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- /*************************************************************************/
- /* register_server_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_server_types.h"
- #include "core/engine.h"
- #include "core/project_settings.h"
- #include "arvr/arvr_interface.h"
- #include "arvr/arvr_positional_tracker.h"
- #include "arvr_server.h"
- #include "audio/audio_effect.h"
- #include "audio/audio_stream.h"
- #include "audio/effects/audio_effect_amplify.h"
- #include "audio/effects/audio_effect_chorus.h"
- #include "audio/effects/audio_effect_compressor.h"
- #include "audio/effects/audio_effect_delay.h"
- #include "audio/effects/audio_effect_distortion.h"
- #include "audio/effects/audio_effect_eq.h"
- #include "audio/effects/audio_effect_filter.h"
- #include "audio/effects/audio_effect_limiter.h"
- #include "audio/effects/audio_effect_panner.h"
- #include "audio/effects/audio_effect_phaser.h"
- #include "audio/effects/audio_effect_pitch_shift.h"
- #include "audio/effects/audio_effect_record.h"
- #include "audio/effects/audio_effect_reverb.h"
- #include "audio/effects/audio_effect_stereo_enhance.h"
- #include "audio_server.h"
- #include "core/script_debugger_remote.h"
- #include "physics/physics_server_sw.h"
- #include "physics_2d/physics_2d_server_sw.h"
- #include "physics_2d/physics_2d_server_wrap_mt.h"
- #include "physics_2d_server.h"
- #include "physics_server.h"
- #include "visual/shader_types.h"
- #include "visual_server.h"
- static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
- List<VS::TextureInfo> tinfo;
- VS::get_singleton()->texture_debug_usage(&tinfo);
- for (List<VS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) {
- ScriptDebuggerRemote::ResourceUsage usage;
- usage.path = E->get().path;
- usage.vram = E->get().bytes;
- usage.id = E->get().texture;
- usage.type = "Texture";
- usage.format = itos(E->get().width) + "x" + itos(E->get().height) + " " + Image::get_format_name(E->get().format);
- r_usage->push_back(usage);
- }
- }
- ShaderTypes *shader_types = NULL;
- PhysicsServer *_createGodotPhysicsCallback() {
- WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
- return memnew(PhysicsServerSW);
- }
- Physics2DServer *_createGodotPhysics2DCallback() {
- return Physics2DServerWrapMT::init_server<Physics2DServerSW>();
- }
- void register_server_types() {
- ClassDB::register_virtual_class<VisualServer>();
- ClassDB::register_class<AudioServer>();
- ClassDB::register_virtual_class<PhysicsServer>();
- ClassDB::register_virtual_class<Physics2DServer>();
- ClassDB::register_class<ARVRServer>();
- shader_types = memnew(ShaderTypes);
- ClassDB::register_virtual_class<ARVRInterface>();
- ClassDB::register_class<ARVRPositionalTracker>();
- ClassDB::register_virtual_class<AudioStream>();
- ClassDB::register_virtual_class<AudioStreamPlayback>();
- ClassDB::register_class<AudioStreamMicrophone>();
- ClassDB::register_class<AudioStreamRandomPitch>();
- ClassDB::register_virtual_class<AudioEffect>();
- ClassDB::register_class<AudioEffectEQ>();
- ClassDB::register_class<AudioEffectFilter>();
- ClassDB::register_class<AudioBusLayout>();
- {
- //audio effects
- ClassDB::register_class<AudioEffectAmplify>();
- ClassDB::register_class<AudioEffectReverb>();
- ClassDB::register_class<AudioEffectLowPassFilter>();
- ClassDB::register_class<AudioEffectHighPassFilter>();
- ClassDB::register_class<AudioEffectBandPassFilter>();
- ClassDB::register_class<AudioEffectNotchFilter>();
- ClassDB::register_class<AudioEffectBandLimitFilter>();
- ClassDB::register_class<AudioEffectLowShelfFilter>();
- ClassDB::register_class<AudioEffectHighShelfFilter>();
- ClassDB::register_class<AudioEffectEQ6>();
- ClassDB::register_class<AudioEffectEQ10>();
- ClassDB::register_class<AudioEffectEQ21>();
- ClassDB::register_class<AudioEffectDistortion>();
- ClassDB::register_class<AudioEffectStereoEnhance>();
- ClassDB::register_class<AudioEffectPanner>();
- ClassDB::register_class<AudioEffectChorus>();
- ClassDB::register_class<AudioEffectDelay>();
- ClassDB::register_class<AudioEffectCompressor>();
- ClassDB::register_class<AudioEffectLimiter>();
- ClassDB::register_class<AudioEffectPitchShift>();
- ClassDB::register_class<AudioEffectPhaser>();
- ClassDB::register_class<AudioEffectRecord>();
- }
- ClassDB::register_virtual_class<Physics2DDirectBodyState>();
- ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
- ClassDB::register_virtual_class<Physics2DShapeQueryResult>();
- ClassDB::register_class<Physics2DTestMotionResult>();
- ClassDB::register_class<Physics2DShapeQueryParameters>();
- ClassDB::register_class<PhysicsShapeQueryParameters>();
- ClassDB::register_virtual_class<PhysicsDirectBodyState>();
- ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
- ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
- // Physics 2D
- GLOBAL_DEF(Physics2DServerManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(Physics2DServerManager::setting_property_name, PropertyInfo(Variant::STRING, Physics2DServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- Physics2DServerManager::register_server("GodotPhysics", &_createGodotPhysics2DCallback);
- Physics2DServerManager::set_default_server("GodotPhysics");
- // Physics 3D
- GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
- PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
- }
- void unregister_server_types() {
- memdelete(shader_types);
- }
- void register_server_singletons() {
- Engine::get_singleton()->add_singleton(Engine::Singleton("VisualServer", VisualServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
- }
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