123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171 |
- #include "audio_effect_phaser.h"
- #include "core/math/math_funcs.h"
- #include "servers/audio_server.h"
- void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
- float dmin = base->range_min / (sampling_rate / 2.0);
- float dmax = base->range_max / (sampling_rate / 2.0);
- float increment = 2.f * Math_PI * (base->rate / sampling_rate);
- for (int i = 0; i < p_frame_count; i++) {
- phase += increment;
- while (phase >= Math_PI * 2.f) {
- phase -= Math_PI * 2.f;
- }
- float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);
-
- for (int j = 0; j < 6; j++) {
- allpass[0][j].delay(d);
- allpass[1][j].delay(d);
- }
-
- float y = allpass[0][0].update(
- allpass[0][1].update(
- allpass[0][2].update(
- allpass[0][3].update(
- allpass[0][4].update(
- allpass[0][5].update(p_src_frames[i].l + h.l * base->feedback))))));
- h.l = y;
- p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
- y = allpass[1][0].update(
- allpass[1][1].update(
- allpass[1][2].update(
- allpass[1][3].update(
- allpass[1][4].update(
- allpass[1][5].update(p_src_frames[i].r + h.r * base->feedback))))));
- h.r = y;
- p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
- }
- }
- Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
- Ref<AudioEffectPhaserInstance> ins;
- ins.instance();
- ins->base = Ref<AudioEffectPhaser>(this);
- ins->phase = 0;
- ins->h = AudioFrame(0, 0);
- return ins;
- }
- void AudioEffectPhaser::set_range_min_hz(float p_hz) {
- range_min = p_hz;
- }
- float AudioEffectPhaser::get_range_min_hz() const {
- return range_min;
- }
- void AudioEffectPhaser::set_range_max_hz(float p_hz) {
- range_max = p_hz;
- }
- float AudioEffectPhaser::get_range_max_hz() const {
- return range_max;
- }
- void AudioEffectPhaser::set_rate_hz(float p_hz) {
- rate = p_hz;
- }
- float AudioEffectPhaser::get_rate_hz() const {
- return rate;
- }
- void AudioEffectPhaser::set_feedback(float p_fbk) {
- feedback = p_fbk;
- }
- float AudioEffectPhaser::get_feedback() const {
- return feedback;
- }
- void AudioEffectPhaser::set_depth(float p_depth) {
- depth = p_depth;
- }
- float AudioEffectPhaser::get_depth() const {
- return depth;
- }
- void AudioEffectPhaser::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_range_min_hz", "hz"), &AudioEffectPhaser::set_range_min_hz);
- ClassDB::bind_method(D_METHOD("get_range_min_hz"), &AudioEffectPhaser::get_range_min_hz);
- ClassDB::bind_method(D_METHOD("set_range_max_hz", "hz"), &AudioEffectPhaser::set_range_max_hz);
- ClassDB::bind_method(D_METHOD("get_range_max_hz"), &AudioEffectPhaser::get_range_max_hz);
- ClassDB::bind_method(D_METHOD("set_rate_hz", "hz"), &AudioEffectPhaser::set_rate_hz);
- ClassDB::bind_method(D_METHOD("get_rate_hz"), &AudioEffectPhaser::get_rate_hz);
- ClassDB::bind_method(D_METHOD("set_feedback", "fbk"), &AudioEffectPhaser::set_feedback);
- ClassDB::bind_method(D_METHOD("get_feedback"), &AudioEffectPhaser::get_feedback);
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &AudioEffectPhaser::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &AudioEffectPhaser::get_depth);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_min_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_min_hz", "get_range_min_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_max_hz", PROPERTY_HINT_RANGE, "10,10000"), "set_range_max_hz", "get_range_max_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rate_hz", PROPERTY_HINT_RANGE, "0.01,20"), "set_rate_hz", "get_rate_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "feedback", PROPERTY_HINT_RANGE, "0.1,0.9,0.1"), "set_feedback", "get_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_depth", "get_depth");
- }
- AudioEffectPhaser::AudioEffectPhaser() {
- range_min = 440;
- range_max = 1600;
- rate = 0.5;
- feedback = 0.7;
- depth = 1;
- }
|