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- #include "collision_object_sw.h"
- #include "servers/physics/physics_server_sw.h"
- #include "space_sw.h"
- void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) {
- Shape s;
- s.shape = p_shape;
- s.xform = p_transform;
- s.xform_inv = s.xform.affine_inverse();
- s.bpid = 0;
- shapes.push_back(s);
- p_shape->add_owner(this);
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
-
-
- }
- void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
- ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].shape->remove_owner(this);
- shapes.write[p_index].shape = p_shape;
- p_shape->add_owner(this);
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
-
-
- }
- void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) {
- ERR_FAIL_INDEX(p_index, shapes.size());
- shapes.write[p_index].xform = p_transform;
- shapes.write[p_index].xform_inv = p_transform.affine_inverse();
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
-
-
- }
- void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
-
- for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape == p_shape) {
- remove_shape(i);
- i--;
- }
- }
- }
- void CollisionObjectSW::remove_shape(int p_index) {
-
- ERR_FAIL_INDEX(p_index, shapes.size());
- for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid == 0)
- continue;
-
- space->get_broadphase()->remove(shapes[i].bpid);
- shapes.write[i].bpid = 0;
- }
- shapes[p_index].shape->remove_owner(this);
- shapes.remove(p_index);
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
-
-
- }
- void CollisionObjectSW::_set_static(bool p_static) {
- if (_static == p_static)
- return;
- _static = p_static;
- if (!space)
- return;
- for (int i = 0; i < get_shape_count(); i++) {
- const Shape &s = shapes[i];
- if (s.bpid > 0) {
- space->get_broadphase()->set_static(s.bpid, _static);
- }
- }
- }
- void CollisionObjectSW::_unregister_shapes() {
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid > 0) {
- space->get_broadphase()->remove(s.bpid);
- s.bpid = 0;
- }
- }
- }
- void CollisionObjectSW::_update_shapes() {
- if (!space)
- return;
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
-
- AABB shape_aabb = s.shape->get_aabb();
- Transform xform = transform * s.xform;
- shape_aabb = xform.xform(shape_aabb);
- s.aabb_cache = shape_aabb;
- s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
- Vector3 scale = xform.get_basis().get_scale();
- s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
- space->get_broadphase()->move(s.bpid, s.aabb_cache);
- }
- }
- void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
- if (!space)
- return;
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
-
- AABB shape_aabb = s.shape->get_aabb();
- Transform xform = transform * s.xform;
- shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size));
- s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid, shape_aabb);
- }
- }
- void CollisionObjectSW::_set_space(SpaceSW *p_space) {
- if (space) {
- space->remove_object(this);
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid) {
- space->get_broadphase()->remove(s.bpid);
- s.bpid = 0;
- }
- }
- }
- space = p_space;
- if (space) {
- space->add_object(this);
- _update_shapes();
- }
- }
- void CollisionObjectSW::_shape_changed() {
- _update_shapes();
- _shapes_changed();
- }
- CollisionObjectSW::CollisionObjectSW(Type p_type) :
- pending_shape_update_list(this) {
- _static = true;
- type = p_type;
- space = NULL;
- instance_id = 0;
- collision_layer = 1;
- collision_mask = 1;
- ray_pickable = true;
- }
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