth, Allez mission summary
- #. / Mission objective (Allez)
- #: ../src/intermission.c:484 ../src/mission.c:205
- msgid "Assist medical supply craft"
- msgstr ""
- #. / Eyananth, Urusor mission summary
- #: ../src/intermission.c:490
- msgid "Capture five WEAPCO supply craft"
- msgstr ""
- #. / Eyananth, Dorim mission summary
- #: ../src/intermission.c:496
- msgid "Find WEAPCO scientist"
- msgstr ""
- #. / Eyananth, Elamale mission summary
- #: ../src/intermission.c:502
- msgid "Destroy WEAPCO Ore Mining craft"
- msgstr ""
- #: ../src/intermission.c:510
- msgid "Odeon"
- msgstr ""
- #: ../src/intermission.c:514
- msgid "Fellon"
- msgstr ""
- #: ../src/intermission.c:518
- msgid "Sivedi"
- msgstr ""
- #: ../src/intermission.c:522
- msgid "Almartha"
- msgstr ""
- #: ../src/intermission.c:526
- msgid "Poswic"
- msgstr ""
- #: ../src/intermission.c:530
- msgid "Ellesh"
- msgstr ""
- #. / Mordor, incerception mission summary
- #: ../src/intermission.c:537
- msgid "Destroy experimental fighter"
- msgstr ""
- #. / Mordor, Odeon mission summary
- #: ../src/intermission.c:543
- msgid "Rescue Ursula"
- msgstr ""
- #. / Mordor, Fellon mission summary
- #: ../src/intermission.c:549
- msgid "Assist rebel forces"
- msgstr ""
- #. / Mordor, Sivedi mission summary
- #: ../src/intermission.c:555
- msgid "Mine ore from asteroid belt"
- msgstr ""
- #. / Mordor, Almartha mission summary
- #: ../src/intermission.c:561
- msgid "Create a diversion"
- msgstr ""
- #. / Mordor, Poswic mission summary
- #: ../src/intermission.c:567
- msgid "Capture WEAPCO executive transport"
- msgstr ""
- #. / Mordor, Ellesh mission summary
- #: ../src/intermission.c:573
- msgid "Destroy WEAPCO executive transport"
- msgstr ""
- #: ../src/intermission.c:579
- msgid "Mercury"
- msgstr ""
- #: ../src/intermission.c:583
- msgid "Venus"
- msgstr ""
- #: ../src/intermission.c:587
- msgid "Earth"
- msgstr ""
- #: ../src/intermission.c:591
- msgid "Mars"
- msgstr ""
- #: ../src/intermission.c:595
- msgid "Jupiter"
- msgstr ""
- #: ../src/intermission.c:599
- msgid "Saturn"
- msgstr ""
- #: ../src/intermission.c:603
- msgid "Uranus"
- msgstr ""
- #: ../src/intermission.c:607
- msgid "Neptune"
- msgstr ""
- #: ../src/intermission.c:611
- msgid "Pluto"
- msgstr ""
- #. / Sol, Pluto mission summary
- #: ../src/intermission.c:618
- msgid "Secure Pluto"
- msgstr ""
- #. / Sol, Neptune mission summary
- #: ../src/intermission.c:624
- msgid "Secure Neptune"
- msgstr ""
- #. / Sol, Uranus mission summary
- #: ../src/intermission.c:630
- msgid "Secure Uranus"
- msgstr ""
- #. / Sol, Saturn mission summary
- #: ../src/intermission.c:636
- msgid "Destroy outer defense system"
- msgstr ""
- #. / Sol, Jupiter mission summary
- #. / Mission objective (Jupiter)
- #: ../src/intermission.c:642 ../src/mission.c:471
- msgid "Investigate distress call"
- msgstr ""
- #. / Sol, Mars mission summary
- #. / Mission objective (Mars)
- #: ../src/intermission.c:648 ../src/mission.c:493
- msgid "Navigate asteroid belt"
- msgstr ""
- #. / Sol, Earth mission summary
- #: ../src/intermission.c:654
- msgid "Take back Earth"
- msgstr ""
- #. / Sol, Venus mission summary
- #. / Mission objective (Venus)
- #: ../src/intermission.c:660 ../src/mission.c:515
- msgid "Defeat Kline"
- msgstr ""
- #: ../src/intermission.c:784
- msgid "+++ CURRENT MISSIONS +++"
- msgstr ""
- #. / Brief instructions for how to review a mission conversation, shown below the
- #. / CURRENT MISSIONS header.
- #: ../src/intermission.c:787
- msgid "click for info"
- msgstr ""
- #. / Mission dialog: Spirit, Hail (Krass Tyler)
- #: ../src/intermission.c:859
- msgid ""
- "Hey, boy! You still owe me money for the Firefly I stole for you! But "
- "instead, I want you to go to the WEAPCO training ground and destroy all the "
- "craft there."
- msgstr ""
- #. / Mission dialog: Spirit, Hail (Chris Bainfield)
- #: ../src/intermission.c:866
- msgid "Oh? That's the job I contracted you to do, was it not?"
- msgstr ""
- #. / Mission dialog: Spirit, Hail (Krass Tyler)
- #: ../src/intermission.c:871
- msgid ""
- "I know, but this way we can resolve your debt right now. Do this job, and "
- "also collect $500, and we will call it quits. And if you die... well, I "
- "guess the ship was not worth stealing! HA HA HA!"
- msgstr ""
- #. / Mission dialog: Spirit, Hail (Chris Bainfield)
- #: ../src/intermission.c:878
- msgid "As usual, you take me too lightly, Krass."
- msgstr ""
- #. / Mission dialog: Spirit, Ceradse (Chris Bainfield)
- #: ../src/intermission.c:907
- msgid "Hey, Sid, what's up?"
- msgstr ""
- #. / Mission dialog: Spirit, Ceradse (Sid Wilson)
- #: ../src/intermission.c:911
- msgid ""
- "Chris, I've intercepted a communication from WEAPCO. Seems they're "
- "transporting some medical supplies around Ceradse. We need to get hold of "
- "those pods to save some lives!"
- msgstr ""
- #. / Mission dialog: Spirit, Ceradse (Chris Bainfield)
- #: ../src/intermission.c:918
- msgid "How many do we need?"
- msgstr ""
- #. / Mission dialog: Spirit, Ceradse (Sid Wilson)
- #: ../src/intermission.c:922
- msgid ""
- "All six, Chris! If you lose even a single one, thousands of people could "
- "perish in Spirit within the next few months."
- msgstr ""
- #. / Mission dialog: Spirit, Hinstag (Chris Bainfield)
- #: ../src/intermission.c:953
- msgid "Wow! Missile boats?"
- msgstr ""
- #. / Mission dialog: Spirit, Hinstag (Sid Wilson)
- #: ../src/intermission.c:957
- msgid "Yup. Looks like WEAPCO is starting to take notice of your actions."
- msgstr ""
- #. / Mission dialog: Spirit, Hinstag (Chris Bainfield)
- #: ../src/intermission.c:962
- msgid ""
- "Awesome! This will really put the Firefly's fighting ability to the test!"
- msgstr ""
- #. / Mission dialog: Spirit, Hinstag (Sid Wilson)
- #: ../src/intermission.c:967
- msgid ""
- "Please be careful, Chris. A single missile boat carries enough rockets to "
- "level most major cities. Try not to face them head-on, and keep your "
- "distance."
- msgstr ""
- #. / Mission dialog: Spirit, Joldar (Sid Wilson)
- #: ../src/intermission.c:1000
- msgid ""
- "We're going to have to get rid of the mine deployment unit around Joldar. "
- "The minefield is stopping interplanetary traffic."
- msgstr ""
- #. / Mission dialog: Spirit, Joldar (Chris Bainfield)
- #: ../src/intermission.c:1006
- msgid "Are any fighters around to keep me entertained?"
- msgstr ""
- #. / Mission dialog: Spirit, Joldar (Sid Wilson)
- #: ../src/intermission.c:1011
- msgid ""
- "Not at the moment, but that doesn't mean they won't turn up. Be very careful "
- "of those mines! They'll only explode when they encounter a ship that's not "
- "transmitting a WEAPCO signal. Shoot them down if they get in your way."
- msgstr ""
- #. / Mission dialog: Spirit, Moebo (Sid Wilson)
- #: ../src/intermission.c:1044
- msgid ""
- "We've got a major problem here! WEAPCO has decided to stop our resistance by "
- "destroying Spirit! The explosion will incinerate everything in the system! "
- "You've got to destroy that frigate before it gets in range!"
- msgstr ""
- #. / Mission dialog: Spirit, Moebo (Chris Bainfield)
- #: ../src/intermission.c:1052
- msgid "Damn! I'll get right on it, then!"
- msgstr ""
- #. / Mission dialog: Spirit, Moebo (Sid Wilson)
- #: ../src/intermission.c:1056
- msgid ""
- "We're all counting on you, Chris! But remember, they didn't call that thing "
- "\"Star Killer\" just because it sounded nice!"
- msgstr ""
- #. / Mission dialog: Eyananth, interceptions (Sid Wilson)
- #. / "%d" must be retained as-is. It is replaced with the number of slaves that
- #. / need to be rescued.
- #: ../src/intermission.c:1090
- #, c-format
- msgid ""
- "As you know, WEAPCO has many slaves in this system. If we free a large "
- "number of them, it might help to spark a rebellion. I estimate that we will "
- "need to rescue around %d to make a difference."
- msgstr ""
- #. / Mission dialog: Eyananth, interceptions (Chris Bainfield)
- #: ../src/intermission.c:1098
- msgid "Most of the slaves are working in ore mines, aren't they?"
- msgstr ""
- #. / Mission dialog: Eyananth, interceptions (Sid Wilson)
- #: ../src/intermission.c:1103
- msgid ""
- "Yes, but attacking the mines directly would be dangerous. You'd be better "
- "off intercepting slave transports. What you'll have to do is fly around and "
- "see if you can intercept a WEAPCO patrol. Of course, they might not be "
- "escorting any slave units, so be careful!"
- msgstr ""
- #. / Mission dialog: Eyananth, Nerod (Phoebe Lexx)
- #: ../src/intermission.c:1140
- msgid "Help! This is an SOS! Can anyone hear me?!"
- msgstr ""
- #. / Mission dialog: Eyananth, Nerod (Chris Bainfield)
- #: ../src/intermission.c:1144
- msgid "I'm hearing you loud and clear! What's up?"
- msgstr ""
- #. / Mission dialog: Eyananth, Nerod (Phoebe Lexx)
- #: ../src/intermission.c:1148
- msgid ""
- "Oh, thank God! I was intercepted by a large WEAPCO force near Nerod! I'm in "
- "need of assistance!"
- msgstr ""
- #. / Mission dialog: Eyananth, Nerod (Chris Bainfield)
- #: ../src/intermission.c:1154
- msgid "I'm on my way!"
- msgstr ""
- #. / Mission dialog: Eyananth, Allez (Sid Wilson)
- #: ../src/intermission.c:1182
- msgid ""
- "I've just received another SOS. This one is coming from a supply craft "
- "carrying essential medical supplies."
- msgstr ""
- #. / Mission dialog: Eyananth, Allez (Chris Bainfield)
- #: ../src/intermission.c:1188
- msgid "Alright, tell 'em I'm on my way."
- msgstr ""
- #. / Mission dialog: Eyananth, Urusor (Sid Wilson)
- #: ../src/intermission.c:1221
- msgid ""
- "I need some resources before we leave. It'll make life a lot easier in "
- "Mordor. Problem is that WEAPCO hoards these parts."
- msgstr ""
- #. / Mission dialog: Eyananth, Urusor (Chris Bainfield)
- #: ../src/intermission.c:1227
- msgid "Where can we get them, then?"
- msgstr ""
- #. / Mission dialog: Eyananth, Urusor (Sid Wilson)
- #: ../src/intermission.c:1231
- msgid ""
- "There's a big shipment of them nearby. I can disable the supply craft "
- "carrying them; I just need you to give me some cover while I do it."
- msgstr ""
- #. / Mission dialog: Eyananth, Urusor (Chris Bainfield)
- #: ../src/intermission.c:1237
- msgid "You got it!"
- msgstr ""
- #. / Mission dialog: Eyananth, Dorim (Sid Wilson)
- #: ../src/intermission.c:1262
- msgid ""
- "A WEAPCO scientist just ran off in an escape pod and hid in the asteroid "
- "belt. If we capture him, we may be able to get some information about Mordor."
- msgstr ""
- #. / Mission dialog: Eyananth, Dorim (Chris Bainfield)
- #: ../src/intermission.c:1269
- msgid ""
- "Alright, I'll go look for him. I guess I'll grab some ore along the way."
- msgstr ""
- #. / Mission dialog: Eyananth, Elamale (Sid Wilson)
- #: ../src/intermission.c:1303
- msgid ""
- "I've received word that the slaves we rescued have started a rebellion. "
- "Looks like the plan worked."
- msgstr ""
- #. / Mission dialog: Eyananth, Elamale (Phoebe Lexx)
- #: ../src/intermission.c:1309
- msgid ""
- "WEAPCO has an automated mining ship in orbit around Elamale. How about we "
- "take it out and cause some confusion?"
- msgstr ""
- #. / Mission dialog: Eyananth, Elamale (Chris Bainfield)
- #: ../src/intermission.c:1315
- msgid "I like that idea!"
- msgstr ""
- #. / Mission dialog: Eyananth, Elamale (Sid Wilson)
- #: ../src/intermission.c:1319
- msgid "It'll work, but be careful."
- msgstr ""
- #. / Mission dialog: Mordor, interceptions (Chris Bainfield)
- #: ../src/intermission.c:1349
- msgid "What have you found out about that experimental fighter?"
- msgstr ""
- #. / Mission dialog: Mordor, interceptions (Sid Wilson)
- #: ../src/intermission.c:1354
- msgid ""
- "It's got some kind of cloaking device that makes it invisible to radar. "
- "Could prove hard to track down."
- msgstr ""
- #. / Mission dialog: Mordor, interceptions (Chris Bainfield)
- #: ../src/intermission.c:1360
- msgid "I'll just have to run around the system until I find it."
- msgstr ""
- #. / Mission dialog: Mordor, interceptions (Sid Wilson)
- #: ../src/intermission.c:1365
- msgid ""
- "It's likely to run away if you engage it in battle, so try and do as much "
- "damage to it as possible."
- msgstr ""
- #. / Mission dialog: Mordor, Odeon (Phoebe Lexx)
- #: ../src/intermission.c:1401
- msgid ""
- "I've located my sister's ship currently in orbit around Odeon. She's "
- "ignoring my hails though."
- msgstr ""
- #. / Mission dialog: Mordor, Odeon (Sid Wilson)
- #: ../src/intermission.c:1407
- msgid ""
- "Something's off here. She seems to be travelling freely with a WEAPCO group."
- msgstr ""
- #. / Mission dialog: Mordor, Odeon (Chris Bainfield)
- #: ../src/intermission.c:1412
- msgid "Do you think she's turned traitor?"
- msgstr ""
- #. / Mission dialog: Mordor, Odeon (Phoebe Lexx)
- #: ../src/intermission.c:1416
- msgid "No way. She hates WEAPCO with a passion."
- msgstr ""
- #. / Mission dialog: Mordor, Odeon (Sid Wilson)
- #: ../src/intermission.c:1420
- msgid ""
- "She must be under some kind of mind control. I've heard of WEAPCO developing "
- "a new \"AI training program\" recently. We'd better rescue her!"
- msgstr ""
- #. / Mission dialog: Mordor, Fellon (Sid Wilson)
- #: ../src/intermission.c:1444
- msgid ""
- "A rebel group has organized a counter strike. If we can help them secure a "
- "victory, it will be a real boost to morale."
- msgstr ""
- #. / Mission dialog: Mordor, Fellon (Chris Bainfield)
- #: ../src/intermission.c:1450
- msgid "Awesome! Let's do it!"
- msgstr ""
- #. / Mission dialog: Mordor, Fellon (Sid Wilson)
- #: ../src/intermission.c:1454
- msgid "Just make sure the rebel ships don't all get destroyed."
- msgstr ""
- #. / Mission dialog: Mordor, Sivedi (Sid Wilson)
- #: ../src/intermission.c:1480
- msgid ""
- "Seems like taking out that WEAPCO mining ship wasn't such a good idea. The "
- "ore it collected is needed in weapons production."
- msgstr ""
- #. / Mission dialog: Mordor, Sivedi (Chris Bainfield)
- #: ../src/intermission.c:1486
- msgid "Damn! I guess that means I'll have to mine some myself, then, huh?"
- msgstr ""
- #. / Mission dialog: Mordor, Sivedi (Sid Wilson)
- #: ../src/intermission.c:1491
- msgid ""
- "Yes. Be careful, Chris. Your weapons weren't designed for that sort of work, "
- "after all."
- msgstr ""
- #. / Mission dialog: Mordor, Almartha (Chris Bainfield)
- #: ../src/intermission.c:1521
- msgid ""
- "Hey, Krass! I need you to help us out with something. Phoebe and Ursula are "
- "taking out key WEAPCO plants. Can you help me create a diversion by wreaking "
- "havoc a little bit away from that?"
- msgstr ""
- #. / Mission dialog: Mordor, Almartha (Krass Tyler)
- #: ../src/intermission.c:1528
- msgid "Sure, I can help you out, boy. But I'll be needing my fee..."
- msgstr ""
- #. / Mission dialog: Mordor, Poswic (Ursula Lexx)
- #: ../src/intermission.c:1558
- msgid ""
- "My memory is finally back. Here's something interesting: just before I was "
- "captured, I found out that WEAPCO is transporting several important "
- "executives to Poswic."
- msgstr ""
- #. / Mission dialog: Mordor, Poswic (Sid Wilson)
- #: ../src/intermission.c:1565
- msgid ""
- "We can't let a rare opportunity like this slip through our fingers! I'll "
- "need some cover so I can disable that ship."
- msgstr ""
- #. / Mission dialog: Mordor, Poswic (Chris Bainfield)
- #: ../src/intermission.c:1571
- msgid "I've got you covered, Sid!"
- msgstr ""
- #. / Mission dialog: Mordor, Ellesh (Chris Bainfield)
- #: ../src/intermission.c:1595
- msgid ""
- "Phoebe, I need you to keep an eye on things here. I'm going after that ship!"
- msgstr ""
- #. / Mission dialog: Mordor, Ellesh (Phoebe Lexx)
- #: ../src/intermission.c:1600
- msgid "Are you sure you can catch up to it?"
- msgstr ""
- #. / Mission dialog: Mordor, Ellesh (Chris Bainfield)
- #: ../src/intermission.c:1604
- msgid ""
- "Absolutely. One thing that's really nice about the Firefly is its speed. "
- "I'll see you in a bit!"
- msgstr ""
- #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Sid Wilson)
- #: ../src/intermission.c:1634
- msgid ""
- "We've got to start from the outside and work our way in. That will give us "
- "less chance of being flanked during the final operation."
- msgstr ""
- #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Phoebe Lexx)
- #: ../src/intermission.c:1640
- msgid "Sounds like a plan, Sid!"
- msgstr ""
- #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Ursula Lexx)
- #: ../src/intermission.c:1644
- msgid "Better safe than sorry, I guess."
- msgstr ""
- #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Chris Bainfield)
- #: ../src/intermission.c:1648
- msgid "Boring, but I guess you're right, Sid, as usual."
- msgstr ""
- #. / Mission dialog: Sol, Saturn (Chris Bainfield)
- #: ../src/intermission.c:1679
- msgid ""
- "WEAPCO has set up a highly dangerous defense line between Saturn and Uranus. "
- "We'll need to take it out."
- msgstr ""
- #. / Mission dialog: Sol, Saturn (Ursula Lexx)
- #: ../src/intermission.c:1685
- msgid "What kind of defense system?"
- msgstr ""
- #. / Mission dialog: Sol, Saturn (Chris Bainfield)
- #: ../src/intermission.c:1689
- msgid ""
- "Several mobile Energy Ray cannons, not unlike the weapon used by the Star "
- "Killer back in Spirit."
- msgstr ""
- #. / Mission dialog: Sol, Saturn (Phoebe Lexx)
- #: ../src/intermission.c:1695
- msgid "Best check my ejection system, then!"
- msgstr ""
- #. / Mission dialog: Sol, Jupiter (Sid Wilson)
- #: ../src/intermission.c:1722
- msgid ""
- "While you were gone I picked up a distress call coming from around Jupiter."
- msgstr ""
- #. / Mission dialog: Sol, Jupiter (Ursula Lexx)
- #: ../src/intermission.c:1727
- msgid "Who would be sending out a distress call within Sol?"
- msgstr ""
- #. / Mission dialog: Sol, Jupiter (Chris Bainfield)
- #: ../src/intermission.c:1732
- msgid "Let's check it out. Even if it's a trap, I think we can handle it."
- msgstr ""
- #. / Mission dialog: Sol, Mars (Sid Wilson)
- #: ../src/intermission.c:1756
- msgid ""
- "Chris, we've got a small problem. WEAPCO has deployed a minefield in the "
- "asteroid belt. We'll need you to clear a way through."
- msgstr ""
- #. / Mission dialog: Sol, Mars (Chris Bainfield)
- #: ../src/intermission.c:1762
- msgid "Alright. I'll radio in once I've cleared a safe path."
- msgstr ""
- #. / Mission dialog: Sol, Earth (Chris Bainfield)
- #: ../src/intermission.c:1791
- msgid ""
- "Okay people, this is the big one. We go in fast and we go in hard. Don't "
- "hold back and hit them with everything we've got!"
- msgstr ""
- #. / Mission dialog: Sol, Earth (Sid Wilson)
- #: ../src/intermission.c:1797
- msgid "We've come too far to turn back now. None of us better die out there!"
- msgstr ""
- #. / Mission dialog: Sol, Earth (Phoebe Lexx)
- #: ../src/intermission.c:1802
- msgid "Right with you, Chris!"
- msgstr ""
- #. / Mission dialog: Sol, Earth (Ursula Lexx)
- #: ../src/intermission.c:1806
- msgid "WEAPCO'll regret sticking probes into my head!"
- msgstr ""
- #. / Mission dialog: Sol, Venus (Chris Bainfield)
- #: ../src/intermission.c:1829
- msgid "Kethlan has run off to Venus. I'm going after him."
- msgstr ""
- #. / Mission dialog: Sol, Venus (Sid Wilson)
- #: ../src/intermission.c:1834
- msgid ""
- "Be careful, Chris. We've won the war, but it would be a real shame if you "
- "died now!"
- msgstr ""
- #: ../src/intermission.c:1887
- msgid "++ OPTIONS ++"
- msgstr ""
- #: ../src/intermission.c:1896 ../src/intermission.c:1907
- #: ../src/intermission.c:1918
- msgid "ON"
- msgstr ""
- #: ../src/intermission.c:1897 ../src/intermission.c:1908
- #: ../src/intermission.c:1919
- msgid "OFF"
- msgstr ""
- #: ../src/intermission.c:1898
- msgid "SOUND"
- msgstr ""
- #: ../src/intermission.c:1909
- msgid "MUSIC"
- msgstr ""
- #: ../src/intermission.c:1920
- msgid "FULLSCREEN"
- msgstr ""
- #. / Retain "%s" as-is. It is replaced with the current system name.
- #: ../src/intermission.c:2129
- #, c-format
- msgid "System : %s"
- msgstr ""
- #: ../src/intermission.c:2132
- msgid "Start Next Mission"
- msgstr ""
- #: ../src/intermission.c:2133
- msgid "Go to Destination Planet"
- msgstr ""
- #: ../src/intermission.c:2134
- msgid "View System Map"
- msgstr ""
- #: ../src/intermission.c:2136
- msgid "Save Game"
- msgstr ""
- #: ../src/intermission.c:2137
- msgid "Upgrade FIREFLY"
- msgstr ""
- #: ../src/intermission.c:2138
- msgid "Missions"
- msgstr ""
- #: ../src/intermission.c:2139
- msgid "Options"
- msgstr ""
- #: ../src/intermission.c:2140
- msgid "Exit to Title Screen"
- msgstr ""
- #. / Retain "%s" as-is. It is replaced with the name of the planet
- #. / the player is currently stationed on.
- #. / Retain "%s" as-is. It is replaced with the name of the planet
- #. / the player's destination is currently set to.
- #: ../src/intermission.c:2144 ../src/intermission.c:2328
- #, c-format
- msgid "Stationed At: %s"
- msgstr ""
- #. / Retain "%s" as-is. It is replaced with the name of the planet
- #. / the player's destination is currently set to.
- #: ../src/intermission.c:2151 ../src/intermission.c:2266
- #, c-format
- msgid "Destination: %s"
- msgstr ""
- #: ../src/intermission.c:2155
- msgid "Destination: None"
- msgstr ""
- #. / Mission objective
- #: ../src/mission.c:96
- msgid "Destroy all remaining WEAPCO fighters"
- msgstr ""
- #. / Mission objective (start)
- #: ../src/mission.c:101
- msgid "Escape from WEAPCO Pursuit"
- msgstr ""
- #. / Mission objective (Hail)
- #: ../src/mission.c:107
- msgid "Collect $500 to pay Mercenary for FIREFLY"
- msgstr ""
- #. / Mission objective (Ceradse)
- #: ../src/mission.c:121
- msgid "Collect 6 Cargo Pods"
- msgstr ""
- #. / Mission objective (Ceradse)
- #: ../src/mission.c:128
- msgid "Do not destroy *ANY* Cargo Pods"
- msgstr ""
- #. / Mission objective (Hinstag)
- #: ../src/mission.c:142
- msgid "Destroy 5 WEAPCO Missile Boats"
- msgstr ""
- #. / Mission objective (Joldar)
- #: ../src/mission.c:156
- msgid "Destroy 9 WEAPCO Mine-droppers"
- msgstr ""
- #. / Mission objective (Moebo)
- #: ../src/mission.c:170
- msgid "Destroy WEAPCO Frigate"
- msgstr ""
- #. / Mission objective (Nerod)
- #: ../src/mission.c:182
- msgid "Rescue Phoebe Lexx"
- msgstr ""
- #. / Mission objective (Nerod)
- #: ../src/mission.c:189
- msgid "Do not allow Phoebe to be killed"
- msgstr ""
- #. / Mission objective (Allez)
- #: ../src/mission.c:212
- msgid "Do not allow supply craft to be destroyed"
- msgstr ""
- #. / Mission objective (Urusor)
- #: ../src/mission.c:226
- msgid "Disable five WEAPCO supply craft"
- msgstr ""
- #. / Mission objective (Urusor)
- #: ../src/mission.c:237
- msgid "Protect supply craft AND Sid Wilson"
- msgstr ""
- #. / Mission objective (Dorim)
- #: ../src/mission.c:247
- msgid "Locate doctor's escape pod"
- msgstr ""
- #. / Mission objective (Dorim)
- #: ../src/mission.c:254
- msgid "Do not destroy doctor's escape pod"
- msgstr ""
- #. / Mission objective (Dorim)
- #: ../src/mission.c:261
- msgid "Collect 10 pieces of Ore"
- msgstr ""
- #. / Mission objective (Elamale)
- #: ../src/mission.c:274
- msgid "Destroy WEAPCO ore mining craft"
- msgstr ""
- #. / Mission objective (Elamale)
- #: ../src/mission.c:281
- msgid "Save present slaves"
- msgstr ""
- #. / Mission objective (Elamale)
- #: ../src/mission.c:287
- msgid "Battle Kline"
- msgstr ""
- #. / Mission objective (Odeon)
- #: ../src/mission.c:297
- msgid "Destroy Ursula's ship"
- msgstr ""
- #. / Mission objective (Odeon)
- #: ../src/mission.c:304
- msgid "Capture Ursula's escape pod"
- msgstr ""
- #. / Mission objective (Odeon)
- #: ../src/mission.c:311
- msgid "Do not kill Ursula"
- msgstr ""
- #. / Mission objective (Fellon)
- #: ../src/mission.c:325
- msgid "Assist attack on WEAPCO ore mining craft"
- msgstr ""
- #. / Mission objective (Fellon)
- #: ../src/mission.c:332
- msgid "At least 1 rebel craft must survive"
- msgstr ""
- #. / Mission objective (Sivedi)
- #: ../src/mission.c:346
- msgid "Collect 25 pieces of Ore"
- msgstr ""
- #. / Mission objective (Sivedi)
- #: ../src/mission.c:353
- msgid "Collect 50 pieces of Ore"
- msgstr ""
- #. / Mission objective (Almartha)
- #: ../src/mission.c:363
- msgid "Collect $2000 to pay mercenary"
- msgstr ""
- #. / Mission objective (Poswic)
- #: ../src/mission.c:377
- msgid "Destroy escorts"
- msgstr ""
- #. / Mission objective (Poswic)
- #: ../src/mission.c:384
- msgid "Disable executive transport"
- msgstr ""
- #. / Mission objective (Ellesh)
- #: ../src/mission.c:398
- msgid "Destroy executive transport"
- msgstr ""
- #. / Mission objective (Pluto, Neptune, Uranus)
- #: ../src/mission.c:408
- msgid "Destroy planetary guardian"
- msgstr ""
- #. / Mission objective (Saturn)
- #: ../src/mission.c:457
- msgid "Destroy outer defence systems"
- msgstr ""
- #. / Mission objective (Jupiter)
- #: ../src/mission.c:476
- msgid "Defeat Krass Tyler"
- msgstr ""
- #. / Mission objective (Jupiter)
- #: ../src/mission.c:483
- msgid "Destroy Krass' support group"
- msgstr ""
- #. / Mission objective (Earth)
- #: ../src/mission.c:505
- msgid "Destroy WEAPCO frontline forces"
- msgstr ""
- #: ../src/mission.c:610 ../src/mission.c:988
- msgid "*** All Primary Objectives Completed ***"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #. / Used when Sid disables the last target in the Urusor mission.
- #: ../src/mission.c:628
- msgid "All vessels disabled!"
- msgstr ""
- #. / Info line messages for remaining cash to collect
- #. / This is a "\n"-separated list of possible choices to make. Please feel free
- #. / to add as many as you like. Each entry must have one instance of "%d", which
- #. / is replaced with the number remaining.
- #: ../src/mission.c:645
- #, c-format
- msgid ""
- "Collect $%d more...\n"
- "$%d more to collect...\n"
- "Just $%d more needed...\n"
- "Collect just $%d more..."
- msgid_plural ""
- "Collect $%d more...\n"
- "$%d more to collect...\n"
- "$%d more needed..."
- msgstr[0] ""
- msgstr[1] ""
- #. / Info line messages for remaining cargo pods to collect
- #. / This is a "\n"-separated list of possible choices to make. Please feel free
- #. / to add as many as you like. Each entry must have one instance of "%d", which
- #. / is replaced with the number remaining.
- #: ../src/mission.c:662
- #, c-format
- msgid ""
- "Collect %d more cargo pod...\n"
- "%d more cargo pod to collect...\n"
- "%d more cargo pod needed...\n"
- "Collect just %d more cargo pod...\n"
- "Only %d cargo pod left to collect..."
- msgid_plural ""
- "Collect %d more cargo pods...\n"
- "%d more cargo pods to collect...\n"
- "%d more cargo pods needed...\n"
- "Collect %d remaining cargo pods..."
- msgstr[0] ""
- msgstr[1] ""
- #. / Info line messages for remaining ore to collect
- #. / This is a "\n"-separated list of possible choices to make. Please feel free
- #. / to add as many as you like. Each entry must have one instance of "%d", which
- #. / is replaced with the number remaining.
- #: ../src/mission.c:681
- #, c-format
- msgid ""
- "Collect %d more piece of ore...\n"
- "%d more piece of ore to collect...\n"
- "%d more piece of ore needed...\n"
- "Collect just %d more piece..."
- msgid_plural ""
- "Collect %d more pieces of ore...\n"
- "%d more pieces of ore to collect...\n"
- "%d more pieces of ore needed..."
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/mission.c:699
- msgid "Cargo pod destroyed!"
- msgstr ""
- #. Get lectured by Sid
- #. / Dialog (Sid Wilson)
- #. / Used when a cargo pod is destroyed in the Ceradse mission.
- #: ../src/mission.c:703
- msgid ""
- "Chris, we needed that pod! I told you that we couldn't afford to lose a "
- "single one!"
- msgstr ""
- #: ../src/mission.c:706
- msgid "Escape Pod lost!"
- msgstr ""
- #. / Dialog (Phoebe Lexx)
- #. / Used when Ursula is lost in the Odeon mission.
- #: ../src/mission.c:711
- msgid "No... Ursula..."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #. / Used when Phoebe is killed in the Nerod mission.
- #: ../src/mission.c:725
- msgid "Dammit, Chris! We just lost her!"
- msgstr ""
- #. / Dialog (friendly transport from Eyananth, Allez mission)
- #. / Used when the friendly transport in the Allez mission is destroyed.
- #: ../src/mission.c:730
- msgid "No no no no no! Hull bre-..."
- msgstr ""
- #. / Dialog (Sid Wilson)
- #. / Used when a target transport is destroyed in the Urusor mission.
- #: ../src/mission.c:735
- msgid "Chris, we've got to disable them, not destroy them!!"
- msgstr ""
- #. / Info line messages for remaining enemies to destroy
- #. / This is a "\n"-separated list of possible choices to make. Please feel free
- #. / to add as many as you like. Each entry must have one instance of "%d", which
- #. / is replaced with the number remaining.
- #: ../src/mission.c:748
- #, c-format
- msgid ""
- "Destroy %d more target...\n"
- "%d more target to destroy...\n"
- "%d target remains...\n"
- "Destroy just %d more...\n"
- "Only %d target left...\n"
- "Destroy %d last target..."
- msgid_plural ""
- "Destroy %d more targets...\n"
- "%d more targets to destroy...\n"
- "%d targets remain...\n"
- "Destroy %d remaining targets..."
- msgstr[0] ""
- msgstr[1] ""
- #. / Info line messages for remaining enemies to disable
- #. / This is a "\n"-separated list of possible choices to make. Please feel free
- #. / to add as many as you like. Each entry must have one instance of "%d", which
- #. / is replaced with the number remaining.
- #: ../src/mission.c:769
- #, c-format
- msgid ""
- "Disable %d more target...\n"
- "%d more target to disable...\n"
- "Disable just %d more...\n"
- "Disable %d last target..."
- msgid_plural ""
- "Disable %d more targets...\n"
- "%d more targets to disable...\n"
- "Disable %d remaining targets..."
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/mission.c:802
- msgid "Sid has been killed!"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #. / Used when Sid is killed.
- #. / Translation note: the end is Sid trying to say "FUCK" and getting cut
- #. / out because of the failure of his communication system, so please
- #. / translate that to the start of a similar curse word in the target
- #. / language being similarly cut out.
- #: ../src/mission.c:810
- msgid "HULL BREACHED! SYSTEMS FAILING! F-..."
- msgstr ""
- #: ../src/mission.c:856
- msgid "*** Slaves Rescued - Mission Completed ***"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #. / Used when you rescue enough slaves for the Eyananth slave rescue mission.
- #: ../src/mission.c:860
- msgid ""
- "Alright, I think I've rescued enough slaves to stir up some trouble for "
- "WEAPCO!"
- msgstr ""
- #. / Info line messages for remaining slaves to rescue
- #. / This is a "\n"-separated list of possible choices to make. Please feel free
- #. / to add as many as you like. Each entry must have one instance of "%d", which
- #. / is replaced with the number remaining.
- #: ../src/mission.c:870
- #, c-format
- msgid ""
- "Rescue %d more slave...\n"
- "Rescue at least %d more slave...\n"
- "At least %d more slave to rescue...\n"
- "At least %d more rescued slave needed..."
- msgid_plural ""
- "Rescue %d more slaves...\n"
- "Rescue at least %d more slaves...\n"
- "At least %d more slaves to rescue...\n"
- "At least %d more rescued slaves needed..."
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/mission.c:888
- msgid "*** Experimental Fighter Destroyed - Mission Completed ***"
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #. / Used when the Mordor cloak ship is destroyed.
- #: ../src/mission.c:892
- msgid "That's one less surprise that WEAPCO can spring on us!"
- msgstr ""
- #: ../src/mission.c:975
- msgid "*** Primary Objective Completed ***"
- msgstr ""
- #: ../src/mission.c:977
- msgid ">>> Primary Objective Failed <<<"
- msgstr ""
- #: ../src/mission.c:984
- msgid "Emergency warp drive activated. Press button to engage."
- msgstr ""
- #: ../src/mission.c:990
- msgid "*** Interception Destroyed ***"
- msgstr ""
- #. / Dialog (Sid Wilson)
- #. / Used when the start mission is completed.
- #: ../src/mission.c:1010
- msgid ""
- "Whew, you made it! Now hurry on over, Chris; we have a lot of work to do."
- msgstr ""
- #. / Dialog (Chris Bainfield)
- #. / Used when the Earth mission is completed.
- #: ../src/mission.c:1018
- msgid ""
- "You guys stay here and keep things under control. I'm going after Kethlan!"
- msgstr ""
- #: ../src/mission.c:1027
- msgid "*** Secondary Objective Completed ***"
- msgstr ""
- #: ../src/mission.c:1032
- msgid "*** All Secondary Objectives Completed ***"
- msgstr ""
- #: ../src/mission.c:1047
- msgid ">>> MISSION FAILED <<<"
- msgstr ""
- #: ../src/mission.c:1053
- msgid ">>> Secondary Objective Failed <<<"
- msgstr ""
- #: ../src/mission.c:1132
- msgid "Primary Objectives"
- msgstr ""
- #: ../src/mission.c:1146
- msgid "Secondary Objectives"
- msgstr ""
- #: ../src/mission.c:1160
- msgid "Additional Information"
- msgstr ""
- #. / Used to indicate the player's shield meter in the HUD.
- #: ../src/mission.c:1177
- msgid "Shield"
- msgstr ""
- #: ../src/mission.c:1179
- msgid "Target"
- msgstr ""
- #: ../src/mission.c:1180
- msgid "Sid"
- msgstr ""
- #: ../src/mission.c:1181
- msgid "Phoebe"
- msgstr ""
- #: ../src/mission.c:1182
- msgid "Kline"
- msgstr ""
- #: ../src/mission.c:1183
- msgid "Power"
- msgstr ""
- #: ../src/mission.c:1184
- msgid "Output"
- msgstr ""
- #: ../src/mission.c:1185
- msgid "Cooler"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the mission required
- #. / survival time in minutes.
- #: ../src/mission.c:1212
- #, c-format
- msgid "SURVIVAL FOR %d minute"
- msgid_plural "SURVIVAL FOR %d minutes"
- msgstr[0] ""
- msgstr[1] ""
- #. / "%d" must be retained. It is replaced with the mission time
- #. / limit in minutes.
- #: ../src/mission.c:1221
- #, c-format
- msgid "TIME LIMIT: %d minute"
- msgid_plural "TIME LIMIT: %d minutes"
- msgstr[0] ""
- msgstr[1] ""
- #: ../src/mission.c:1237
- msgid "Phoebe Lexx will not be present"
- msgstr ""
- #: ../src/mission.c:1239
- msgid "Ursula Lexx will not be present"
- msgstr ""
- #: ../src/mission.c:1246
- msgid "Sid Wilson will join you on this mission"
- msgstr ""
- #: ../src/mission.c:1334 ../src/mission.c:1354
- msgid "COMPLETED"
- msgstr ""
- #: ../src/mission.c:1339 ../src/mission.c:1359
- msgid "FAILED"
- msgstr ""
- #. / "%d" must be retained. It is replaced with the money earned
- #. / from the shield bonus.
- #: ../src/mission.c:1370
- #, c-format
- msgid "Shield Bonus: $%d"
- msgstr ""
- #. / "%02ld" sequences (which represent minutes and seconds,
- #. / respectively) must remain and stay in the same order relative
- #. / to each other. The ":"s between them can be changed to other
- #. / characters if desired, e.g. this would be acceptable:
- #. /
- #. / "Mission time: %02ldm %02lds"
- #. /
- #. / If you are familiar with printf formatting, you may also change
- #. / the formatting as long as the "ld" type remains. For example,
- #. / the "%02ld" sequences may be changed to "%ld" if you wish to
- #. / not force two digits to be filled in (e.g. to render the number
- #. / 3 as "3" instead of "03").
- #: ../src/mission.c:1386
- #, c-format
- msgid "Mission Time: %02ld:%02ld"
- msgstr ""
- #: ../src/player.c:128
- msgid "!!! WARNING: SHIELD LOW !!!"
- msgstr ""
- #: ../src/player.c:137
- msgid "!!! WARNING: SHIELD CRITICAL !!!"
- msgstr ""
- #: ../src/save.c:77
- msgid "AUTOSAVE"
- msgstr ""
- #: ../src/save.c:94 ../src/save.c:108
- msgid "Corrupt Game Data"
- msgstr ""
- #. / Used for empty save slots.
- #: ../src/save.c:127
- msgid "AUTOSAVE (Empty)"
- msgstr ""
- #: ../src/save.c:127
- msgid "Empty"
- msgstr ""
- #: ../src/save.c:343
- msgid "*** HELP ***"
- msgstr ""
- #: ../src/save.c:355
- msgid "SAVE"
- msgstr ""
- #: ../src/save.c:356
- msgid "CANCEL"
- msgstr ""
- #: ../src/save.c:357
- msgid "DELETE"
- msgstr ""
- #: ../src/save.c:358
- msgid "SAVE will save the game"
- msgstr ""
- #: ../src/save.c:359
- msgid "CANCEL will unselect that slot"
- msgstr ""
- #: ../src/save.c:360
- msgid "DELETE will remove the save"
- msgstr ""
- #: ../src/save.c:363
- msgid "First click a Save game slot to use"
- msgstr ""
- #: ../src/save.c:366
- msgid "Game Saved"
- msgstr ""
- #: ../src/save.c:369
- msgid "Save Deleted"
- msgstr ""
- #: ../src/shop.c:57
- msgid "Secondary Weapon"
- msgstr ""
- #. / Shop info: current secondary: none
- #: ../src/shop.c:63
- msgid "Uninstalled"
- msgstr ""
- #. / Shop info: current secondary: rockets
- #: ../src/shop.c:67
- msgid "Rockets"
- msgstr ""
- #. / Shop info: current secondary: double rockets
- #: ../src/shop.c:71
- msgid "Dbl Rockets"
- msgstr ""
- #. / Shop info: current secondary: micro rockets
- #: ../src/shop.c:75
- msgid "Micro Rockets"
- msgstr ""
- #. / Shop info: current secondary: laser
- #: ../src/shop.c:79
- msgid "Laser"
- msgstr ""
- #. / Shop info: current secondary: charger
- #: ../src/shop.c:83
- msgid "Charger"
- msgstr ""
- #. / Shop info: current secondary: homing missile
- #: ../src/shop.c:87
- msgid "Homing Missile"
- msgstr ""
- #. / Shop info: current secondary: double homing missiles
- #: ../src/shop.c:91
- msgid "Dbl Homing Missiles"
- msgstr ""
- #. / Shop info: current secondary: micro homing missiles
- #: ../src/shop.c:95
- msgid "Mcr Homing Missiles"
- msgstr ""
- #. / Retain "%d" as-is. It is replaced with the rocket capacity of the Firefly.
- #: ../src/shop.c:105
- #, c-format
- msgid "Capacity : %d"
- msgstr ""
- #: ../src/shop.c:286
- msgid "Primary Weapon"
- msgstr ""
- #. / Shop info: min plasma output
- #. / Retain "%d" as-is. It is replaced with the min plasma output.
- #: ../src/shop.c:289
- #, c-format
- msgid "Cannons: %d"
- msgstr ""
- #. / Shop info: min plasma damage
- #. / Retain "%d" as-is. It is replaced with the min plasma damage.
- #: ../src/shop.c:293
- #, c-format
- msgid "Power: Stage %d"
- msgstr ""
- #. / Shop info: min plasma rate
- #. / Retain "%d" as-is. It is replaced with the min plasma cooling.
- #: ../src/shop.c:298
- #, c-format
- msgid "Cooling: Stage %d"
- msgstr ""
- #: ../src/shop.c:302
- msgid "Powered-up Weapon"
- msgstr ""
- #. / Shop info: max plasma output
- #. / Retain "%d" as-is. It is replaced with the max plasma output.
- #: ../src/shop.c:305
- #, c-format
- msgid "Splitter: Stage %d"
- msgstr ""
- #. / Shop info: max plasma damage
- #. / Retain "%d" as-is. It is replaced with the max plasma damage.
- #: ../src/shop.c:310
- #, c-format
- msgid "Condensor: Stage %d"
- msgstr ""
- #. / Shop info: max plasma rate
- #. / Retain "%d" as-is. It is replaced with the max plasma cooling.
- #: ../src/shop.c:315
- #, c-format
- msgid "L.Nitrogen: Stage %d"
- msgstr ""
- #. / Shop info: max plasma ammo
- #. / Retain "%d" as-is. It is replaced with the Firefly's plasma ammo capacity.
- #: ../src/shop.c:320
- #, c-format
- msgid "Capacity: %d"
- msgstr ""
- #: ../src/shop.c:329
- msgid "Powered-up Weapons"
- msgstr ""
- #: ../src/shop.c:330
- msgid "Ammo and Storage"
- msgstr ""
- #: ../src/shop.c:332
- msgid "Primary Weapons"
- msgstr ""
- #: ../src/shop.c:334
- msgid "Secondary Weapons"
- msgstr ""
- #. / Retain "%d" as-is. It is replaced with the Firefly's max shield.
- #: ../src/shop.c:350
- #, c-format
- msgid "Shield: %d"
- msgstr ""
- #. / Retain "%.3d". It is replaced with the ship's current number of plasma cells.
- #. / "%.3d" can be changed to "%d" if you wish to not fill in space with zeroes,
- #. / e.g. render the number 5 as "5" rather than "005".
- #: ../src/shop.c:358
- #, c-format
- msgid "Plasma Cells: %.3d"
- msgstr ""
- #: ../src/shop.c:369
- msgid "Information"
- msgstr ""
- #. / For when the player attempts to buy something they can't afford.
- #: ../src/shop.c:377
- msgid "You don't have enough money"
- msgstr ""
- #. / For when the player attempts an upgrade beyond the maximum (line 1 of 2).
- #: ../src/shop.c:381
- msgid "Cannot upgrade ship"
- msgstr ""
- #. / For when the player attempts an upgrade beyond the maximum (line 2 of 2).
- #: ../src/shop.c:384
- msgid "Hardware capacity has been reached"
- msgstr ""
- #. / For when the player attempts to buy more ammo than the ship can hold.
- #: ../src/shop.c:388
- msgid "Ammunition limit reached"
- msgstr ""
- #. / For when the player attempts to sell an item they aren't allowed to sell.
- #: ../src/shop.c:392
- msgid "You cannot sell that item"
- msgstr ""
- #. / For when the player attempts to sell an item they don't have any of.
- #: ../src/shop.c:396
- msgid "Nothing to sell"
- msgstr ""
- #. / For when the player attempts to buy rockets or rocket capacity
- #. / while secondary weapon is either laser or charge cannon.
- #: ../src/shop.c:401
- msgid "Rockets cannot be bought for Laser or Charger Cannon"
- msgstr ""
- #. / For when the player attempts to buy a weapon they already have.
- #: ../src/shop.c:405
- msgid "You already have that weapon"
- msgstr ""
- #. / For when the player attempts to increase rocket capacity beyond
- #. / what is allowed for the weapon (used for homing missiles).
- #: ../src/shop.c:410
- msgid "This weapon's ammo limit has been reached"
- msgstr ""
- #. / Used to put a shop item's name next to its price.
- #. / "%s" is replaced with the item name, and "%d" is replaced
- #. / with the item price.
- #: ../src/shop.c:418
- #, c-format
- msgid "%s ($%d)"
- msgstr ""
- #. / Used for shop items that cannot be bought.
- #. / "%s" is replaced with the item name.
- #: ../src/shop.c:426
- #, c-format
- msgid "%s (N/A)"
- msgstr ""
- #. ----------- Temporary Items -----------
- #. Overwritten later
- #: ../src/shop.c:441
- msgid "Plasma Channel Splitter"
- msgstr ""
- #. / Shop item description: Plasma Channel Splitter (PLASMA_MAX_OUTPUT)
- #: ../src/shop.c:443
- msgid "Increases maximum powered-up plasma output"
- msgstr ""
- #. Overwritten later
- #: ../src/shop.c:447
- msgid "Plasma Capacity Condensor"
- msgstr ""
- #. / Shop item description: Plasma Capacity Condensor (PLASMA_MAX_DAMAGE)
- #: ../src/shop.c:449
- msgid "Increases maximum powered-up plasma damage"
- msgstr ""
- #. Overwritten later
- #: ../src/shop.c:453
- msgid "Liquid Nitrogen Capsules"
- msgstr ""
- #. / Shop item description: Liquid Nitrogen Capsules (PLASMA_MAX_RATE)
- #: ../src/shop.c:455
- msgid "Increases maximum powered-up plasma firing rate"
- msgstr ""
- #: ../src/shop.c:463
- msgid "Plasma Cells"
- msgstr ""
- #. / Shop item description: Plasma Cells
- #: ../src/shop.c:465
- msgid "Powered-up plasma ammunition (10 cells each)"
- msgstr ""
- #: ../src/shop.c:473
- msgid "Rocket Ammo"
- msgstr ""
- #. / Shop item description: Rocket Ammo
- #: ../src/shop.c:475
- msgid "Rocket ammunition (1 rocket each)"
- msgstr ""
- #. ----------- Permanent Items -----------
- #. Overwritten later
- #: ../src/shop.c:481
- msgid "Additional Plasma Cannon"
- msgstr ""
- #. / Shop item description: Additional Plasma Cannon (PLASMA_MIN_OUTPUT)
- #: ../src/shop.c:483
- msgid "Increases minimum plasma output"
- msgstr ""
- #. Overwritten later
- #: ../src/shop.c:487
- msgid "Plasma Power Booster"
- msgstr ""
- #. / Shop item description: Plasma Power Booster (PLASMA_MIN_DAMAGE)
- #: ../src/shop.c:489
- msgid "Increases minimum plasma damage"
- msgstr ""
- #. Overwritten later
- #: ../src/shop.c:493
- msgid "Plasma Cooling Booster"
- msgstr ""
- #. / Shop item description: Plasma Cooling Booster (PLASMA_MIN_RATE)
- #: ../src/shop.c:495
- msgid "Increases minimum plasma firing rate"
- msgstr ""
- #. ----------- Ammo Items --------------
- #. Overwritten later
- #: ../src/shop.c:501
- msgid "Plasma Compressor"
- msgstr ""
- #. / Shop item description: Plasma Compressor (PLASMA_MAX_AMMO)
- #: ../src/shop.c:503
- msgid "Increases plasma ammo capacity"
- msgstr ""
- #. Overwritten later
- #: ../src/shop.c:507
- msgid "Rocket Pod"
- msgstr ""
- #. / Shop item description: Rocket Pod (ROCKET_MAX_AMMO)
- #: ../src/shop.c:509
- msgid "Increases rocket ammo capacity"
- msgstr ""
- #: ../src/shop.c:515
- msgid "Dual Rocket Launcher"
- msgstr ""
- #. / Shop item description: Dual Rocket Launcher
- #: ../src/shop.c:517
- msgid "Launches two rockets at once"
- msgstr ""
- #: ../src/shop.c:521
- msgid "Micro Rocket Launcher"
- msgstr ""
- #. / Shop item description: Micro Rocket Launcher
- #: ../src/shop.c:523
- msgid "Launches several less powerful rockets at once"
- msgstr ""
- #: ../src/shop.c:527
- msgid "Laser Cannon"
- msgstr ""
- #. / Shop item description: Laser Cannon
- #: ../src/shop.c:529
- msgid "Fires a continuous stream of energy particles"
- msgstr ""
- #: ../src/shop.c:533
- msgid "Homing Missile Launcher"
- msgstr ""
- #. / Shop item description: Homing Missile Launcher
- #. / %i must be retained. It is replaced by the maximum missile
- #. / capacity of the weapon.
- #: ../src/shop.c:537
- #, c-format
- msgid "Fires homing missile (max %i missiles)"
- msgstr ""
- #: ../src/shop.c:541
- msgid "Charge Cannon"
- msgstr ""
- #. / Shop item description: Charge Cannon
- #: ../src/shop.c:543
- msgid "Compacts plasma into clusters for greater damage"
- msgstr ""
- #: ../src/shop.c:547
- msgid "Dual Homing Missile Launcher"
- msgstr ""
- #. / Shop item description: Dual Homing Missile Launcher
- #. / %i must be retained. It is replaced by the maximum missile
- #. / capacity of the weapon.
- #: ../src/shop.c:551
- #, c-format
- msgid "Fires two homing missiles (max %i missiles)"
- msgstr ""
- #: ../src/shop.c:555
- msgid "Micro Homing Missile Launcher"
- msgstr ""
- #. / Shop item description: Micro Homing Missile Launcher
- #. / %i must be retained. It is replaced by the maximum missile
- #. / capacity of the weapon.
- #: ../src/shop.c:559
- #, c-format
- msgid "Fires several small homing missiles (max %i missiles)"
- msgstr ""
- #: ../src/title.c:93
- msgid "START GAME"
- msgstr ""
- #. / Difficulty menu option.
- #. / Retain "%s" as-is. It is replaced with the difficulty chosen.
- #: ../src/title.c:99
- #, c-format
- msgid "DIFFICULTY - %s"
- msgstr ""
- #: ../src/title.c:116
- msgid "SOUND - ON"
- msgstr ""
- #: ../src/title.c:118
- msgid "SOUND - OFF"
- msgstr ""
- #: ../src/title.c:121
- msgid "MUSIC - ON"
- msgstr ""
- #: ../src/title.c:123
- msgid "MUSIC - OFF"
- msgstr ""
- #: ../src/title.c:126
- msgid "FULLSCREEN - ON"
- msgstr ""
- #: ../src/title.c:128
- msgid "FULLSCREEN - OFF"
- msgstr ""
- #: ../src/title.c:131
- msgid "AUTOPAUSE - ON"
- msgstr ""
- #: ../src/title.c:133
- msgid "AUTOPAUSE - OFF"
- msgstr ""
- #: ../src/title.c:136
- msgid "MESSAGE SPEED - INSTANT"
- msgstr ""
- #: ../src/title.c:138
- msgid "MESSAGE SPEED - FAST"
- msgstr ""
- #: ../src/title.c:140
- msgid "MESSAGE SPEED - NORMAL"
- msgstr ""
- #: ../src/title.c:142
- msgid "MESSAGE SPEED - SLOW"
- msgstr ""
- #: ../src/title.c:144
- msgid "MESSAGE SPEED - SLOTH"
- msgstr ""
- #. Shouldn't happen, but adding this just in case
- #: ../src/title.c:146
- msgid "MESSAGE SPEED - ERROR"
- msgstr ""
- #: ../src/title.c:165
- msgid "UNLIMITED SHIELD - ON"
- msgstr ""
- #: ../src/title.c:167
- msgid "UNLIMITED SHIELD - OFF"
- msgstr ""
- #: ../src/title.c:170
- msgid "UNLIMITED AMMO - ON"
- msgstr ""
- #: ../src/title.c:172
- msgid "UNLIMITED AMMO - OFF"
- msgstr ""
- #: ../src/title.c:175
- msgid "UNLIMITED CASH - ON"
- msgstr ""
- #: ../src/title.c:177
- msgid "UNLIMITED CASH - OFF"
- msgstr ""
- #: ../src/title.c:180
- msgid "UNLIMITED TIME - ON"
- msgstr ""
- #: ../src/title.c:182
- msgid "UNLIMITED TIME - OFF"
- msgstr ""
- #: ../src/title.c:252
- msgid "START NEW GAME"
- msgstr ""
- #: ../src/title.c:253
- msgid "LOAD GAME"
- msgstr ""
- #: ../src/title.c:254
- msgid "CONTINUE CURRENT GAME"
- msgstr ""
- #: ../src/title.c:255
- msgid "OPTIONS"
- msgstr ""
- #: ../src/title.c:256
- msgid "CREDITS"
- msgstr ""
- #: ../src/title.c:257
- msgid "CHEAT OPTIONS"
- msgstr ""
- #: ../src/title.c:258
- msgid "QUIT"
- msgstr ""
- #: ../src/title.c:262
- msgid "BACK TO MAIN MENU"
- msgstr ""
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