audio_effect_reverb.h 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. /*************************************************************************/
  2. /* audio_effect_reverb.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIOEFFECTREVERB_H
  31. #define AUDIOEFFECTREVERB_H
  32. #include "servers/audio/audio_effect.h"
  33. #include "servers/audio/effects/reverb.h"
  34. class AudioEffectReverb;
  35. class AudioEffectReverbInstance : public AudioEffectInstance {
  36. GDCLASS(AudioEffectReverbInstance, AudioEffectInstance)
  37. Ref<AudioEffectReverb> base;
  38. float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];
  39. float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];
  40. friend class AudioEffectReverb;
  41. Reverb reverb[2];
  42. public:
  43. virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
  44. AudioEffectReverbInstance();
  45. };
  46. class AudioEffectReverb : public AudioEffect {
  47. GDCLASS(AudioEffectReverb, AudioEffect)
  48. friend class AudioEffectReverbInstance;
  49. float predelay;
  50. float predelay_fb;
  51. float hpf;
  52. float room_size;
  53. float damping;
  54. float spread;
  55. float dry;
  56. float wet;
  57. protected:
  58. static void _bind_methods();
  59. public:
  60. void set_predelay_msec(float p_msec);
  61. void set_predelay_feedback(float p_feedback);
  62. void set_room_size(float p_size);
  63. void set_damping(float p_damping);
  64. void set_spread(float p_spread);
  65. void set_dry(float p_dry);
  66. void set_wet(float p_wet);
  67. void set_hpf(float p_hpf);
  68. float get_predelay_msec() const;
  69. float get_predelay_feedback() const;
  70. float get_room_size() const;
  71. float get_damping() const;
  72. float get_spread() const;
  73. float get_dry() const;
  74. float get_wet() const;
  75. float get_hpf() const;
  76. Ref<AudioEffectInstance> instance();
  77. void set_volume_db(float p_volume);
  78. float get_volume_db() const;
  79. AudioEffectReverb();
  80. };
  81. #endif // AUDIOEFFECTREVERB_H