collision_object_2d_sw.h 6.9 KB

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  1. /*************************************************************************/
  2. /* collision_object_2d_sw.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef COLLISION_OBJECT_2D_SW_H
  31. #define COLLISION_OBJECT_2D_SW_H
  32. #include "broad_phase_2d_sw.h"
  33. #include "core/self_list.h"
  34. #include "servers/physics_2d_server.h"
  35. #include "shape_2d_sw.h"
  36. class Space2DSW;
  37. class CollisionObject2DSW : public ShapeOwner2DSW {
  38. public:
  39. enum Type {
  40. TYPE_AREA,
  41. TYPE_BODY
  42. };
  43. private:
  44. Type type;
  45. RID self;
  46. ObjectID instance_id;
  47. ObjectID canvas_instance_id;
  48. bool pickable;
  49. struct Shape {
  50. Transform2D xform;
  51. Transform2D xform_inv;
  52. BroadPhase2DSW::ID bpid;
  53. Rect2 aabb_cache; //for rayqueries
  54. Shape2DSW *shape;
  55. Variant metadata;
  56. bool disabled;
  57. bool one_way_collision;
  58. Shape() {
  59. disabled = false;
  60. one_way_collision = false;
  61. }
  62. };
  63. Vector<Shape> shapes;
  64. Space2DSW *space;
  65. Transform2D transform;
  66. Transform2D inv_transform;
  67. uint32_t collision_mask;
  68. uint32_t collision_layer;
  69. bool _static;
  70. void _update_shapes();
  71. protected:
  72. void _update_shapes_with_motion(const Vector2 &p_motion);
  73. void _unregister_shapes();
  74. _FORCE_INLINE_ void _set_transform(const Transform2D &p_transform, bool p_update_shapes = true) {
  75. transform = p_transform;
  76. if (p_update_shapes) {
  77. _update_shapes();
  78. }
  79. }
  80. _FORCE_INLINE_ void _set_inv_transform(const Transform2D &p_transform) { inv_transform = p_transform; }
  81. void _set_static(bool p_static);
  82. virtual void _shapes_changed() = 0;
  83. void _set_space(Space2DSW *p_space);
  84. CollisionObject2DSW(Type p_type);
  85. public:
  86. _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
  87. _FORCE_INLINE_ RID get_self() const { return self; }
  88. _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
  89. _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
  90. _FORCE_INLINE_ void set_canvas_instance_id(const ObjectID &p_canvas_instance_id) { canvas_instance_id = p_canvas_instance_id; }
  91. _FORCE_INLINE_ ObjectID get_canvas_instance_id() const { return canvas_instance_id; }
  92. void _shape_changed();
  93. _FORCE_INLINE_ Type get_type() const { return type; }
  94. void add_shape(Shape2DSW *p_shape, const Transform2D &p_transform = Transform2D());
  95. void set_shape(int p_index, Shape2DSW *p_shape);
  96. void set_shape_transform(int p_index, const Transform2D &p_transform);
  97. void set_shape_metadata(int p_index, const Variant &p_metadata);
  98. _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
  99. _FORCE_INLINE_ bool is_shape_disabled(int p_index) const {
  100. CRASH_BAD_INDEX(p_index, shapes.size());
  101. return shapes[p_index].disabled;
  102. }
  103. _FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const {
  104. CRASH_BAD_INDEX(p_index, shapes.size());
  105. return shapes[p_index].shape;
  106. }
  107. _FORCE_INLINE_ const Transform2D &get_shape_transform(int p_index) const {
  108. CRASH_BAD_INDEX(p_index, shapes.size());
  109. return shapes[p_index].xform;
  110. }
  111. _FORCE_INLINE_ const Transform2D &get_shape_inv_transform(int p_index) const {
  112. CRASH_BAD_INDEX(p_index, shapes.size());
  113. return shapes[p_index].xform_inv;
  114. }
  115. _FORCE_INLINE_ const Rect2 &get_shape_aabb(int p_index) const {
  116. CRASH_BAD_INDEX(p_index, shapes.size());
  117. return shapes[p_index].aabb_cache;
  118. }
  119. _FORCE_INLINE_ const Variant &get_shape_metadata(int p_index) const {
  120. CRASH_BAD_INDEX(p_index, shapes.size());
  121. return shapes[p_index].metadata;
  122. }
  123. _FORCE_INLINE_ Transform2D get_transform() const { return transform; }
  124. _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
  125. _FORCE_INLINE_ Space2DSW *get_space() const { return space; }
  126. void set_shape_as_disabled(int p_idx, bool p_disabled);
  127. _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const {
  128. CRASH_BAD_INDEX(p_idx, shapes.size());
  129. return shapes[p_idx].disabled;
  130. }
  131. _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) {
  132. CRASH_BAD_INDEX(p_idx, shapes.size());
  133. shapes.write[p_idx].one_way_collision = p_one_way_collision;
  134. }
  135. _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
  136. CRASH_BAD_INDEX(p_idx, shapes.size());
  137. return shapes[p_idx].one_way_collision;
  138. }
  139. void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
  140. _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
  141. void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
  142. _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
  143. void remove_shape(Shape2DSW *p_shape);
  144. void remove_shape(int p_index);
  145. virtual void set_space(Space2DSW *p_space) = 0;
  146. _FORCE_INLINE_ bool is_static() const { return _static; }
  147. void set_pickable(bool p_pickable) { pickable = p_pickable; }
  148. _FORCE_INLINE_ bool is_pickable() const { return pickable; }
  149. _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW *p_other) const {
  150. return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
  151. }
  152. virtual ~CollisionObject2DSW() {}
  153. };
  154. #endif // COLLISION_OBJECT_2D_SW_H