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- // This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
- #pragma once
- #ifndef NV_MESH_QUADTRIMESH_H
- #define NV_MESH_QUADTRIMESH_H
- #include "nvcore/Array.h"
- #include "nvmath/Vector.h"
- #include "nvmesh/nvmesh.h"
- #include "nvmesh/BaseMesh.h"
- namespace nv
- {
- class Stream;
- /// Mixed quad/triangle mesh.
- class QuadTriMesh : public BaseMesh
- {
- public:
- struct Face;
- typedef BaseMesh::Vertex Vertex;
- QuadTriMesh() {};
- QuadTriMesh(uint faceCount, uint vertexCount) : BaseMesh(vertexCount), m_faceArray(faceCount) {}
- // Face methods.
- uint faceCount() const { return m_faceArray.count(); }
- const Face & faceAt(uint i) const { return m_faceArray[i]; }
- Face & faceAt(uint i) { return m_faceArray[i]; }
- const Array<Face> & faces() const { return m_faceArray; }
- Array<Face> & faces() { return m_faceArray; }
- bool isQuadFace(uint i) const;
- const Vertex & faceVertex(uint f, uint v) const;
- friend Stream & operator<< (Stream & s, QuadTriMesh & obj);
- private:
- Array<Face> m_faceArray;
- };
- /// QuadTriMesh face.
- struct QuadTriMesh::Face
- {
- uint id;
- uint v[4];
- bool isQuadFace() const { return v[3] != NIL; }
- };
- } // nv namespace
- #endif // NV_MESH_QUADTRIMESH_H
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