physics_2d_server.cpp 40 KB

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  1. /*************************************************************************/
  2. /* physics_2d_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_2d_server.h"
  31. #include "core/method_bind_ext.gen.inc"
  32. #include "core/print_string.h"
  33. #include "core/project_settings.h"
  34. Physics2DServer *Physics2DServer::singleton = NULL;
  35. void Physics2DDirectBodyState::integrate_forces() {
  36. real_t step = get_step();
  37. Vector2 lv = get_linear_velocity();
  38. lv += get_total_gravity() * step;
  39. real_t av = get_angular_velocity();
  40. float damp = 1.0 - step * get_total_linear_damp();
  41. if (damp < 0) // reached zero in the given time
  42. damp = 0;
  43. lv *= damp;
  44. damp = 1.0 - step * get_total_angular_damp();
  45. if (damp < 0) // reached zero in the given time
  46. damp = 0;
  47. av *= damp;
  48. set_linear_velocity(lv);
  49. set_angular_velocity(av);
  50. }
  51. Object *Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
  52. ObjectID objid = get_contact_collider_id(p_contact_idx);
  53. Object *obj = ObjectDB::get_instance(objid);
  54. return obj;
  55. }
  56. Physics2DServer *Physics2DServer::get_singleton() {
  57. return singleton;
  58. }
  59. void Physics2DDirectBodyState::_bind_methods() {
  60. ClassDB::bind_method(D_METHOD("get_total_gravity"), &Physics2DDirectBodyState::get_total_gravity);
  61. ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &Physics2DDirectBodyState::get_total_linear_damp);
  62. ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &Physics2DDirectBodyState::get_total_angular_damp);
  63. ClassDB::bind_method(D_METHOD("get_inverse_mass"), &Physics2DDirectBodyState::get_inverse_mass);
  64. ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &Physics2DDirectBodyState::get_inverse_inertia);
  65. ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &Physics2DDirectBodyState::set_linear_velocity);
  66. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &Physics2DDirectBodyState::get_linear_velocity);
  67. ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &Physics2DDirectBodyState::set_angular_velocity);
  68. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &Physics2DDirectBodyState::get_angular_velocity);
  69. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DDirectBodyState::set_transform);
  70. ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DDirectBodyState::get_transform);
  71. ClassDB::bind_method(D_METHOD("add_central_force", "force"), &Physics2DDirectBodyState::add_central_force);
  72. ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &Physics2DDirectBodyState::add_force);
  73. ClassDB::bind_method(D_METHOD("add_torque", "torque"), &Physics2DDirectBodyState::add_torque);
  74. ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &Physics2DDirectBodyState::apply_central_impulse);
  75. ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &Physics2DDirectBodyState::apply_torque_impulse);
  76. ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &Physics2DDirectBodyState::apply_impulse);
  77. ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &Physics2DDirectBodyState::set_sleep_state);
  78. ClassDB::bind_method(D_METHOD("is_sleeping"), &Physics2DDirectBodyState::is_sleeping);
  79. ClassDB::bind_method(D_METHOD("get_contact_count"), &Physics2DDirectBodyState::get_contact_count);
  80. ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_position);
  81. ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_normal);
  82. ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_local_shape);
  83. ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider);
  84. ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_position);
  85. ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_id);
  86. ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_object);
  87. ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape);
  88. ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_shape_metadata);
  89. ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &Physics2DDirectBodyState::get_contact_collider_velocity_at_position);
  90. ClassDB::bind_method(D_METHOD("get_step"), &Physics2DDirectBodyState::get_step);
  91. ClassDB::bind_method(D_METHOD("integrate_forces"), &Physics2DDirectBodyState::integrate_forces);
  92. ClassDB::bind_method(D_METHOD("get_space_state"), &Physics2DDirectBodyState::get_space_state);
  93. ADD_PROPERTY(PropertyInfo(Variant::REAL, "step"), "", "get_step");
  94. ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_mass"), "", "get_inverse_mass");
  95. ADD_PROPERTY(PropertyInfo(Variant::REAL, "inverse_inertia"), "", "get_inverse_inertia");
  96. ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_angular_damp"), "", "get_total_angular_damp");
  97. ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_linear_damp"), "", "get_total_linear_damp");
  98. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
  99. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  100. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  101. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
  102. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  103. }
  104. Physics2DDirectBodyState::Physics2DDirectBodyState() {}
  105. ///////////////////////////////////////////////////////
  106. void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) {
  107. ERR_FAIL_COND(p_shape.is_null());
  108. shape = p_shape->get_rid();
  109. }
  110. void Physics2DShapeQueryParameters::set_shape_rid(const RID &p_shape) {
  111. shape = p_shape;
  112. }
  113. RID Physics2DShapeQueryParameters::get_shape_rid() const {
  114. return shape;
  115. }
  116. void Physics2DShapeQueryParameters::set_transform(const Transform2D &p_transform) {
  117. transform = p_transform;
  118. }
  119. Transform2D Physics2DShapeQueryParameters::get_transform() const {
  120. return transform;
  121. }
  122. void Physics2DShapeQueryParameters::set_motion(const Vector2 &p_motion) {
  123. motion = p_motion;
  124. }
  125. Vector2 Physics2DShapeQueryParameters::get_motion() const {
  126. return motion;
  127. }
  128. void Physics2DShapeQueryParameters::set_margin(float p_margin) {
  129. margin = p_margin;
  130. }
  131. float Physics2DShapeQueryParameters::get_margin() const {
  132. return margin;
  133. }
  134. void Physics2DShapeQueryParameters::set_collision_mask(int p_collision_mask) {
  135. collision_mask = p_collision_mask;
  136. }
  137. int Physics2DShapeQueryParameters::get_collision_mask() const {
  138. return collision_mask;
  139. }
  140. void Physics2DShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
  141. exclude.clear();
  142. for (int i = 0; i < p_exclude.size(); i++)
  143. exclude.insert(p_exclude[i]);
  144. }
  145. Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
  146. Vector<RID> ret;
  147. ret.resize(exclude.size());
  148. int idx = 0;
  149. for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
  150. ret.write[idx] = E->get();
  151. }
  152. return ret;
  153. }
  154. void Physics2DShapeQueryParameters::set_collide_with_bodies(bool p_enable) {
  155. collide_with_bodies = p_enable;
  156. }
  157. bool Physics2DShapeQueryParameters::is_collide_with_bodies_enabled() const {
  158. return collide_with_bodies;
  159. }
  160. void Physics2DShapeQueryParameters::set_collide_with_areas(bool p_enable) {
  161. collide_with_areas = p_enable;
  162. }
  163. bool Physics2DShapeQueryParameters::is_collide_with_areas_enabled() const {
  164. return collide_with_areas;
  165. }
  166. void Physics2DShapeQueryParameters::_bind_methods() {
  167. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Physics2DShapeQueryParameters::set_shape);
  168. ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &Physics2DShapeQueryParameters::set_shape_rid);
  169. ClassDB::bind_method(D_METHOD("get_shape_rid"), &Physics2DShapeQueryParameters::get_shape_rid);
  170. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &Physics2DShapeQueryParameters::set_transform);
  171. ClassDB::bind_method(D_METHOD("get_transform"), &Physics2DShapeQueryParameters::get_transform);
  172. ClassDB::bind_method(D_METHOD("set_motion", "motion"), &Physics2DShapeQueryParameters::set_motion);
  173. ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DShapeQueryParameters::get_motion);
  174. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Physics2DShapeQueryParameters::set_margin);
  175. ClassDB::bind_method(D_METHOD("get_margin"), &Physics2DShapeQueryParameters::get_margin);
  176. ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Physics2DShapeQueryParameters::set_collision_mask);
  177. ClassDB::bind_method(D_METHOD("get_collision_layer"), &Physics2DShapeQueryParameters::get_collision_mask);
  178. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
  179. ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
  180. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &Physics2DShapeQueryParameters::set_collide_with_bodies);
  181. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &Physics2DShapeQueryParameters::is_collide_with_bodies_enabled);
  182. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &Physics2DShapeQueryParameters::set_collide_with_areas);
  183. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &Physics2DShapeQueryParameters::is_collide_with_areas_enabled);
  184. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
  185. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
  186. ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
  187. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
  188. //ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
  189. ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
  190. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  191. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  192. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  193. }
  194. Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
  195. margin = 0;
  196. collision_mask = 0x7FFFFFFF;
  197. collide_with_bodies = true;
  198. collide_with_areas = false;
  199. }
  200. Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  201. RayResult inters;
  202. Set<RID> exclude;
  203. for (int i = 0; i < p_exclude.size(); i++)
  204. exclude.insert(p_exclude[i]);
  205. bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  206. if (!res)
  207. return Dictionary();
  208. Dictionary d;
  209. d["position"] = inters.position;
  210. d["normal"] = inters.normal;
  211. d["collider_id"] = inters.collider_id;
  212. d["collider"] = inters.collider;
  213. d["shape"] = inters.shape;
  214. d["rid"] = inters.rid;
  215. d["metadata"] = inters.metadata;
  216. return d;
  217. }
  218. Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
  219. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  220. Vector<ShapeResult> sr;
  221. sr.resize(p_max_results);
  222. int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  223. Array ret;
  224. ret.resize(rc);
  225. for (int i = 0; i < rc; i++) {
  226. Dictionary d;
  227. d["rid"] = sr[i].rid;
  228. d["collider_id"] = sr[i].collider_id;
  229. d["collider"] = sr[i].collider;
  230. d["shape"] = sr[i].shape;
  231. d["metadata"] = sr[i].metadata;
  232. ret[i] = d;
  233. }
  234. return ret;
  235. }
  236. Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
  237. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  238. float closest_safe, closest_unsafe;
  239. bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  240. if (!res)
  241. return Array();
  242. Array ret;
  243. ret.resize(2);
  244. ret[0] = closest_safe;
  245. ret[1] = closest_unsafe;
  246. return ret;
  247. }
  248. Array Physics2DDirectSpaceState::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
  249. Set<RID> exclude;
  250. for (int i = 0; i < p_exclude.size(); i++)
  251. exclude.insert(p_exclude[i]);
  252. Vector<ShapeResult> ret;
  253. ret.resize(p_max_results);
  254. int rc;
  255. if (p_filter_by_canvas)
  256. rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  257. else
  258. rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  259. if (rc == 0)
  260. return Array();
  261. Array r;
  262. r.resize(rc);
  263. for (int i = 0; i < rc; i++) {
  264. Dictionary d;
  265. d["rid"] = ret[i].rid;
  266. d["collider_id"] = ret[i].collider_id;
  267. d["collider"] = ret[i].collider;
  268. d["shape"] = ret[i].shape;
  269. d["metadata"] = ret[i].metadata;
  270. r[i] = d;
  271. }
  272. return r;
  273. }
  274. Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  275. return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  276. }
  277. Array Physics2DDirectSpaceState::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  278. return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
  279. }
  280. Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
  281. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  282. Vector<Vector2> ret;
  283. ret.resize(p_max_results * 2);
  284. int rc = 0;
  285. bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  286. if (!res)
  287. return Array();
  288. Array r;
  289. r.resize(rc * 2);
  290. for (int i = 0; i < rc * 2; i++)
  291. r[i] = ret[i];
  292. return r;
  293. }
  294. Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
  295. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
  296. ShapeRestInfo sri;
  297. bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  298. Dictionary r;
  299. if (!res)
  300. return r;
  301. r["point"] = sri.point;
  302. r["normal"] = sri.normal;
  303. r["rid"] = sri.rid;
  304. r["collider_id"] = sri.collider_id;
  305. r["shape"] = sri.shape;
  306. r["linear_velocity"] = sri.linear_velocity;
  307. r["metadata"] = sri.metadata;
  308. return r;
  309. }
  310. Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
  311. }
  312. void Physics2DDirectSpaceState::_bind_methods() {
  313. ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
  314. ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
  315. ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
  316. ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
  317. ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
  318. ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
  319. ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
  320. }
  321. int Physics2DShapeQueryResult::get_result_count() const {
  322. return result.size();
  323. }
  324. RID Physics2DShapeQueryResult::get_result_rid(int p_idx) const {
  325. return result[p_idx].rid;
  326. }
  327. ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const {
  328. return result[p_idx].collider_id;
  329. }
  330. Object *Physics2DShapeQueryResult::get_result_object(int p_idx) const {
  331. return result[p_idx].collider;
  332. }
  333. int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const {
  334. return result[p_idx].shape;
  335. }
  336. Physics2DShapeQueryResult::Physics2DShapeQueryResult() {
  337. }
  338. void Physics2DShapeQueryResult::_bind_methods() {
  339. ClassDB::bind_method(D_METHOD("get_result_count"), &Physics2DShapeQueryResult::get_result_count);
  340. ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &Physics2DShapeQueryResult::get_result_rid);
  341. ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &Physics2DShapeQueryResult::get_result_object_id);
  342. ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &Physics2DShapeQueryResult::get_result_object);
  343. ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &Physics2DShapeQueryResult::get_result_object_shape);
  344. }
  345. ///////////////////////////////
  346. Vector2 Physics2DTestMotionResult::get_motion() const {
  347. return result.motion;
  348. }
  349. Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
  350. return result.remainder;
  351. }
  352. Vector2 Physics2DTestMotionResult::get_collision_point() const {
  353. return result.collision_point;
  354. }
  355. Vector2 Physics2DTestMotionResult::get_collision_normal() const {
  356. return result.collision_normal;
  357. }
  358. Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
  359. return result.collider_velocity;
  360. }
  361. ObjectID Physics2DTestMotionResult::get_collider_id() const {
  362. return result.collider_id;
  363. }
  364. RID Physics2DTestMotionResult::get_collider_rid() const {
  365. return result.collider;
  366. }
  367. Object *Physics2DTestMotionResult::get_collider() const {
  368. return ObjectDB::get_instance(result.collider_id);
  369. }
  370. int Physics2DTestMotionResult::get_collider_shape() const {
  371. return result.collider_shape;
  372. }
  373. void Physics2DTestMotionResult::_bind_methods() {
  374. ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
  375. ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
  376. ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
  377. ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
  378. ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
  379. ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
  380. ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
  381. ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
  382. ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
  383. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion");
  384. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder");
  385. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point");
  386. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal");
  387. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
  388. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
  389. ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
  390. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
  391. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
  392. }
  393. Physics2DTestMotionResult::Physics2DTestMotionResult() {
  394. colliding = false;
  395. result.collider_id = 0;
  396. result.collider_shape = 0;
  397. }
  398. ///////////////////////////////////////
  399. bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
  400. MotionResult *r = NULL;
  401. if (p_result.is_valid())
  402. r = p_result->get_result_ptr();
  403. return body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, p_margin, r);
  404. }
  405. void Physics2DServer::_bind_methods() {
  406. ClassDB::bind_method(D_METHOD("line_shape_create"), &Physics2DServer::line_shape_create);
  407. ClassDB::bind_method(D_METHOD("ray_shape_create"), &Physics2DServer::ray_shape_create);
  408. ClassDB::bind_method(D_METHOD("segment_shape_create"), &Physics2DServer::segment_shape_create);
  409. ClassDB::bind_method(D_METHOD("circle_shape_create"), &Physics2DServer::circle_shape_create);
  410. ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &Physics2DServer::rectangle_shape_create);
  411. ClassDB::bind_method(D_METHOD("capsule_shape_create"), &Physics2DServer::capsule_shape_create);
  412. ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &Physics2DServer::convex_polygon_shape_create);
  413. ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &Physics2DServer::concave_polygon_shape_create);
  414. ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
  415. ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
  416. ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &Physics2DServer::shape_get_data);
  417. ClassDB::bind_method(D_METHOD("space_create"), &Physics2DServer::space_create);
  418. ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &Physics2DServer::space_set_active);
  419. ClassDB::bind_method(D_METHOD("space_is_active", "space"), &Physics2DServer::space_is_active);
  420. ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &Physics2DServer::space_set_param);
  421. ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &Physics2DServer::space_get_param);
  422. ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &Physics2DServer::space_get_direct_state);
  423. ClassDB::bind_method(D_METHOD("area_create"), &Physics2DServer::area_create);
  424. ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &Physics2DServer::area_set_space);
  425. ClassDB::bind_method(D_METHOD("area_get_space", "area"), &Physics2DServer::area_get_space);
  426. ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &Physics2DServer::area_set_space_override_mode);
  427. ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &Physics2DServer::area_get_space_override_mode);
  428. ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform"), &Physics2DServer::area_add_shape, DEFVAL(Transform2D()));
  429. ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &Physics2DServer::area_set_shape);
  430. ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &Physics2DServer::area_set_shape_transform);
  431. ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disable"), &Physics2DServer::area_set_shape_disabled);
  432. ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &Physics2DServer::area_get_shape_count);
  433. ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &Physics2DServer::area_get_shape);
  434. ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &Physics2DServer::area_get_shape_transform);
  435. ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &Physics2DServer::area_remove_shape);
  436. ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &Physics2DServer::area_clear_shapes);
  437. ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &Physics2DServer::area_set_collision_layer);
  438. ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &Physics2DServer::area_set_collision_mask);
  439. ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &Physics2DServer::area_set_param);
  440. ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &Physics2DServer::area_set_transform);
  441. ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &Physics2DServer::area_get_param);
  442. ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &Physics2DServer::area_get_transform);
  443. ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &Physics2DServer::area_attach_object_instance_id);
  444. ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &Physics2DServer::area_get_object_instance_id);
  445. ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &Physics2DServer::area_attach_canvas_instance_id);
  446. ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &Physics2DServer::area_get_canvas_instance_id);
  447. ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_monitor_callback);
  448. ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &Physics2DServer::area_set_area_monitor_callback);
  449. ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &Physics2DServer::area_set_monitorable);
  450. ClassDB::bind_method(D_METHOD("body_create"), &Physics2DServer::body_create);
  451. ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &Physics2DServer::body_set_space);
  452. ClassDB::bind_method(D_METHOD("body_get_space", "body"), &Physics2DServer::body_get_space);
  453. ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &Physics2DServer::body_set_mode);
  454. ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &Physics2DServer::body_get_mode);
  455. ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform"), &Physics2DServer::body_add_shape, DEFVAL(Transform2D()));
  456. ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &Physics2DServer::body_set_shape);
  457. ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &Physics2DServer::body_set_shape_transform);
  458. ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &Physics2DServer::body_set_shape_metadata);
  459. ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &Physics2DServer::body_get_shape_count);
  460. ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &Physics2DServer::body_get_shape);
  461. ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &Physics2DServer::body_get_shape_transform);
  462. ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &Physics2DServer::body_get_shape_metadata);
  463. ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &Physics2DServer::body_remove_shape);
  464. ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
  465. ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled);
  466. ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision);
  467. ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id);
  468. ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id);
  469. ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &Physics2DServer::body_attach_canvas_instance_id);
  470. ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &Physics2DServer::body_get_canvas_instance_id);
  471. ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &Physics2DServer::body_set_continuous_collision_detection_mode);
  472. ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &Physics2DServer::body_get_continuous_collision_detection_mode);
  473. ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &Physics2DServer::body_set_collision_layer);
  474. ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &Physics2DServer::body_get_collision_layer);
  475. ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &Physics2DServer::body_set_collision_mask);
  476. ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &Physics2DServer::body_get_collision_mask);
  477. ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &Physics2DServer::body_set_param);
  478. ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &Physics2DServer::body_get_param);
  479. ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &Physics2DServer::body_set_state);
  480. ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &Physics2DServer::body_get_state);
  481. ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &Physics2DServer::body_apply_central_impulse);
  482. ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &Physics2DServer::body_apply_torque_impulse);
  483. ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "position", "impulse"), &Physics2DServer::body_apply_impulse);
  484. ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &Physics2DServer::body_add_central_force);
  485. ClassDB::bind_method(D_METHOD("body_add_force", "body", "offset", "force"), &Physics2DServer::body_add_force);
  486. ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &Physics2DServer::body_add_torque);
  487. ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &Physics2DServer::body_set_axis_velocity);
  488. ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
  489. ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception);
  490. ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported);
  491. ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported);
  492. ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &Physics2DServer::body_set_omit_force_integration);
  493. ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &Physics2DServer::body_is_omitting_force_integration);
  494. ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &Physics2DServer::body_set_force_integration_callback, DEFVAL(Variant()));
  495. ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &Physics2DServer::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
  496. ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &Physics2DServer::body_get_direct_state);
  497. /* JOINT API */
  498. ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &Physics2DServer::joint_set_param);
  499. ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &Physics2DServer::joint_get_param);
  500. ClassDB::bind_method(D_METHOD("pin_joint_create", "anchor", "body_a", "body_b"), &Physics2DServer::pin_joint_create, DEFVAL(RID()));
  501. ClassDB::bind_method(D_METHOD("groove_joint_create", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::groove_joint_create, DEFVAL(RID()), DEFVAL(RID()));
  502. ClassDB::bind_method(D_METHOD("damped_spring_joint_create", "anchor_a", "anchor_b", "body_a", "body_b"), &Physics2DServer::damped_spring_joint_create, DEFVAL(RID()));
  503. ClassDB::bind_method(D_METHOD("damped_string_joint_set_param", "joint", "param", "value"), &Physics2DServer::damped_string_joint_set_param);
  504. ClassDB::bind_method(D_METHOD("damped_string_joint_get_param", "joint", "param"), &Physics2DServer::damped_string_joint_get_param);
  505. ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &Physics2DServer::joint_get_type);
  506. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Physics2DServer::free);
  507. ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
  508. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
  509. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
  510. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
  511. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
  512. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
  513. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
  514. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
  515. BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
  516. BIND_ENUM_CONSTANT(SHAPE_LINE);
  517. BIND_ENUM_CONSTANT(SHAPE_RAY);
  518. BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
  519. BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
  520. BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
  521. BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
  522. BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
  523. BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
  524. BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
  525. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
  526. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
  527. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
  528. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
  529. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
  530. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
  531. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
  532. BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
  533. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
  534. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
  535. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
  536. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
  537. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
  538. BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
  539. BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
  540. BIND_ENUM_CONSTANT(BODY_MODE_RIGID);
  541. BIND_ENUM_CONSTANT(BODY_MODE_CHARACTER);
  542. BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
  543. BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
  544. BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
  545. BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
  546. BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
  547. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
  548. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
  549. BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
  550. BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
  551. BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
  552. BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
  553. BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
  554. BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
  555. BIND_ENUM_CONSTANT(JOINT_PIN);
  556. BIND_ENUM_CONSTANT(JOINT_GROOVE);
  557. BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING);
  558. BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
  559. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
  560. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
  561. BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH);
  562. BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS);
  563. BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING);
  564. BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
  565. BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
  566. BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
  567. BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
  568. BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
  569. BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
  570. BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
  571. BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
  572. }
  573. Physics2DServer::Physics2DServer() {
  574. singleton = this;
  575. }
  576. Physics2DServer::~Physics2DServer() {
  577. singleton = NULL;
  578. }
  579. Vector<Physics2DServerManager::ClassInfo> Physics2DServerManager::physics_2d_servers;
  580. int Physics2DServerManager::default_server_id = -1;
  581. int Physics2DServerManager::default_server_priority = -1;
  582. const String Physics2DServerManager::setting_property_name("physics/2d/physics_engine");
  583. void Physics2DServerManager::on_servers_changed() {
  584. String physics_servers("DEFAULT");
  585. for (int i = get_servers_count() - 1; 0 <= i; --i) {
  586. physics_servers += "," + get_server_name(i);
  587. }
  588. ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
  589. }
  590. void Physics2DServerManager::register_server(const String &p_name, CreatePhysics2DServerCallback p_creat_callback) {
  591. ERR_FAIL_COND(!p_creat_callback);
  592. ERR_FAIL_COND(find_server_id(p_name) != -1);
  593. physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
  594. on_servers_changed();
  595. }
  596. void Physics2DServerManager::set_default_server(const String &p_name, int p_priority) {
  597. const int id = find_server_id(p_name);
  598. ERR_FAIL_COND(id == -1); // Not found
  599. if (default_server_priority < p_priority) {
  600. default_server_id = id;
  601. default_server_priority = p_priority;
  602. }
  603. }
  604. int Physics2DServerManager::find_server_id(const String &p_name) {
  605. for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
  606. if (p_name == physics_2d_servers[i].name) {
  607. return i;
  608. }
  609. }
  610. return -1;
  611. }
  612. int Physics2DServerManager::get_servers_count() {
  613. return physics_2d_servers.size();
  614. }
  615. String Physics2DServerManager::get_server_name(int p_id) {
  616. ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
  617. return physics_2d_servers[p_id].name;
  618. }
  619. Physics2DServer *Physics2DServerManager::new_default_server() {
  620. ERR_FAIL_COND_V(default_server_id == -1, NULL);
  621. return physics_2d_servers[default_server_id].create_callback();
  622. }
  623. Physics2DServer *Physics2DServerManager::new_server(const String &p_name) {
  624. int id = find_server_id(p_name);
  625. if (id == -1) {
  626. return NULL;
  627. } else {
  628. return physics_2d_servers[id].create_callback();
  629. }
  630. }